fixed logic for duplicate input detection
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@ -185,15 +185,6 @@ function redstone.create(tool_ctl, main_pane, cfg_sys, rs_cfg, style)
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local rs_ports = ListBox{parent=rs_c_2,x=1,y=3,height=10,width=49,scroll_height=200,fg_bg=bw_fg_bg,nav_fg_bg=g_lg_fg_bg,nav_active=cpair(colors.black,colors.gray)}
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local function new_rs(port)
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if (rsio.get_io_dir(port) == rsio.IO_DIR.IN) then
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for i = 1, #tmp_cfg.Redstone do
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if tmp_cfg.Redstone[i].port == port then
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rs_pane.set_value(6)
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return
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end
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end
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end
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self.rs_cfg_editing = false
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local text
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@ -316,8 +307,16 @@ function redstone.create(tool_ctl, main_pane, cfg_sys, rs_cfg, style)
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port = port,
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side = side_options_map[side.get_value()],
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color = tri(self.rs_cfg_bundled.get_value() and rsio.is_digital(port), color_options_map[self.rs_cfg_color.get_value()], nil),
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invert = self.rs_cfg_inverted.get_value() or nil
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}
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-- check for duplicate inputs for this unit/facility
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if (rsio.get_io_dir(port) == rsio.IO_DIR.IN) then
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for i = 1, #tmp_cfg.Redstone do
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if tmp_cfg.Redstone[i].port == port and tmp_cfg.Redstone[i].unit == def.unit then
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rs_pane.set_value(7)
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return
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end
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end
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end
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if self.rs_cfg_editing == false then
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table.insert(tmp_cfg.Redstone, def)
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