mirror of
https://github.com/IgorTimofeev/MineOS.git
synced 2025-12-20 11:09:21 +01:00
239 lines
5.7 KiB
Lua
239 lines
5.7 KiB
Lua
local screen = require("Screen")
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local filesystem = require("Filesystem")
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local GUI = require("GUI")
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local system = require("System")
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local color = require("Color")
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--------------------------------------------------------------------------------
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local workspace, wallpaper = select(1, ...), select(2, ...)
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local configPath = filesystem.path(system.getCurrentScript()) .. "Config.cfg"
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local config = {
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backgroundColor = 0x0F0F0F,
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starAmount = 100,
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starColor = 0xF0F0F0,
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starBrightness = 1.5,
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starOffset = 0.01
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}
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if filesystem.exists(configPath) then
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for key, value in pairs(filesystem.readTable(configPath)) do
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config[key] = value
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end
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end
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local function saveConfig()
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filesystem.writeTable(configPath, config)
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end
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--------------------------------------------------------------------------------
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-- Faster access without tables indexing
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local computerUptime, tableRemove, mathSin, mathCos, mathRandom, screenUpdate = computer.uptime, table.remove, math.sin, math.cos, math.random
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-- Braille symbols that belongs to stars at specific positions
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local braille1, braille2, braille3, braille4, braille5, braille6, braille7, braille8, braille9, braille10 = "⠁", "⠈", "⠂", "⠐", "⠄", "⠠", "⡀", "⢀", "⠛", "⣤"
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local stars = {}
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local deadline = 0
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local colors
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local function resetColors()
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-- This case uses default OC palette, which is based & redpilled
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if config.starColor == 0xF0F0F0 and config.backgroundColor == 0x0F0F0F then
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colors = {
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0x0F0F0F,
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0x1E1E1E,
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0x2D2D2D,
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0x3C3C3C,
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0x4B4B4B,
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0x5A5A5A,
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0x696969,
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0x787878,
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0x878787,
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0x969696,
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0xA5A5A5,
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0xB4B4B4,
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0xC3C3C3,
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0xD2D2D2,
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0xE1E1E1,
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0xF0F0F0
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}
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-- Otherwise palette will be auto-generated
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else
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colors = {}
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local colorCount = 16
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for i = 1, colorCount do
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colors[i] = color.transition(config.backgroundColor, config.starColor, (i - 1) / (colorCount - 1))
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end
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end
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end
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resetColors()
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wallpaper.draw = function(wallpaper)
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local hitsDeadline = computerUptime() >= deadline
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-- Drawing background
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screen.drawRectangle(wallpaper.x, wallpaper.y, wallpaper.width, wallpaper.height, config.backgroundColor, 0, " ")
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-- Spawning missing stars
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local rotationAngle, targetX, targetY
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while #stars < config.starAmount do
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rotationAngle = mathRandom(6265) / 1000
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targetX = mathCos(rotationAngle) * wallpaper.width * 0.75 + wallpaper.width / 2
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targetY = mathSin(rotationAngle) * wallpaper.width * 0.375 + wallpaper.height / 2
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table.insert(stars, {
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targetX = targetX,
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targetY = targetY,
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startX = (targetX - wallpaper.width / 2) * config.starOffset + wallpaper.width / 2,
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startY = (targetY - wallpaper.height / 2) * config.starOffset + wallpaper.height / 2,
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speed = mathRandom(25, 75) / 1000 + 1,
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-- Defines the star lifetime in range (0.0; 1.0]
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-- Shouldn't be zero, because it will be mutiplied to
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-- simulate "speed up" effect on sides of screen
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age = 0.01
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})
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end
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-- Drawing stars
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local star, x, y, xmod, ymod, color
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local i = 1
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while i <= #stars do
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star = stars[i]
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x = star.startX + (star.targetX - star.startX) * star.age
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y = star.startY + (star.targetY - star.startY) * star.age
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if x > wallpaper.width + 1 or x < 1 or y > wallpaper.height + 1 or y < 1 then
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tableRemove(stars, i)
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else
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xmod = x * 2;
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xmod = (xmod - xmod % 1) % 2
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ymod = y * 4; ymod = (ymod - ymod % 1) % 4
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color = star.age * #colors * config.starBrightness
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color = colors[color - color % 1 + 1] or colors[#colors]
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-- Small stars
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if star.age < 0.3 then
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if xmod == 0 then
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if ymod == 0 then char = braille1
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elseif ymod == 1 then char = braille3
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elseif ymod == 2 then char = braille5
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else char = braille7
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end
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else
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if ymod == 0 then char = braille2
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elseif ymod == 1 then char = braille4
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elseif ymod == 2 then char = braille6
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else char = braille8
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end
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end
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-- Big stars
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else
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if ymod < 2 then
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char = braille9
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else
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char = braille10
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end
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end
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screen.set(x - x % 1, y - y % 1, config.backgroundColor, color, char)
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i = i + 1
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if hitsDeadline then
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star.age = star.age * star.speed
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end
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end
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end
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if hitsDeadline then
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deadline = computerUptime() + 0.05
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end
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end
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wallpaper.configure = function(layout)
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layout:addChild(GUI.colorSelector(1, 1, 36, 3, config.backgroundColor, "Background color")).onColorSelected = function(_, object)
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config.backgroundColor = object.color
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resetColors()
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saveConfig()
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end
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layout:addChild(GUI.colorSelector(1, 1, 36, 3, config.starColor, "Star color")).onColorSelected = function(_, object)
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config.starColor = object.color
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resetColors()
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saveConfig()
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end
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local starAmountSlider = layout:addChild(
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GUI.slider(
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1, 1,
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36,
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0x66DB80,
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0xE1E1E1,
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0xFFFFFF,
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0xA5A5A5,
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10, 500,
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config.starAmount,
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false,
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"Star amount: "
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)
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)
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starAmountSlider.roundValues = true
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starAmountSlider.onValueChanged = function()
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config.starAmount = math.floor(starAmountSlider.value)
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saveConfig()
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end
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local starBrightnessSlider = layout:addChild(
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GUI.slider(
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1, 1,
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36,
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0x66DB80,
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0xE1E1E1,
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0xFFFFFF,
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0xA5A5A5,
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50, 300,
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config.starBrightness * 100,
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false,
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"Star brightness: ",
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"%"
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)
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)
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starBrightnessSlider.roundValues = true
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starBrightnessSlider.onValueChanged = function()
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config.starBrightness = starBrightnessSlider.value / 100
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saveConfig()
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end
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local offsetSlider = layout:addChild(GUI.slider(
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1, 1,
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36,
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0x66DB80,
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0xE1E1E1,
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0xFFFFFF,
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0xA5A5A5,
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0, 100,
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config.starOffset * 100,
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false,
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"Offset: ",
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"%"
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))
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offsetSlider.roundValues = true
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offsetSlider.onValueChanged = function()
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config.starOffset = offsetSlider.value / 100
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saveConfig()
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end
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end |