#557 work on facility app

This commit is contained in:
Mikayla 2025-01-04 15:33:37 +00:00
parent 11fa9f625d
commit ba4a5aa85e
4 changed files with 259 additions and 9 deletions

View File

@ -192,6 +192,14 @@ function iocontrol.init_fac(conf)
table.insert(io.facility.sps_ps_tbl, psil.create()) table.insert(io.facility.sps_ps_tbl, psil.create())
table.insert(io.facility.sps_data_tbl, {}) table.insert(io.facility.sps_data_tbl, {})
-- create facility tank tables
for i = 1, #io.facility.tank_list do
if io.facility.tank_list[i] == 2 then
table.insert(io.facility.tank_ps_tbl, psil.create())
table.insert(io.facility.tank_data_tbl, {})
end
end
-- create unit data structures -- create unit data structures
io.units = {} ---@type pioctl_unit[] io.units = {} ---@type pioctl_unit[]
for i = 1, conf.num_units do for i = 1, conf.num_units do

View File

@ -88,16 +88,17 @@ local APP_ID = {
LOADER = 2, LOADER = 2,
-- main app pages -- main app pages
UNITS = 3, UNITS = 3,
CONTROL = 4, FACILITY = 4,
PROCESS = 5, CONTROL = 5,
WASTE = 6, PROCESS = 6,
GUIDE = 7, WASTE = 7,
ABOUT = 8, GUIDE = 8,
ABOUT = 9,
-- diagnostic app pages -- diagnostic app pages
ALARMS = 9, ALARMS = 10,
-- other -- other
DUMMY = 10, DUMMY = 11,
NUM_APPS = 10 NUM_APPS = 11
} }
pocket.APP_ID = APP_ID pocket.APP_ID = APP_ID

