local core = {} local events = {} ---@class monitor_touch ---@field monitor string ---@field x integer ---@field y integer ---@param monitor string ---@param x integer ---@param y integer ---@return monitor_touch function events.touch(monitor, x, y) return { monitor = monitor, x = x, y = y } end core.events = events local graphics = {} ---@alias TEXT_ALIGN integer graphics.TEXT_ALIGN = { LEFT = 1, CENTER = 2, RIGHT = 3 } ---@class graphics_frame ---@field x integer ---@field y integer ---@field w integer ---@field h integer ---@param x integer ---@param y integer ---@param w integer ---@param h integer ---@return graphics_frame function graphics.gframe(x, y, w, h) return { x = x, y = y, w = w, h = h } end ---@class cpair ---@field fgd color ---@field bkg color ---@field blit_fgd string ---@field blit_bkg string ---@param foreground color ---@param background color ---@return cpair function graphics.cpair(foreground, background) return { fgd = foreground, bkg = background, blit_fgd = colors.toBlit(foreground), blit_bkg = colors.toBlit(background) } end core.graphics = graphics return core