local util = require("scada-common.util") local core = require("graphics.core") local Div = require("graphics.elements.Div") local MultiPane = require("graphics.elements.MultiPane") local TextBox = require("graphics.elements.TextBox") local Checkbox = require("graphics.elements.controls.Checkbox") local PushButton = require("graphics.elements.controls.PushButton") local Radio2D = require("graphics.elements.controls.Radio2D") local RadioButton = require("graphics.elements.controls.RadioButton") local NumberField = require("graphics.elements.form.NumberField") local tri = util.trinary local cpair = core.cpair local self = { vis_ftanks = {}, ---@type { line: Div, pipe_conn?: TextBox, pipe_chain?: TextBox, pipe_direct?: TextBox, label?: TextBox }[] vis_utanks = {} ---@type { line: Div, label: TextBox }[] } local facility = {} -- create the facility configuration view ---@param tool_ctl _svr_cfg_tool_ctl ---@param main_pane MultiPane ---@param cfg_sys [ svr_config, svr_config, svr_config, table, function ] ---@param fac_cfg Div ---@param style { [string]: cpair } ---@return MultiPane fac_pane function facility.create(tool_ctl, main_pane, cfg_sys, fac_cfg, style) local _, ini_cfg, tmp_cfg, _, _ = cfg_sys[1], cfg_sys[2], cfg_sys[3], cfg_sys[4], cfg_sys[5] local bw_fg_bg = style.bw_fg_bg local g_lg_fg_bg = style.g_lg_fg_bg local nav_fg_bg = style.nav_fg_bg local btn_act_fg_bg = style.btn_act_fg_bg --#region Facility local fac_c_1 = Div{parent=fac_cfg,x=2,y=4,width=49} local fac_c_2 = Div{parent=fac_cfg,x=2,y=4,width=49} local fac_c_3 = Div{parent=fac_cfg,x=2,y=4,width=49} local fac_c_4 = Div{parent=fac_cfg,x=2,y=4,width=49} local fac_c_5 = Div{parent=fac_cfg,x=2,y=4,width=49} local fac_c_6 = Div{parent=fac_cfg,x=2,y=4,width=49} local fac_c_7 = Div{parent=fac_cfg,x=2,y=4,width=49} local fac_pane = MultiPane{parent=fac_cfg,x=1,y=4,panes={fac_c_1,fac_c_2,fac_c_3,fac_c_4,fac_c_5,fac_c_6,fac_c_7}} TextBox{parent=fac_cfg,x=1,y=2,text=" Facility Configuration",fg_bg=cpair(colors.black,colors.yellow)} TextBox{parent=fac_c_1,x=1,y=1,height=3,text="Please enter the number of reactors you have, also referred to as reactor units or 'units' for short. A maximum of 4 is currently supported."} tool_ctl.num_units = NumberField{parent=fac_c_1,x=1,y=5,width=5,max_chars=2,default=ini_cfg.UnitCount,min=1,max=4,fg_bg=bw_fg_bg} TextBox{parent=fac_c_1,x=7,y=5,text="reactors"} local nu_error = TextBox{parent=fac_c_1,x=8,y=14,width=35,text="Please set the number of reactors.",fg_bg=cpair(colors.red,colors.lightGray),hidden=true} local function submit_num_units() local count = tonumber(tool_ctl.num_units.get_value()) if count ~= nil and count > 0 and count < 5 then nu_error.hide(true) tmp_cfg.UnitCount = count local confs = tool_ctl.cooling_elems if count >= 2 then confs[2].line.show() else confs[2].line.hide(true) end if count >= 3 then confs[3].line.show() else confs[3].line.hide(true) end if count == 4 then confs[4].line.show() else confs[4].line.hide(true) end fac_pane.set_value(2) else nu_error.show() end end PushButton{parent=fac_c_1,x=1,y=14,text="\x1b Back",callback=function()main_pane.set_value(1)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=fac_c_1,x=44,y=14,text="Next \x1a",callback=submit_num_units,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} TextBox{parent=fac_c_2,x=1,y=1,height=4,text="Please provide the reactor cooling configuration below. This includes the number of turbines, boilers, and if that reactor has a connection to a dynamic tank for emergency coolant."