241
pocket/ui/apps/facility.lua Normal file
View File

@ -0,0 +1,241 @@
--
-- Facility Overview App
--
local util = require("scada-common.util")
local iocontrol = require("pocket.iocontrol")
local pocket = require("pocket.pocket")
local style = require("pocket.ui.style")
local dyn_tank = require("pocket.ui.pages.dynamic_tank")
local core = require("graphics.core")
local Div = require("graphics.elements.Div")
local ListBox = require("graphics.elements.ListBox")
local MultiPane = require("graphics.elements.MultiPane")
local TextBox = require("graphics.elements.TextBox")
local WaitingAnim = require("graphics.elements.animations.Waiting")
local PushButton = require("graphics.elements.controls.PushButton")
local DataIndicator = require("graphics.elements.indicators.DataIndicator")
local IconIndicator = require("graphics.elements.indicators.IconIndicator")
local ALIGN = core.ALIGN
local cpair = core.cpair
local APP_ID = pocket.APP_ID
-- local label = style.label
local lu_col = style.label_unit_pair
local text_fg = style.text_fg
local basic_states = style.icon_states.basic_states
local mode_states = style.icon_states.mode_states
local red_ind_s = style.icon_states.red_ind_s
local yel_ind_s = style.icon_states.yel_ind_s
-- new unit page view
---@param root Container parent
local function new_view(root)
local db = iocontrol.get_db()
local fac = db.facility
local frame = Div{parent=root,x=1,y=1}
local app = db.nav.register_app(APP_ID.FACILITY, frame, nil, false, true)
local load_div = Div{parent=frame,x=1,y=1}
local main = Div{parent=frame,x=1,y=1}
TextBox{parent=load_div,y=12,text="Loading...",alignment=ALIGN.CENTER}
WaitingAnim{parent=load_div,x=math.floor(main.get_width()/2)-1,y=8,fg_bg=cpair(colors.orange,colors._INHERIT)}
local load_pane = MultiPane{parent=main,x=1,y=1,panes={load_div,main}}
app.set_sidebar({ { label = " # ", tall = true, color = core.cpair(colors.black, colors.green), callback = db.nav.go_home } })
local btn_fg_bg = cpair(colors.orange, colors.black)
local btn_active = cpair(colors.white, colors.black)
local tank_pages = {}
local page_div = nil ---@type Div|nil
-- load the app (create the elements)
local function load()
page_div = Div{parent=main,y=2,width=main.get_width()}
local panes = {} ---@type Div[]
-- refresh data callback, every 500ms it will re-send the query
local last_update = 0
local function update()
if util.time_ms() - last_update >= 500 then
-- db.api.get_fac()
last_update = util.time_ms()
end
end
for i = 1, db.facility.num_units do
local u_pane = panes[i]
local u_div = Div{parent=u_pane,x=2,width=main.get_width()-2}
local unit = db.units[i]
local u_ps = unit.unit_ps
--#region Main Unit Overview
local f_page = app.new_page(nil, i)
f_page.tasks = { update }
TextBox{parent=u_div,y=1,text="Reactor Unit #"..i,alignment=ALIGN.CENTER}
PushButton{parent=u_div,x=1,y=1,text="<",fg_bg=btn_fg_bg,active_fg_bg=btn_active,callback=function()prev(i)end}
PushButton{parent=u_div,x=21,y=1,text=">",fg_bg=btn_fg_bg,active_fg_bg=btn_active,callback=function()next(i)end}
local type = util.trinary(unit.num_boilers > 0, "Sodium Cooled Reactor", "Boiling Water Reactor")
TextBox{parent=u_div,y=3,text=type,alignment=ALIGN.CENTER,fg_bg=cpair(colors.gray,colors.black)}
local rate = DataIndicator{parent=u_div,y=5,lu_colors=lu_col,label="Burn",unit="mB/t",format="%10.2f",value=0,commas=true,width=26,fg_bg=text_fg}
local temp = DataIndicator{parent=u_div,lu_colors=lu_col,label="Temp",unit=db.temp_label,format="%10.2f",value=0,commas=true,width=26,fg_bg=text_fg}
local ctrl = IconIndicator{parent=u_div,x=1,y=8,label="Control State",states=mode_states}
rate.register(u_ps, "act_burn_rate", rate.update)
temp.register(u_ps, "temp", function (t) temp.update(db.temp_convert(t)) end)
ctrl.register(u_ps, "U_ControlStatus", ctrl.update)
u_div.line_break()
local rct = IconIndicator{parent=u_div,x=1,label="Fission Reactor",states=basic_states}
local rps = IconIndicator{parent=u_div,x=1,label="Protection System",states=basic_states}
rct.register(u_ps, "U_ReactorStatus", rct.update)
rps.register(u_ps, "U_RPS", rps.update)
u_div.line_break()
local rcs = IconIndicator{parent=u_div,x=1,label="Coolant System",states=basic_states}
rcs.register(u_ps, "U_RCS", rcs.update)
for b = 1, unit.num_boilers do
local blr = IconIndicator{parent=u_div,x=1,label="Boiler "..b,states=basic_states}
blr.register(unit.boiler_ps_tbl[b], "BoilerStatus", blr.update)
end
for t = 1, unit.num_turbines do
local tbn = IconIndicator{parent=u_div,x=1,label="Turbine "..t,states=basic_states}
tbn.register(unit.turbine_ps_tbl[t], "TurbineStatus", tbn.update)
end
--#endregion
util.nop()
--#region RPS Tab
local rps_pane = Div{parent=page_div}
local rps_div = Div{parent=rps_pane,x=2,width=main.get_width()-2}
table.insert(panes, rps_div)
local rps_page = app.new_page(f_page, #panes)
rps_page.tasks = { update }
nav_links[i].rps = rps_page.nav_to
TextBox{parent=rps_div,y=1,text="Protection System",alignment=ALIGN.CENTER}
local r_trip = IconIndicator{parent=rps_div,y=3,label="RPS Trip",states=basic_states}
r_trip.register(u_ps, "U_RPS", r_trip.update)
local r_mscrm = IconIndicator{parent=rps_div,y=5,label="Manual SCRAM",states=red_ind_s}
local r_ascrm = IconIndicator{parent=rps_div,label="Automatic SCRAM",states=red_ind_s}
local rps_tmo = IconIndicator{parent=rps_div,label="Timeout",states=yel_ind_s}
local rps_flt = IconIndicator{parent=rps_div,label="PPM Fault",states=yel_ind_s}
local rps_sfl = IconIndicator{parent=rps_div,label="Not Formed",states=red_ind_s}
r_mscrm.register(u_ps, "manual", r_mscrm.update)
r_ascrm.register(u_ps, "automatic", r_ascrm.update)
rps_tmo.register(u_ps, "timeout", rps_tmo.update)
rps_flt.register(u_ps, "fault", rps_flt.update)
rps_sfl.register(u_ps, "sys_fail", rps_sfl.update)
rps_div.line_break()
local rps_dmg = IconIndicator{parent=rps_div,label="Reactor Damage Hi",states=red_ind_s}
local rps_tmp = IconIndicator{parent=rps_div,label="Temp. Critical",states=red_ind_s}
local rps_nof = IconIndicator{parent=rps_div,label="Fuel Level Lo",states=yel_ind_s}
local rps_exw = IconIndicator{parent=rps_div,label="Waste Level Hi",states=yel_ind_s}
local rps_loc = IconIndicator{parent=rps_div,label="Coolant Lo Lo",states=yel_ind_s}
local rps_exh = IconIndicator{parent=rps_div,label="Heated Coolant Hi",states=yel_ind_s}
rps_dmg.register(u_ps, "high_dmg", rps_dmg.update)
rps_tmp.register(u_ps, "high_temp", rps_tmp.update)
rps_nof.register(u_ps, "no_fuel", rps_nof.update)
rps_exw.register(u_ps, "ex_waste", rps_exw.update)
rps_loc.register(u_ps, "low_cool", rps_loc.update)
rps_exh.register(u_ps, "ex_hcool", rps_exh.update)
--#endregion
--#region Dynamic Tank Tabs
local next_tank = 1
for id = 1, #fac.tank_list do
if fac.tank_list[id] == 2 then
local tank_pane = Div{parent=page_div}
tank_pages[next_tank] = dyn_tank(app, f_page, panes, tank_pane, id, fac.tank_ps_tbl[next_tank], update)
next_tank = next_tank + 1
end
end
--#endregion
util.nop()
end
-- setup multipane
local f_pane = MultiPane{parent=page_div,x=1,y=1,panes=panes}
app.set_root_pane(f_pane)
-- setup sidebar
local list = {
{ label = " # ", tall = true, color = core.cpair(colors.black, colors.green), callback = db.nav.go_home },
{ label = "FAC", color = core.cpair(colors.black, colors.orange), callback = f_annunc.nav_to },
{ label = "MTX", color = core.cpair(colors.black, colors.white), callback = mtx_page.nav_to },
{ label = "SPS", color = core.cpair(colors.black, colors.purple), callback = sps_page.nav_to },
{ label = "TNK", tall = true, color = core.cpair(colors.white, colors.gray), callback = tank_page.nav_to }
}
for i = 1, #fac.tank_data_tbl do
table.insert(list, { label = "F-" .. i, color = core.cpair(colors.black, colors.lightGray), callback = tank_pages[i] })
end
app.set_sidebar(list)
-- done, show the app
load_pane.set_value(2)
end
-- delete the elements and switch back to the loading screen
local function unload()
if page_div then
page_div.delete()
page_div = nil
end
app.set_sidebar({ { label = " # ", tall = true, color = core.cpair(colors.black, colors.green), callback = db.nav.go_home } })
app.delete_pages()
-- show loading screen
load_pane.set_value(1)
end
app.set_load(load)
app.set_unload(unload)
return main
end
return new_view

