mirror of
https://github.com/IgorTimofeev/MineOS.git
synced 2025-12-20 02:59:20 +01:00
86 lines
2.0 KiB
Lua
86 lines
2.0 KiB
Lua
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local GUI = require("GUI")
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local system = require("System")
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local keyboard = require("Keyboard")
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local screen = require("Screen")
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local text = require("Text")
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---------------------------------------------------------------------------------
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local workspace, window, menu = system.addWindow(GUI.filledWindow(1, 1, 82, 28, 0x000000))
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local display = window:addChild(GUI.object(2, 4, 1, 1))
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local cursorX, cursorY = 1, 1
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local lineFrom = 1
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local lines = {}
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local input = ""
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display.draw = function(display)
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local x, y = display.x, display.y
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for i = lineFrom, #lines do
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screen.drawText(x, y, 0xFFFFFF, lines[i])
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y = y + 1
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end
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local text = "> " .. input
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screen.drawText(x, y, 0xFFFFFF, text)
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screen.drawText(x + unicode.len(text), y, 0x00A8FF, "┃")
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end
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window.addLine = function(window, value)
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local value = text.wrap(value, display.width)
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for i = 1, #value do
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table.insert(lines, value[i])
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if #lines - lineFrom + 1 > display.height - 1 then
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lineFrom = lineFrom + 1
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end
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end
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end
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local overrideWindowEventHandler = window.eventHandler
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window.eventHandler = function(workspace, window, ...)
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local e = {...}
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if e[1] == "scroll" then
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lineFrom = lineFrom + (e[5] > 0 and -1 or 1)
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if lineFrom < 1 then
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lineFrom = 1
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elseif lineFrom > #lines then
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lineFrom = #lines
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end
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workspace:draw()
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elseif e[1] == "key_down" and GUI.focusedObject == window then
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-- Return
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if e[4] == 28 then
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window:addLine("> " .. input)
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input = ""
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-- Backspace
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elseif e[4] == 14 then
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input = unicode.sub(input, 1, -2)
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-- Printable character
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elseif not keyboard.isControl(e[3]) then
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input = input .. unicode.char(e[3])
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end
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workspace:draw()
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end
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overrideWindowEventHandler(workspace, window, ...)
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end
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window.onResize = function(newWidth, newHeight)
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window.backgroundPanel.width, window.backgroundPanel.height = newWidth, newHeight
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display.width, display.height = newWidth - 2, newHeight - 3
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end
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---------------------------------------------------------------------------------
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window.onResize(window.width, window.height)
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return window |