local util = require("scada-common.util") local core = require("graphics.core") local Div = require("graphics.elements.Div") local MultiPane = require("graphics.elements.MultiPane") local TextBox = require("graphics.elements.TextBox") local Checkbox = require("graphics.elements.controls.Checkbox") local PushButton = require("graphics.elements.controls.PushButton") local Radio2D = require("graphics.elements.controls.Radio2D") local RadioButton = require("graphics.elements.controls.RadioButton") local NumberField = require("graphics.elements.form.NumberField") local tri = util.trinary local cpair = core.cpair local self = { tank_fluid_opts = {}, ---@type Radio2D[] vis_draw = nil, ---@type function draw_fluid_ops = nil, ---@type function vis_ftanks = {}, ---@type { line: Div, pipe_conn?: TextBox, pipe_chain?: TextBox, pipe_direct?: TextBox, label?: TextBox }[] vis_utanks = {} ---@type { line: Div, label: TextBox }[] } local facility = {} -- generate the tank list and tank connections tables ---@param mode integer facility tank mode ---@param defs table facility tank definitions ---@return table tank_list, table tank_conns function facility.generate_tank_list_and_conns(mode, defs) local tank_mode = mode local tank_defs = defs local tank_list = { table.unpack(tank_defs) } local tank_conns = { table.unpack(tank_defs) } local function calc_fdef(start_idx, end_idx) local first = 4 for i = start_idx, end_idx do if tank_defs[i] == 2 then if i < first then first = i end end end return first end -- set units using their own tanks as connected to their respective unit tank for i = 1, #tank_defs do if tank_defs[i] == 1 then tank_conns[i] = i end end if tank_mode == 1 then -- (1) 1 total facility tank (A A A A) local first_fdef = calc_fdef(1, #tank_defs) for i = 1, #tank_defs do if (i >= first_fdef) and (tank_defs[i] == 2) then tank_conns[i] = first_fdef if i > first_fdef then tank_list[i] = 0 end end end elseif tank_mode == 2 then -- (2) 2 total facility tanks (A A A B) local first_fdef = calc_fdef(1, math.min(3, #tank_defs)) for i = 1, #tank_defs do if (i >= first_fdef) and (tank_defs[i] == 2) then if i == 4 then tank_conns[i] = 4 else tank_conns[i] = first_fdef if i > first_fdef then tank_list[i] = 0 end end end end elseif tank_mode == 3 then -- (3) 2 total facility tanks (A A B B) for _, a in pairs({ 1, 3 }) do local b = a + 1 if tank_defs[a] == 2 then tank_conns[a] = a elseif tank_defs[b] == 2 then tank_conns[b] = b end if (tank_defs[a] == 2) and (tank_defs[b] == 2) then tank_list[b] = 0 tank_conns[b] = a end end elseif tank_mode == 4 then -- (4) 2 total facility tanks (A B B B) local first_fdef = calc_fdef(2, #tank_defs) for i = 1, #tank_defs do if tank_defs[i] == 2 then if i == 1 then tank_conns[i] = 1 elseif i >= first_fdef then tank_conns[i] = first_fdef if i > first_fdef then tank_list[i] = 0 end end end end elseif tank_mode == 5 then -- (5) 3 total facility tanks (A A B C) local first_fdef = calc_fdef(1, math.min(2, #tank_defs)) for i = 1, #tank_defs do if (i >= first_fdef) and (tank_defs[i] == 2) then if i == 3 or i == 4 then tank_conns[i] = i elseif i >= first_fdef then tank_conns[i] = first_fdef if i > first_fdef then tank_list[i] = 0 end end end end elseif tank_mode == 6 then -- (6) 3 total facility tanks (A B B C) local first_fdef = calc_fdef(2, math.min(3, #tank_defs)) for i = 1, #tank_defs do if tank_defs[i] == 2 then if i == 1 or i == 4 then tank_conns[i] = i elseif i >= first_fdef then tank_conns[i] = first_fdef if i > first_fdef then tank_list[i] = 0 end end end end elseif tank_mode == 7 then -- (7) 3 total facility tanks (A B C C) local first_fdef = calc_fdef(3, #tank_defs) for i = 1, #tank_defs do if tank_defs[i] == 2 then if i == 1 or i == 2 then tank_conns[i] = i elseif i >= first_fdef then tank_conns[i] = first_fdef if i > first_fdef then tank_list[i] = 0 end end end end elseif tank_mode == 8 then -- (8) 4 total facility tanks (A B C D) for i = 1, #tank_defs do if tank_defs[i] == 2 then tank_conns[i] = i end end end return tank_list, tank_conns end -- create the facility configuration view ---@param tool_ctl _svr_cfg_tool_ctl ---@param main_pane MultiPane ---@param cfg_sys [ svr_config, svr_config, svr_config, table, function ] ---@param fac_cfg Div ---@param style { [string]: cpair } ---@return MultiPane fac_pane function facility.create(tool_ctl, main_pane, cfg_sys, fac_cfg, style) local _, ini_cfg, tmp_cfg, _, _ = cfg_sys[1], cfg_sys[2], cfg_sys[3], cfg_sys[4], cfg_sys[5] local bw_fg_bg = style.bw_fg_bg local g_lg_fg_bg = style.g_lg_fg_bg local nav_fg_bg = style.nav_fg_bg local btn_act_fg_bg = style.btn_act_fg_bg --#region Facility local fac_c_1 = Div{parent=fac_cfg,x=2,y=4,width=49} local fac_c_2 = Div{parent=fac_cfg,x=2,y=4,width=49} local fac_c_3 = Div{parent=fac_cfg,x=2,y=4,width=49} local fac_c_4 = Div{parent=fac_cfg,x=2,y=4,width=49} local fac_c_5 = Div{parent=fac_cfg,x=2,y=4,width=49} local fac_c_6 = Div{parent=fac_cfg,x=2,y=4,width=49} local fac_c_7 = Div{parent=fac_cfg,x=2,y=4,width=49} local fac_c_8 = Div{parent=fac_cfg,x=2,y=4,width=49} local fac_pane = MultiPane{parent=fac_cfg,x=1,y=4,panes={fac_c_1,fac_c_2,fac_c_3,fac_c_4,fac_c_5,fac_c_6,fac_c_7, fac_c_8}} TextBox{parent=fac_cfg,x=1,y=2,text=" Facility Configuration",fg_bg=cpair(colors.black,colors.yellow)} --#region Unit Count TextBox{parent=fac_c_1,x=1,y=1,height=3,text="Please enter the number of reactors you have, also referred to as reactor units or 'units' for short. A maximum of 4 is currently supported."} tool_ctl.num_units = NumberField{parent=fac_c_1,x=1,y=5,width=5,max_chars=2,default=ini_cfg.UnitCount,min=1,max=4,fg_bg=bw_fg_bg} TextBox{parent=fac_c_1,x=7,y=5,text="reactors"} TextBox{parent=fac_c_1,x=1,y=7,height=3,text="If you already configured your coordinator, make sure you update the coordinator's configured unit count.",fg_bg=cpair(colors.yellow,colors._INHERIT)} local nu_error = TextBox{parent=fac_c_1,x=8,y=14,width=35,text="Please set the number of reactors.",fg_bg=cpair(colors.red,colors.lightGray),hidden=true} local function submit_num_units() local count = tonumber(tool_ctl.num_units.get_value()) if count ~= nil and count > 0 and count < 5 then nu_error.hide(true) tmp_cfg.UnitCount = count local confs = tool_ctl.cooling_elems if count >= 2 then confs[2].line.show() else confs[2].line.hide(true) end if count >= 3 then confs[3].line.show() else confs[3].line.hide(true) end if count == 4 then confs[4].line.show() else confs[4].line.hide(true) end fac_pane.set_value(2) else nu_error.show() end end PushButton{parent=fac_c_1,x=1,y=14,text="\x1b Back",callback=function()main_pane.set_value(1)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=fac_c_1,x=44,y=14,text="Next \x1a",callback=submit_num_units,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} --#endregion --#region Cooling Configuration TextBox{parent=fac_c_2,x=1,y=1,height=4,text="Please provide the reactor cooling configuration below. This includes the number of turbines, boilers, and if that reactor has a connection to a dynamic tank for emergency coolant."