View File

@ -46,7 +46,7 @@ local function new_view(root)
local active_fg_bg = cpair(colors.white,colors.gray) local active_fg_bg = cpair(colors.white,colors.gray)
App{parent=apps_1,x=2,y=2,text="U",title="Units",callback=function()open(APP_ID.UNITS)end,app_fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=active_fg_bg} App{parent=apps_1,x=2,y=2,text="U",title="Units",callback=function()open(APP_ID.UNITS)end,app_fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=active_fg_bg}
App{parent=apps_1,x=9,y=2,text="F",title="Facil",callback=function()open(APP_ID.DUMMY)end,app_fg_bg=cpair(colors.black,colors.orange),active_fg_bg=active_fg_bg} App{parent=apps_1,x=9,y=2,text="F",title="Facil",callback=function()open(APP_ID.FACILITY)end,app_fg_bg=cpair(colors.black,colors.orange),active_fg_bg=active_fg_bg}
App{parent=apps_1,x=16,y=2,text="\x15",title="Control",callback=function()open(APP_ID.CONTROL)end,app_fg_bg=cpair(colors.black,colors.green),active_fg_bg=active_fg_bg} App{parent=apps_1,x=16,y=2,text="\x15",title="Control",callback=function()open(APP_ID.CONTROL)end,app_fg_bg=cpair(colors.black,colors.green),active_fg_bg=active_fg_bg}
App{parent=apps_1,x=2,y=7,text="\x17",title="Process",callback=function()open(APP_ID.PROCESS)end,app_fg_bg=cpair(colors.black,colors.purple),active_fg_bg=active_fg_bg} App{parent=apps_1,x=2,y=7,text="\x17",title="Process",callback=function()open(APP_ID.PROCESS)end,app_fg_bg=cpair(colors.black,colors.purple),active_fg_bg=active_fg_bg}
App{parent=apps_1,x=9,y=7,text="\x7f",title="Waste",callback=function()open(APP_ID.WASTE)end,app_fg_bg=cpair(colors.black,colors.brown),active_fg_bg=active_fg_bg} App{parent=apps_1,x=9,y=7,text="\x7f",title="Waste",callback=function()open(APP_ID.WASTE)end,app_fg_bg=cpair(colors.black,colors.brown),active_fg_bg=active_fg_bg}