#399 work on pocket waste control

This commit is contained in:
Mikayla Fischler 2024-11-10 22:43:20 -05:00
parent b15835ab87
commit 21591f4d7d
5 changed files with 283 additions and 6 deletions

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@ -89,13 +89,14 @@ local APP_ID = {
UNITS = 3, UNITS = 3,
CONTROL = 4, CONTROL = 4,
PROCESS = 5, PROCESS = 5,
GUIDE = 6, WASTE = 6,
ABOUT = 7, GUIDE = 7,
ABOUT = 8,
-- diagnostic app pages -- diagnostic app pages
ALARMS = 8, ALARMS = 9,
-- other -- other
DUMMY = 9, DUMMY = 10,
NUM_APPS = 9 NUM_APPS = 10
} }
pocket.APP_ID = APP_ID pocket.APP_ID = APP_ID

217
pocket/ui/apps/waste.lua Normal file
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@ -0,0 +1,217 @@
--
-- Waste Control Page
--
local types = require("scada-common.types")
local util = require("scada-common.util")
local iocontrol = require("pocket.iocontrol")
local pocket = require("pocket.pocket")
local process = require("pocket.process")
local style = require("pocket.ui.style")
local core = require("graphics.core")
local Div = require("graphics.elements.Div")
local MultiPane = require("graphics.elements.MultiPane")
local Rectangle = require("graphics.elements.Rectangle")
local TextBox = require("graphics.elements.TextBox")
local WaitingAnim = require("graphics.elements.animations.Waiting")
local Checkbox = require("graphics.elements.controls.Checkbox")
local HazardButton = require("graphics.elements.controls.HazardButton")
local RadioButton = require("graphics.elements.controls.RadioButton")
local NumberField = require("graphics.elements.form.NumberField")
local IconIndicator = require("graphics.elements.indicators.IconIndicator")
local StateIndicator = require("graphics.elements.indicators.StateIndicator")
local ALIGN = core.ALIGN
local cpair = core.cpair
local border = core.border
local APP_ID = pocket.APP_ID
local label_fg_bg = style.label
local text_fg = style.text_fg
local field_fg_bg = style.field
local field_dis_fg_bg = style.field_disable
local red_ind_s = style.icon_states.red_ind_s
local yel_ind_s = style.icon_states.yel_ind_s
local grn_ind_s = style.icon_states.grn_ind_s
local wht_ind_s = style.icon_states.wht_ind_s
local hzd_fg_bg = style.hzd_fg_bg
local dis_colors = cpair(colors.white, colors.lightGray)
-- new waste control page view
---@param root Container parent
local function new_view(root)
local db = iocontrol.get_db()
local frame = Div{parent=root,x=1,y=1}
local app = db.nav.register_app(APP_ID.WASTE, frame, nil, false, true)
local load_div = Div{parent=frame,x=1,y=1}
local main = Div{parent=frame,x=1,y=1}
TextBox{parent=load_div,y=12,text="Loading...",alignment=ALIGN.CENTER}
WaitingAnim{parent=load_div,x=math.floor(main.get_width()/2)-1,y=8,fg_bg=cpair(colors.brown,colors._INHERIT)}
local load_pane = MultiPane{parent=main,x=1,y=1,panes={load_div,main}}
app.set_sidebar({ { label = " # ", tall = true, color = core.cpair(colors.black, colors.green), callback = db.nav.go_home } })
local page_div = nil ---@type Div|nil
-- load the app (create the elements)
local function load()
local f_ps = db.facility.ps
page_div = Div{parent=main,y=2,width=main.get_width()}
local panes = {} ---@type Div[]
-- create all page divs
for _ = 1, db.facility.num_units + 3 do
local div = Div{parent=page_div}
table.insert(panes, div)
end
local last_update = 0
-- refresh data callback, every 500ms it will re-send the query
local function update()
if util.time_ms() - last_update >= 500 then
-- db.api.get_waste()
last_update = util.time_ms()
end
end
--#region unit settings/status
for i = 1, db.facility.num_units do
local u_pane = panes[i]
local u_div = Div{parent=u_pane,x=2,width=main.get_width()-2}
local unit = db.units[i]
local u_ps = unit.unit_ps