} TextBox{parent=fac_c_2,x=1,y=6,text="UNIT TURBINES BOILERS HAS TANK CONNECTION?",fg_bg=g_lg_fg_bg} for i = 1, 4 do local num_t, num_b, has_t = 1, 0, false if ini_cfg.CoolingConfig[i] then local conf = ini_cfg.CoolingConfig[i] if util.is_int(conf.TurbineCount) then num_t = math.min(3, math.max(1, conf.TurbineCount or 1)) end if util.is_int(conf.BoilerCount) then num_b = math.min(2, math.max(0, conf.BoilerCount or 0)) end has_t = conf.TankConnection == true end local line = Div{parent=fac_c_2,x=1,y=7+i,height=1} TextBox{parent=line,text="Unit "..i,width=6} local turbines = NumberField{parent=line,x=9,y=1,width=5,max_chars=2,default=num_t,min=1,max=3,fg_bg=bw_fg_bg} local boilers = NumberField{parent=line,x=20,y=1,width=5,max_chars=2,default=num_b,min=0,max=2,fg_bg=bw_fg_bg} local tank = Checkbox{parent=line,x=30,y=1,label="Is Connected",default=has_t,box_fg_bg=cpair(colors.yellow,colors.black)} tool_ctl.cooling_elems[i] = { line = line, turbines = turbines, boilers = boilers, tank = tank } end local cool_err = TextBox{parent=fac_c_2,x=8,y=14,width=33,text="Please fill out all fields.",fg_bg=cpair(colors.red,colors.lightGray),hidden=true} local function submit_cooling() local any_missing = false for i = 1, tmp_cfg.UnitCount do local conf = tool_ctl.cooling_elems[i] any_missing = any_missing or (tonumber(conf.turbines.get_value()) == nil) any_missing = any_missing or (tonumber(conf.boilers.get_value()) == nil) end if any_missing then cool_err.show() else local any_has_tank = false tmp_cfg.CoolingConfig = {} for i = 1, tmp_cfg.UnitCount do local conf = tool_ctl.cooling_elems[i] -- already verified fields are numbers tmp_cfg.CoolingConfig[i] = { TurbineCount = tonumber(conf.turbines.get_value()) --[[@as number]], BoilerCount = tonumber(conf.boilers.get_value()) --[[@as number]], TankConnection = conf.tank.get_value() } if conf.tank.get_value() then any_has_tank = true end end for i = 1, 4 do local elem = tool_ctl.tank_elems[i] if i <= tmp_cfg.UnitCount then elem.div.show() if tmp_cfg.CoolingConfig[i].TankConnection then elem.no_tank.hide() elem.tank_opt.show() else elem.tank_opt.hide(true) elem.no_tank.show() end else elem.div.hide(true) end end if any_has_tank then fac_pane.set_value(3) else main_pane.set_value(3) end end end PushButton{parent=fac_c_2,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(1)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=fac_c_2,x=44,y=14,text="Next \x1a",callback=submit_cooling,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} TextBox{parent=fac_c_3,x=1,y=1,height=6,text="You have set one or more of your units to use dynamic tanks for emergency coolant. You have two paths for configuration. The first is to assign dynamic tanks to reactor units; one tank per reactor, only connected to that reactor. RTU configurations must also assign it as such."} TextBox{parent=fac_c_3,x=1,y=8,height=3,text="Alternatively, you can configure them as facility tanks to connect to multiple reactor units. These can intermingle with unit-specific tanks."