2019-01-25 08:24:34 +03:00

54 lines
1.8 KiB
Lua

local GUI = require("GUI")
local image = require("Image")
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local workspace, window, menu = select(1, ...), select(2, ...), select(3, ...)
local tool = {}
tool.shortcut = "Ers"
tool.keyCode = 18
tool.about = "Eraser tool will cleanup pixels just like brush tool. You can configure of what data is need to be erased"
local backgroundSwitch = window.newSwitch("Erase background:", true)
local foregroundSwitch = window.newSwitch("Erase foreground:", true)
local alphaSwitch = window.newSwitch("Erase alpha:", true)
local symbolSwitch = window.newSwitch("Erase symbol:", true)
local radiusSlider = window.newSlider(1, 8, 1, false, "Radius: ", " px")
radiusSlider.height = 2
tool.onSelection = function()
window.currentToolLayout:addChild(backgroundSwitch)
window.currentToolLayout:addChild(foregroundSwitch)
window.currentToolLayout:addChild(alphaSwitch)
window.currentToolLayout:addChild(symbolSwitch)
window.currentToolLayout:addChild(radiusSlider)
end
tool.eventHandler = function(workspace, object, e1, e2, e3, e4)
if e1 == "touch" or e1 == "drag" then
local x, y = e3 - window.image.x + 1, e4 - window.image.y + 1
local meow = math.floor(radiusSlider.value)
for j = y - meow + 1, y + meow - 1 do
for i = x - meow + 1, x + meow - 1 do
if i >= 1 and i <= window.image.width and j >= 1 and j <= window.image.height then
local background, foreground, alpha, symbol = image.get(window.image.data, i, j)
image.set(window.image.data, i, j,
backgroundSwitch.switch.state and 0x0 or background,
foregroundSwitch.switch.state and 0x0 or foreground,
alphaSwitch.switch.state and 1 or alpha,
symbolSwitch.switch.state and " " or symbol
)
end
end
end
workspace:draw()
end
end
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return tool