local u_page = app.new_page(nil, i)
u_page.tasks = { update }
TextBox{parent=u_div,y=1,text="Reactor Unit #"..i,alignment=ALIGN.CENTER}
end
--#endregion
--#region waste options page
local o_pane = panes[db.facility.num_units + 2]
local o_div = Div{parent=o_pane,x=2,width=main.get_width()-2}
local opt_page = app.new_page(nil, db.facility.num_units + 2)
opt_page.tasks = { update }
TextBox{parent=o_div,y=1,text="Waste Options",alignment=ALIGN.CENTER}
local pu_fallback = Checkbox{parent=o_div,x=2,y=3,label="Pu Fallback",callback=function()end,box_fg_bg=cpair(colors.white,colors.gray)}
TextBox{parent=o_div,x=2,y=5,height=3,text="Switch to Pu when SNAs cannot keep up with waste.",fg_bg=style.label}
local lc_sps = Checkbox{parent=o_div,x=2,y=9,label="Low Charge SPS",callback=function()end,box_fg_bg=cpair(colors.white,colors.gray)}
TextBox{parent=o_div,x=2,y=11,height=3,text="Use SPS at low charge, otherwise switches to Po.",fg_bg=style.label}
pu_fallback.register(f_ps, "process_pu_fallback", pu_fallback.set_value)
lc_sps.register(f_ps, "process_sps_low_power", lc_sps.set_value)
--#endregion
--#region process control page
local c_pane = panes[db.facility.num_units + 1]
local c_div = Div{parent=c_pane,x=2,width=main.get_width()-2}
local wst_ctrl = app.new_page(nil, db.facility.num_units + 1)
wst_ctrl.tasks = { update }
TextBox{parent=c_div,y=1,text="Waste Control",alignment=ALIGN.CENTER}
local status = StateIndicator{parent=c_div,x=3,y=3,states=style.waste.states,value=1,min_width=17}
status.register(f_ps, "current_waste_product", status.update)
local waste_prod = RadioButton{parent=c_div,x=2,y=5,options=style.waste.options,callback=function()end,radio_colors=cpair(colors.white,colors.black),select_color=colors.brown}
waste_prod.register(f_ps, "process_waste_product", waste_prod.set_value)
local fb_active = IconIndicator{parent=c_div,x=2,y=9,label="Fallback Active",states=wht_ind_s}
local sps_disabled = IconIndicator{parent=c_div,x=2,y=10,label="SPS Disabled LC",states=yel_ind_s}
fb_active.register(f_ps, "pu_fallback_active", fb_active.update)
sps_disabled.register(f_ps, "sps_disabled_low_power", sps_disabled.update)
--#endregion
--#region auto-SCRAM annunciator page
local a_pane = panes[db.facility.num_units + 3]
local a_div = Div{parent=a_pane,x=2,width=main.get_width()-2}
local annunc_page = app.new_page(nil, db.facility.num_units + 3)
annunc_page.tasks = { update }
TextBox{parent=a_div,y=1,text="Automatic SCRAM",alignment=ALIGN.CENTER}
--#endregion
-- setup multipane
local u_pane = MultiPane{parent=page_div,x=1,y=1,panes=panes}
app.set_root_pane(u_pane)
-- setup sidebar
local list = {
{ label = " # ", tall = true, color = core.cpair(colors.black, colors.green), callback = db.nav.go_home },
{ label = "WST", color = core.cpair(colors.black, colors.brown), callback = wst_ctrl.nav_to },
{ label = "OPT", color = core.cpair(colors.black, colors.white), callback = opt_page.nav_to },
{ label = "SPS", color = core.cpair(colors.black, colors.purple), callback = annunc_page.nav_to }
}
for i = 1, db.facility.num_units do
table.insert(list, { label = "U-" .. i, color = core.cpair(colors.black, colors.lightGray), callback = function () app.switcher(i) end })
end
app.set_sidebar(list)
-- done, show the app
wst_ctrl.nav_to()
load_pane.set_value(2)
end
-- delete the elements and switch back to the loading screen
local function unload()
if page_div then
page_div.delete()
page_div = nil
end
app.set_sidebar({ { label = " # ", tall = true, color = core.cpair(colors.black, colors.green), callback = db.nav.go_home } })
app.delete_pages()
-- show loading screen
load_pane.set_value(1)
end
app.set_load(load)
app.set_unload(unload)
return main
end
return new_view

