-- Indicator RGB LED Graphics Element local element = require("graphics.element") ---@class indicator_led_rgb_args ---@field label string indicator label ---@field colors table colors to use ---@field min_label_width? integer label length if omitted ---@field parent graphics_element ---@field id? string element id ---@field x? integer 1 if omitted ---@field y? integer auto incremented if omitted ---@field fg_bg? cpair foreground/background colors ---@field hidden? boolean true to hide on initial draw -- Create a new RGB LED indicator light element. ---@nodiscard ---@param args indicator_led_rgb_args ---@return RGBLED element, element_id id return function (args) element.assert(type(args.label) == "string", "label is a required field") element.assert(type(args.colors) == "table", "colors is a required field") args.height = 1 args.width = math.max(args.min_label_width or 0, string.len(args.label)) + 2 -- create new graphics element base object local e = element.new(args --[[@as graphics_args]]) e.value = 1 -- on state change ---@param new_state integer indicator state function e.on_update(new_state) e.value = new_state e.w_set_cur(1, 1) if type(args.colors[new_state]) == "number" then e.w_blit("\x8c", colors.toBlit(args.colors[new_state]), e.fg_bg.blit_bkg) end end -- set indicator state ---@param val integer indicator state function e.set_value(val) e.on_update(val) end -- draw label and indicator light function e.redraw() e.on_update(e.value) if string.len(args.label) > 0 then e.w_set_cur(3, 1) e.w_write(args.label) end end ---@class RGBLED:graphics_element local RGBLED, id = e.complete(true) return RGBLED, id end