} TextBox{parent=fac_c_2,x=1,y=6,text="UNIT TURBINES BOILERS HAS TANK CONNECTION?",fg_bg=g_lg_fg_bg} for i = 1, 4 do local num_t, num_b, has_t = 1, 0, false if ini_cfg.CoolingConfig[i] then local conf = ini_cfg.CoolingConfig[i] if util.is_int(conf.TurbineCount) then num_t = math.min(3, math.max(1, conf.TurbineCount or 1)) end if util.is_int(conf.BoilerCount) then num_b = math.min(2, math.max(0, conf.BoilerCount or 0)) end has_t = conf.TankConnection == true end local line = Div{parent=fac_c_2,x=1,y=7+i,height=1} TextBox{parent=line,text="Unit "..i,width=6} local turbines = NumberField{parent=line,x=9,y=1,width=5,max_chars=2,default=num_t,min=1,max=3,fg_bg=bw_fg_bg} local boilers = NumberField{parent=line,x=20,y=1,width=5,max_chars=2,default=num_b,min=0,max=2,fg_bg=bw_fg_bg} local tank = Checkbox{parent=line,x=30,y=1,label="Is Connected",default=has_t,box_fg_bg=cpair(colors.yellow,colors.black)} tool_ctl.cooling_elems[i] = { line = line, turbines = turbines, boilers = boilers, tank = tank } end local cool_err = TextBox{parent=fac_c_2,x=8,y=14,width=33,text="Please fill out all fields.",fg_bg=cpair(colors.red,colors.lightGray),hidden=true} local function submit_cooling() local any_missing = false for i = 1, tmp_cfg.UnitCount do local conf = tool_ctl.cooling_elems[i] any_missing = any_missing or (tonumber(conf.turbines.get_value()) == nil) any_missing = any_missing or (tonumber(conf.boilers.get_value()) == nil) end if any_missing then cool_err.show() else local any_has_tank = false tmp_cfg.CoolingConfig = {} for i = 1, tmp_cfg.UnitCount do local conf = tool_ctl.cooling_elems[i] -- already verified fields are numbers tmp_cfg.CoolingConfig[i] = { TurbineCount = tonumber(conf.turbines.get_value()) --[[@as number]], BoilerCount = tonumber(conf.boilers.get_value()) --[[@as number]], TankConnection = conf.tank.get_value() } if conf.tank.get_value() then any_has_tank = true end end for i = 1, 4 do local elem = tool_ctl.tank_elems[i] if i <= tmp_cfg.UnitCount then elem.div.show() if tmp_cfg.CoolingConfig[i].TankConnection then elem.no_tank.hide() elem.tank_opt.show() else elem.tank_opt.hide(true) elem.no_tank.show() end else elem.div.hide(true) end end if any_has_tank then fac_pane.set_value(3) else main_pane.set_value(3) end end end PushButton{parent=fac_c_2,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(1)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=fac_c_2,x=44,y=14,text="Next \x1a",callback=submit_cooling,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} --#endregion --#region Facility Tanks Option TextBox{parent=fac_c_3,x=1,y=1,height=6,text="You have set one or more of your units to use dynamic tanks for emergency coolant. You have two paths for configuration. The first is to assign dynamic tanks to reactor units; one tank per reactor, only connected to that reactor. RTU configurations must also assign it as such."} TextBox{parent=fac_c_3,x=1,y=8,height=3,text="Alternatively, you can configure them as facility tanks to connect to multiple reactor units. These can intermingle with unit-specific tanks."