View File

@ -15,6 +15,7 @@ local loader_app = require("pocket.ui.apps.loader")
local process_app = require("pocket.ui.apps.process") local process_app = require("pocket.ui.apps.process")
local sys_apps = require("pocket.ui.apps.sys_apps") local sys_apps = require("pocket.ui.apps.sys_apps")
local unit_app = require("pocket.ui.apps.unit") local unit_app = require("pocket.ui.apps.unit")
local waste_app = require("pocket.ui.apps.waste")
local home_page = require("pocket.ui.pages.home_page") local home_page = require("pocket.ui.pages.home_page")
@ -66,6 +67,7 @@ local function init(main)
unit_app(page_div) unit_app(page_div)
control_app(page_div) control_app(page_div)
process_app(page_div) process_app(page_div)
waste_app(page_div)
guide_app(page_div) guide_app(page_div)
loader_app(page_div) loader_app(page_div)
sys_apps(page_div) sys_apps(page_div)

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@ -49,7 +49,7 @@ local function new_view(root)
App{parent=apps_1,x=9,y=2,text="F",title="Facil",callback=function()open(APP_ID.DUMMY)end,app_fg_bg=cpair(colors.black,colors.orange),active_fg_bg=active_fg_bg} App{parent=apps_1,x=9,y=2,text="F",title="Facil",callback=function()open(APP_ID.DUMMY)end,app_fg_bg=cpair(colors.black,colors.orange),active_fg_bg=active_fg_bg}
App{parent=apps_1,x=16,y=2,text="\x15",title="Control",callback=function()open(APP_ID.CONTROL)end,app_fg_bg=cpair(colors.black,colors.green),active_fg_bg=active_fg_bg} App{parent=apps_1,x=16,y=2,text="\x15",title="Control",callback=function()open(APP_ID.CONTROL)end,app_fg_bg=cpair(colors.black,colors.green),active_fg_bg=active_fg_bg}
App{parent=apps_1,x=2,y=7,text="\x17",title="Process",callback=function()open(APP_ID.PROCESS)end,app_fg_bg=cpair(colors.black,colors.purple),active_fg_bg=active_fg_bg} App{parent=apps_1,x=2,y=7,text="\x17",title="Process",callback=function()open(APP_ID.PROCESS)end,app_fg_bg=cpair(colors.black,colors.purple),active_fg_bg=active_fg_bg}
App{parent=apps_1,x=9,y=7,text="\x7f",title="Waste",callback=function()open(APP_ID.DUMMY)end,app_fg_bg=cpair(colors.black,colors.brown),active_fg_bg=active_fg_bg} App{parent=apps_1,x=9,y=7,text="\x7f",title="Waste",callback=function()open(APP_ID.WASTE)end,app_fg_bg=cpair(colors.black,colors.brown),active_fg_bg=active_fg_bg}
App{parent=apps_1,x=16,y=7,text="\x08",title="Devices",callback=function()open(APP_ID.DUMMY)end,app_fg_bg=cpair(colors.black,colors.lightGray),active_fg_bg=active_fg_bg} App{parent=apps_1,x=16,y=7,text="\x08",title="Devices",callback=function()open(APP_ID.DUMMY)end,app_fg_bg=cpair(colors.black,colors.lightGray),active_fg_bg=active_fg_bg}
App{parent=apps_1,x=2,y=12,text="\xb6",title="Guide",callback=function()open(APP_ID.GUIDE)end,app_fg_bg=cpair(colors.black,colors.cyan),active_fg_bg=active_fg_bg} App{parent=apps_1,x=2,y=12,text="\xb6",title="Guide",callback=function()open(APP_ID.GUIDE)end,app_fg_bg=cpair(colors.black,colors.cyan),active_fg_bg=active_fg_bg}
App{parent=apps_1,x=9,y=12,text="?",title="About",callback=function()open(APP_ID.ABOUT)end,app_fg_bg=cpair(colors.black,colors.white),active_fg_bg=active_fg_bg} App{parent=apps_1,x=9,y=12,text="?",title="About",callback=function()open(APP_ID.ABOUT)end,app_fg_bg=cpair(colors.black,colors.white),active_fg_bg=active_fg_bg}

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@ -214,4 +214,61 @@ style.imatrix = {
} }
} }
style.waste = {
-- auto waste processing states
states = {
{
color = cpair(colors.black, colors.green),
text = "PLUTONIUM"
},
{
color = cpair(colors.black, colors.cyan),
text = "POLONIUM"
},
{
color = cpair(colors.black, colors.purple),
text = "ANTI MATTER"
}
},
states_abbrv = {
{
color = cpair(colors.black, colors.green),
text = "Pu"
},
{
color = cpair(colors.black, colors.cyan),
text = "Po"
},
{
color = cpair(colors.black, colors.purple),
text = "AM"
}
},
-- process radio button options
options = { "Plutonium", "Polonium", "Antimatter" },
-- unit waste selection
unit_opts = {
{
text = "Auto",
fg_bg = cpair(colors.black, colors.lightGray),
active_fg_bg = cpair(colors.white, colors.gray)
},
{
text = "Pu",
fg_bg = cpair(colors.black, colors.lightGray),
active_fg_bg = cpair(colors.black, colors.green)
},
{
text = "Po",
fg_bg = cpair(colors.black, colors.lightGray),
active_fg_bg = cpair(colors.black, colors.cyan)
},
{
text = "AM",
fg_bg = cpair(colors.black, colors.lightGray),
active_fg_bg = cpair(colors.black, colors.purple)
}
}
}
return style return style