parent
eae2dfef60
commit
75a3b82f31
@ -82,18 +82,20 @@ end
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---@enum POCKET_APP_ID
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local APP_ID = {
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-- core UI
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ROOT = 1,
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LOADER = 2,
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-- main app pages
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UNITS = 3,
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CONTROL = 4,
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GUIDE = 5,
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ABOUT = 6,
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-- diag app page
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ALARMS = 7,
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PROCESS = 5,
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GUIDE = 6,
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ABOUT = 7,
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-- diagnostic app pages
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ALARMS = 8,
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-- other
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DUMMY = 8,
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NUM_APPS = 8
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DUMMY = 9,
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NUM_APPS = 9
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}
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pocket.APP_ID = APP_ID
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154
pocket/ui/apps/process.lua
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154
pocket/ui/apps/process.lua
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@ -0,0 +1,154 @@
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--
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-- Process Control Page
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--
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local types = require("scada-common.types")
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local util = require("scada-common.util")
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local iocontrol = require("pocket.iocontrol")
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local pocket = require("pocket.pocket")
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local process = require("pocket.process")
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local style = require("pocket.ui.style")
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local core = require("graphics.core")
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local Div = require("graphics.elements.Div")
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local MultiPane = require("graphics.elements.MultiPane")
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local TextBox = require("graphics.elements.TextBox")
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local WaitingAnim = require("graphics.elements.animations.Waiting")
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local HazardButton = require("graphics.elements.controls.HazardButton")
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local PushButton = require("graphics.elements.controls.PushButton")
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local NumberField = require("graphics.elements.form.NumberField")
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local DataIndicator = require("graphics.elements.indicators.DataIndicator")
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local IconIndicator = require("graphics.elements.indicators.IconIndicator")
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local AUTO_GROUP = types.AUTO_GROUP
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local ALIGN = core.ALIGN
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local cpair = core.cpair
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local APP_ID = pocket.APP_ID
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local lu_col = style.label_unit_pair
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local text_fg = style.text_fg
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local mode_states = style.icon_states.mode_states
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local hzd_fg_bg = cpair(colors.white, colors.gray)
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local dis_colors = cpair(colors.white, colors.lightGray)
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-- new process control page view
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---@param root Container parent
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local function new_view(root)
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local db = iocontrol.get_db()
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local frame = Div{parent=root,x=1,y=1}
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local app = db.nav.register_app(APP_ID.PROCESS, frame, nil, false, true)
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local load_div = Div{parent=frame,x=1,y=1}
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local main = Div{parent=frame,x=1,y=1}
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TextBox{parent=load_div,y=12,text="Loading...",alignment=ALIGN.CENTER}
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WaitingAnim{parent=load_div,x=math.floor(main.get_width()/2)-1,y=8,fg_bg=cpair(colors.green,colors._INHERIT)}
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local load_pane = MultiPane{parent=main,x=1,y=1,panes={load_div,main}}
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app.set_sidebar({ { label = " # ", tall = true, color = core.cpair(colors.black, colors.green), callback = db.nav.go_home } })
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local btn_fg_bg = cpair(colors.green, colors.black)
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local btn_active = cpair(colors.white, colors.black)
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local page_div = nil ---@type Div|nil
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-- load the app (create the elements)
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local function load()
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page_div = Div{parent=main,y=2,width=main.get_width()}
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local panes = {} ---@type Div[]
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-- create all page divs
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-- for _ = 1, db.facility.num_units + 1 do
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-- local div = Div{parent=page_div}
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-- table.insert(panes, div)
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-- end
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local last_update = 0
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-- refresh data callback, every 500ms it will re-send the query
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local function update()
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if util.time_ms() - last_update >= 500 then
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-- db.api.get_ctrl()
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last_update = util.time_ms()
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end
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end
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for i = 1, db.facility.num_units do
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local u_pane = panes[i]
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local u_div = Div{parent=u_pane,x=2,width=main.get_width()-2}
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local unit = db.units[i]
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local u_ps = unit.unit_ps
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local u_page = app.new_page(nil, i)
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u_page.tasks = { update }
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TextBox{parent=u_div,y=1,text="Reactor Unit #"..i,alignment=ALIGN.CENTER}
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u_div.line_break()
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util.nop()
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end
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-- main process page
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-- local f_pane = panes[db.facility.num_units + 1]
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-- local f_div = Div{parent=f_pane,x=2,width=main.get_width()-2}
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-- app.new_page(nil, db.facility.num_units + 1)
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-- setup multipane
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local u_pane = MultiPane{parent=page_div,x=1,y=1,panes=panes}
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app.set_root_pane(u_pane)
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-- setup sidebar
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local list = {
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{ label = " # ", tall = true, color = core.cpair(colors.black, colors.green), callback = db.nav.go_home },
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{ label = " \x17 ", color = core.cpair(colors.black, colors.orange), callback = function () app.switcher(db.facility.num_units + 1) end },
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{ label = "SET", color = core.cpair(colors.black, colors.orange), callback = function () app.switcher(db.facility.num_units + 1) end }
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}
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for i = 1, db.facility.num_units do
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table.insert(list, { label = "U-" .. i, color = core.cpair(colors.black, colors.lightGray), callback = function () app.switcher(i) end })
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end
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app.set_sidebar(list)
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-- done, show the app
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load_pane.set_value(2)
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end
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-- delete the elements and switch back to the loading screen
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local function unload()
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if page_div then
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page_div.delete()
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page_div = nil
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end
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app.set_sidebar({ { label = " # ", tall = true, color = core.cpair(colors.black, colors.green), callback = db.nav.go_home } })
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app.delete_pages()
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-- show loading screen
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load_pane.set_value(1)
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end
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app.set_load(load)
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app.set_unload(unload)
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return main
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end
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return new_view
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@ -48,7 +48,7 @@ local function new_view(root)
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App{parent=apps_1,x=2,y=2,text="U",title="Units",callback=function()open(APP_ID.UNITS)end,app_fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=active_fg_bg}
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App{parent=apps_1,x=9,y=2,text="F",title="Facil",callback=function()open(APP_ID.DUMMY)end,app_fg_bg=cpair(colors.black,colors.orange),active_fg_bg=active_fg_bg}
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App{parent=apps_1,x=16,y=2,text="\x15",title="Control",callback=function()open(APP_ID.CONTROL)end,app_fg_bg=cpair(colors.black,colors.green),active_fg_bg=active_fg_bg}
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App{parent=apps_1,x=2,y=7,text="\x17",title="Process",callback=function()open(APP_ID.DUMMY)end,app_fg_bg=cpair(colors.black,colors.purple),active_fg_bg=active_fg_bg}
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App{parent=apps_1,x=2,y=7,text="\x17",title="Process",callback=function()open(APP_ID.PROCESS)end,app_fg_bg=cpair(colors.black,colors.purple),active_fg_bg=active_fg_bg}
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App{parent=apps_1,x=9,y=7,text="\x7f",title="Waste",callback=function()open(APP_ID.DUMMY)end,app_fg_bg=cpair(colors.black,colors.brown),active_fg_bg=active_fg_bg}
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App{parent=apps_1,x=16,y=7,text="\x08",title="Devices",callback=function()open(APP_ID.DUMMY)end,app_fg_bg=cpair(colors.black,colors.lightGray),active_fg_bg=active_fg_bg}
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App{parent=apps_1,x=2,y=12,text="\xb6",title="Guide",callback=function()open(APP_ID.GUIDE)end,app_fg_bg=cpair(colors.black,colors.cyan),active_fg_bg=active_fg_bg}
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