} tool_ctl.en_fac_tanks = Checkbox{parent=fac_c_3,x=1,y=12,label="Use Facility Dynamic Tanks",default=ini_cfg.FacilityTankMode>0,box_fg_bg=cpair(colors.yellow,colors.black)} local function submit_en_fac_tank() if tool_ctl.en_fac_tanks.get_value() then fac_pane.set_value(4) tmp_cfg.FacilityTankMode = tri(tmp_cfg.FacilityTankMode == 0, 1, math.min(8, math.max(1, ini_cfg.FacilityTankMode))) else tmp_cfg.FacilityTankMode = 0 tmp_cfg.FacilityTankDefs = {} -- on facility tank mode 0, setup tank defs to match unit tank option for i = 1, tmp_cfg.UnitCount do tmp_cfg.FacilityTankDefs[i] = tri(tmp_cfg.CoolingConfig[i].TankConnection, 1, 0) end tmp_cfg.FacilityTankList, tmp_cfg.FacilityTankConns = facility.generate_tank_list_and_conns(tmp_cfg.FacilityTankMode, tmp_cfg.FacilityTankDefs) self.draw_fluid_ops() fac_pane.set_value(7) end end PushButton{parent=fac_c_3,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(2)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=fac_c_3,x=44,y=14,text="Next \x1a",callback=submit_en_fac_tank,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} --#endregion --#region Facility Tank Connections TextBox{parent=fac_c_4,x=1,y=1,height=4,text="Please set unit connections to dynamic tanks, selecting at least one facility tank. The layout for facility tanks will be configured next."} for i = 1, 4 do local val = math.max(1, ini_cfg.FacilityTankDefs[i] or 2) local div = Div{parent=fac_c_4,x=1,y=3+(2*i),height=2} TextBox{parent=div,x=1,y=1,width=33,text="Unit "..i.." will be connected to..."} TextBox{parent=div,x=6,y=2,width=3,text="..."} local tank_opt = Radio2D{parent=div,x=9,y=2,rows=1,columns=2,default=val,options={"its own Unit Tank","a Facility Tank"},radio_colors=cpair(colors.lightGray,colors.black),select_color=colors.yellow,disable_color=colors.gray,disable_fg_bg=g_lg_fg_bg} local no_tank = TextBox{parent=div,x=9,y=2,width=34,text="no tank (as you set two steps ago)",fg_bg=cpair(colors.gray,colors.lightGray),hidden=true} tool_ctl.tank_elems[i] = { div = div, tank_opt = tank_opt, no_tank = no_tank } end local tank_err = TextBox{parent=fac_c_4,x=8,y=14,width=33,text="You selected no facility tanks.",fg_bg=cpair(colors.red,colors.lightGray),hidden=true} local function hide_fconn(i) if i > 1 then self.vis_ftanks[i].pipe_conn.hide(true) else self.vis_ftanks[i].line.hide(true) end end local function submit_tank_defs() local any_fac = false tmp_cfg.FacilityTankDefs = {} for i = 1, tmp_cfg.UnitCount do local def if tmp_cfg.CoolingConfig[i].TankConnection then def = tool_ctl.tank_elems[i].tank_opt.get_value() any_fac = any_fac or (def == 2) else def = 0 end if def == 1 then self.vis_utanks[i].line.show() self.vis_utanks[i].label.set_value("Tank U" .. i) hide_fconn(i) else if def == 2 then if i > 1 then self.vis_ftanks[i].pipe_conn.show() else self.vis_ftanks[i].line.show() end else hide_fconn(i) end self.vis_utanks[i].line.hide(true) end tmp_cfg.FacilityTankDefs[i] = def end for i = tmp_cfg.UnitCount + 1, 4 do self.vis_utanks[i].line.hide(true) end self.vis_draw(tmp_cfg.FacilityTankMode) if any_fac then tank_err.hide(true) fac_pane.set_value(5) else tank_err.show() end end PushButton{parent=fac_c_4,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(3)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=fac_c_4,x=44,y=14,text="Next \x1a",callback=submit_tank_defs,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} --#endregion --#region Facility Tank Mode TextBox{parent=fac_c_5,x=1,y=1,text="Please select your dynamic tank layout."