} tool_ctl.en_fac_tanks = Checkbox{parent=fac_c_3,x=1,y=12,label="Use Facility Dynamic Tanks",default=ini_cfg.FacilityTankMode>0,box_fg_bg=cpair(colors.yellow,colors.black)} local function submit_en_fac_tank() if tool_ctl.en_fac_tanks.get_value() then fac_pane.set_value(4) tmp_cfg.FacilityTankMode = tri(tmp_cfg.FacilityTankMode == 0, 1, math.min(8, math.max(1, ini_cfg.FacilityTankMode))) else tmp_cfg.FacilityTankMode = 0 tmp_cfg.FacilityTankDefs = {} fac_pane.set_value(7) end end PushButton{parent=fac_c_3,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(2)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=fac_c_3,x=44,y=14,text="Next \x1a",callback=submit_en_fac_tank,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} TextBox{parent=fac_c_4,x=1,y=1,height=4,text="Please set unit connections to dynamic tanks, selecting at least one facility tank. The layout for facility tanks will be configured next."} for i = 1, 4 do local val = math.max(1, ini_cfg.FacilityTankDefs[i] or 2) local div = Div{parent=fac_c_4,x=1,y=3+(2*i),height=2} TextBox{parent=div,x=1,y=1,width=33,text="Unit "..i.." will be connected to..."} TextBox{parent=div,x=6,y=2,width=3,text="..."} local tank_opt = Radio2D{parent=div,x=9,y=2,rows=1,columns=2,default=val,options={"its own Unit Tank","a Facility Tank"},radio_colors=cpair(colors.lightGray,colors.black),select_color=colors.yellow,disable_color=colors.gray,disable_fg_bg=g_lg_fg_bg} local no_tank = TextBox{parent=div,x=9,y=2,width=34,text="no tank (as you set two steps ago)",fg_bg=cpair(colors.gray,colors.lightGray),hidden=true} tool_ctl.tank_elems[i] = { div = div, tank_opt = tank_opt, no_tank = no_tank } end local tank_err = TextBox{parent=fac_c_4,x=8,y=14,width=33,text="You selected no facility tanks.",fg_bg=cpair(colors.red,colors.lightGray),hidden=true} local function hide_fconn(i) if i > 1 then self.vis_ftanks[i].pipe_conn.hide(true) else self.vis_ftanks[i].line.hide(true) end end local function submit_tank_defs() local any_fac = false tmp_cfg.FacilityTankDefs = {} for i = 1, tmp_cfg.UnitCount do local def if tmp_cfg.CoolingConfig[i].TankConnection then def = tool_ctl.tank_elems[i].tank_opt.get_value() any_fac = any_fac or (def == 2) else def = 0 end if def == 1 then self.vis_utanks[i].line.show() self.vis_utanks[i].label.set_value("Tank U" .. i) hide_fconn(i) else if def == 2 then if i > 1 then self.vis_ftanks[i].pipe_conn.show() else self.vis_ftanks[i].line.show() end else hide_fconn(i) end self.vis_utanks[i].line.hide(true) end tmp_cfg.FacilityTankDefs[i] = def end for i = tmp_cfg.UnitCount + 1, 4 do self.vis_utanks[i].line.hide(true) end tool_ctl.vis_draw(tmp_cfg.FacilityTankMode) if any_fac then tank_err.hide(true) fac_pane.set_value(5) else tank_err.show() end end PushButton{parent=fac_c_4,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(3)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=fac_c_4,x=44,y=14,text="Next \x1a",callback=submit_tank_defs,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} TextBox{parent=fac_c_5,x=1,y=1,text="Please select your dynamic tank layout."} TextBox{parent=fac_c_5,x=12,y=3,text="Facility Tanks Unit Tanks",fg_bg=g_lg_fg_bg} --#region Tank Layout Visualizer local pipe_cpair = cpair(colors.blue,colors.lightGray) local vis = Div{parent=fac_c_5,x=14,y=5,height=7} local vis_unit_list = TextBox{parent=vis,x=15,y=1,width=6,height=7,text="Unit 1\n\nUnit 2\n\nUnit 3\n\nUnit 4"} -- draw unit tanks and their pipes for i = 1, 4 do local line = Div{parent=vis,x=22,y=(i*2)-1,width=13,height=1} TextBox{parent=line,width=5,text=string.rep("\x8c",5),fg_bg=pipe_cpair} local label = TextBox{parent=line,x=7,y=1,width=7,text="Tank ?"} self.vis_utanks[i] = { line = line, label = label } end -- draw facility tank connections local ftank_1 = Div{parent=vis,x=1,y=1,width=13,height=1} TextBox{parent=ftank_1,width=7,text="Tank F1"} self.vis_ftanks[1] = { line = ftank_1, pipe_direct = TextBox{parent=ftank_1,x=9,y=1,width=5,text=string.rep("\x8c",5),fg_bg=pipe_cpair} } for i = 2, 4 do local line = Div{parent=vis,x=1,y=(i-1)*2,width=13,height=2} local pipe_conn = TextBox{parent=line,x=13,y=2,width=1,text="\x8c",fg_bg=pipe_cpair} local pipe_chain = TextBox{parent=line,x=12,y=1,width=1,height=2,text="\x95\n\x8d",fg_bg=pipe_cpair} local pipe_direct = TextBox{parent=line,x=9,y=2,width=4,text="\x8c\x8c\x8c\x8c",fg_bg=pipe_cpair} local label = TextBox{parent=line,x=1,y=2,width=7,text=""} self.vis_ftanks[i] = { line = line, pipe_conn = pipe_conn, pipe_chain = pipe_chain, pipe_direct = pipe_direct, label = label } end -- draw the pipe visualization ---@param mode integer pipe mode function tool_ctl.vis_draw(mode) -- is a facility tank connected to this unit ---@param i integer unit 1 - 4 ---@return boolean connected local function is_ft(i) return tmp_cfg.FacilityTankDefs[i] == 2 end local u_text = "" for i = 1, tmp_cfg.UnitCount do u_text = u_text .. "Unit " .. i .. "\n\n" end vis_unit_list.set_value(u_text) local vis_ftanks = self.vis_ftanks local next_idx = 1 if is_ft(1) then next_idx = 2 if (mode == 1 and (is_ft(2) or is_ft(3) or is_ft(4))) or (mode == 2 and (is_ft(2) or is_ft(3))) or ((mode == 3 or mode == 5) and is_ft(2)) then vis_ftanks[1].pipe_direct.set_value("\x8c\x8c\x8c\x9c\x8c") else vis_ftanks[1].pipe_direct.set_value(string.rep("\x8c",5)) end end local _2_12_need_passt = (mode == 1 and (is_ft(3) or is_ft(4))) or (mode == 2 and is_ft(3)) local _2_46_need_chain = (mode == 4 and (is_ft(3) or is_ft(4))) or (mode == 6 and is_ft(3)) if is_ft(2) then vis_ftanks[2].label.set_value("Tank F" .. next_idx) if (mode < 4 or mode == 5) and is_ft(1) then vis_ftanks[2].label.hide(true) vis_ftanks[2].pipe_direct.hide(true) if _2_12_need_passt then vis_ftanks[2].pipe_chain.set_value("\x95\n\x9d") else vis_ftanks[2].pipe_chain.set_value("\x95\n\x8d") end vis_ftanks[2].pipe_chain.show() else vis_ftanks[2].label.show() next_idx = next_idx + 1 vis_ftanks[2].pipe_chain.hide(true) if _2_12_need_passt or _2_46_need_chain then vis_ftanks[2].pipe_direct.set_value("\x8c\x8c\x8c\x9c") else vis_ftanks[2].pipe_direct.set_value("\x8c\x8c\x8c\x8c") end vis_ftanks[2].pipe_direct.show() end vis_ftanks[2].line.show() elseif is_ft(1) and _2_12_need_passt then vis_ftanks[2].label.hide(true) vis_ftanks[2].pipe_direct.hide(true) vis_ftanks[2].pipe_chain.set_value("\x95\n\x95") vis_ftanks[2].pipe_chain.show() vis_ftanks[2].line.show() else vis_ftanks[2].line.hide(true) end if is_ft(3) then vis_ftanks[3].label.set_value("Tank F" .. next_idx) if (mode < 3 and (is_ft(1) or is_ft(2))) or ((mode == 4 or mode == 6) and is_ft(2)) then vis_ftanks[3].label.hide(true) vis_ftanks[3].pipe_direct.hide(true) if (mode == 1 or mode == 4) and is_ft(4) then vis_ftanks[3].pipe_chain.set_value("\x95\n\x9d") else vis_ftanks[3].pipe_chain.set_value("\x95\n\x8d") end vis_ftanks[3].pipe_chain.show() else vis_ftanks[3].label.show() next_idx = next_idx + 1 vis_ftanks[3].pipe_chain.hide(true) if (mode == 1 or mode == 3 or mode == 4 or mode == 7) and is_ft(4) then vis_ftanks[3].pipe_direct.set_value("\x8c\x8c\x8c\x9c") else vis_ftanks[3].pipe_direct.set_value("\x8c\x8c\x8c\x8c") end vis_ftanks[3].pipe_direct.show() end vis_ftanks[3].line.show() elseif (mode == 1 and is_ft(4) and (is_ft(1) or is_ft(2))) or (mode == 4 and is_ft(2) and is_ft(4)) then vis_ftanks[3].label.hide(true) vis_ftanks[3].pipe_direct.hide(true) vis_ftanks[3].pipe_chain.set_value("\x95\n\x95") vis_ftanks[3].pipe_chain.show() vis_ftanks[3].line.show() else vis_ftanks[3].line.hide(true) end if is_ft(4) then vis_ftanks[4].label.set_value("Tank F" .. next_idx) if (mode == 1 and (is_ft(1) or is_ft(2) or is_ft(3))) or ((mode == 3 or mode == 7) and is_ft(3)) or (mode == 4 and (is_ft(2) or is_ft(3))) then vis_ftanks[4].label.hide(true) vis_ftanks[4].pipe_direct.hide(true) vis_ftanks[4].pipe_chain.show() else vis_ftanks[4].label.show() vis_ftanks[4].pipe_chain.hide(true) vis_ftanks[4].pipe_direct.show() end vis_ftanks[4].line.show() else vis_ftanks[4].line.hide(true) end end local function change_mode(mode) tmp_cfg.FacilityTankMode = mode tool_ctl.vis_draw(mode) end local tank_modes = { "Mode 1", "Mode 2", "Mode 3", "Mode 4", "Mode 5", "Mode 6", "Mode 7", "Mode 8" } tool_ctl.tank_mode = RadioButton{parent=fac_c_5,x=1,y=4,callback=change_mode,default=math.max(1,ini_cfg.FacilityTankMode),options=tank_modes,radio_colors=cpair(colors.lightGray,colors.black),select_color=colors.yellow} --#endregion PushButton{parent=fac_c_5,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(4)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=fac_c_5,x=44,y=14,text="Next \x1a",callback=function()fac_pane.set_value(7)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=fac_c_5,x=8,y=14,min_width=7,text="About",callback=function()fac_pane.set_value(6)end,fg_bg=cpair(colors.black,colors.lightBlue),active_fg_bg=btn_act_fg_bg} TextBox{parent=fac_c_6,height=3,text="This visualization tool shows the pipe connections required for a particular dynamic tank configuration you have selected."} TextBox{parent=fac_c_6,y=5,height=4,text="Examples: A U2 tank should be configured on an RTU as the dynamic tank for unit #2. An F3 tank should be configured on an RTU as the #3 dynamic tank for the facility."} TextBox{parent=fac_c_6,y=10,height=3,text="Some modes may look the same if you are not using 4 total reactor units. The wiki has details. Modes that look the same will function the same.",fg_bg=g_lg_fg_bg} PushButton{parent=fac_c_6,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(5)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} TextBox{parent=fac_c_7,height=6,text="Charge control provides automatic control to maintain an induction matrix charge level. In order to have smoother control, reactors that were activated will be held on at 0.01 mB/t for a short period before allowing them to turn off. This minimizes overshooting the charge target."} TextBox{parent=fac_c_7,y=8,height=3,text="You can extend this to a full minute to minimize reactors flickering on/off, but there may be more overshoot of the target."} local ext_idling = Checkbox{parent=fac_c_7,x=1,y=12,label="Enable Extended Idling",default=ini_cfg.ExtChargeIdling,box_fg_bg=cpair(colors.yellow,colors.black)} local function back_from_idling() fac_pane.set_value(tri(tmp_cfg.FacilityTankMode == 0, 3, 5)) end local function submit_idling() tmp_cfg.ExtChargeIdling = ext_idling.get_value() main_pane.set_value(3) end PushButton{parent=fac_c_7,x=1,y=14,text="\x1b Back",callback=back_from_idling,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=fac_c_7,x=44,y=14,text="Next \x1a",callback=submit_idling,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} --#endregion return fac_pane end return facility