} TextBox{parent=fac_c_5,x=12,y=3,text="Facility Tanks Unit Tanks",fg_bg=g_lg_fg_bg} --#region Tank Layout Visualizer local pipe_cpair = cpair(colors.blue,colors.lightGray) local vis = Div{parent=fac_c_5,x=14,y=5,height=7} local vis_unit_list = TextBox{parent=vis,x=15,y=1,width=6,height=7,text="Unit 1\n\nUnit 2\n\nUnit 3\n\nUnit 4"} -- draw unit tanks and their pipes for i = 1, 4 do local line = Div{parent=vis,x=22,y=(i*2)-1,width=13,height=1} TextBox{parent=line,width=5,text=string.rep("\x8c",5),fg_bg=pipe_cpair} local label = TextBox{parent=line,x=7,y=1,width=7,text="Tank ?"} self.vis_utanks[i] = { line = line, label = label } end -- draw facility tank connections local ftank_1 = Div{parent=vis,x=1,y=1,width=13,height=1} TextBox{parent=ftank_1,width=7,text="Tank F1"} self.vis_ftanks[1] = { line = ftank_1, pipe_direct = TextBox{parent=ftank_1,x=9,y=1,width=5,text=string.rep("\x8c",5),fg_bg=pipe_cpair} } for i = 2, 4 do local line = Div{parent=vis,x=1,y=(i-1)*2,width=13,height=2} local pipe_conn = TextBox{parent=line,x=13,y=2,width=1,text="\x8c",fg_bg=pipe_cpair} local pipe_chain = TextBox{parent=line,x=12,y=1,width=1,height=2,text="\x95\n\x8d",fg_bg=pipe_cpair} local pipe_direct = TextBox{parent=line,x=9,y=2,width=4,text="\x8c\x8c\x8c\x8c",fg_bg=pipe_cpair} local label = TextBox{parent=line,x=1,y=2,width=7,text=""} self.vis_ftanks[i] = { line = line, pipe_conn = pipe_conn, pipe_chain = pipe_chain, pipe_direct = pipe_direct, label = label } end -- draw the pipe visualization ---@param mode integer pipe mode function self.vis_draw(mode) -- is a facility tank connected to this unit ---@param i integer unit 1 - 4 ---@return boolean connected local function is_ft(i) return tmp_cfg.FacilityTankDefs[i] == 2 end local u_text = "" for i = 1, tmp_cfg.UnitCount do u_text = u_text .. "Unit " .. i .. "\n\n" end vis_unit_list.set_value(u_text) local vis_ftanks = self.vis_ftanks local next_idx = 1 if is_ft(1) then next_idx = 2 if (mode == 1 and (is_ft(2) or is_ft(3) or is_ft(4))) or (mode == 2 and (is_ft(2) or is_ft(3))) or ((mode == 3 or mode == 5) and is_ft(2)) then vis_ftanks[1].pipe_direct.set_value("\x8c\x8c\x8c\x9c\x8c") else vis_ftanks[1].pipe_direct.set_value(string.rep("\x8c",5)) end end local _2_12_need_passt = (mode == 1 and (is_ft(3) or is_ft(4))) or (mode == 2 and is_ft(3)) local _2_46_need_chain = (mode == 4 and (is_ft(3) or is_ft(4))) or (mode == 6 and is_ft(3)) if is_ft(2) then vis_ftanks[2].label.set_value("Tank F" .. next_idx) if (mode < 4 or mode == 5) and is_ft(1) then vis_ftanks[2].label.hide(true) vis_ftanks[2].pipe_direct.hide(true) if _2_12_need_passt then vis_ftanks[2].pipe_chain.set_value("\x95\n\x9d") else vis_ftanks[2].pipe_chain.set_value("\x95\n\x8d") end vis_ftanks[2].pipe_chain.show() else vis_ftanks[2].label.show() next_idx = next_idx + 1 vis_ftanks[2].pipe_chain.hide(true) if _2_12_need_passt or _2_46_need_chain then vis_ftanks[2].pipe_direct.set_value("\x8c\x8c\x8c\x9c") else vis_ftanks[2].pipe_direct.set_value("\x8c\x8c\x8c\x8c") end vis_ftanks[2].pipe_direct.show() end vis_ftanks[2].line.show() elseif is_ft(1) and _2_12_need_passt then vis_ftanks[2].label.hide(true) vis_ftanks[2].pipe_direct.hide(true) vis_ftanks[2].pipe_chain.set_value("\x95\n\x95") vis_ftanks[2].pipe_chain.show() vis_ftanks[2].line.show() else vis_ftanks[2].line.hide(true) end if is_ft(3) then vis_ftanks[3].label.set_value("Tank F" .. next_idx) if (mode < 3 and (is_ft(1) or is_ft(2))) or ((mode == 4 or mode == 6) and is_ft(2)) then vis_ftanks[3].label.hide(true) vis_ftanks[3].pipe_direct.hide(true) if (mode == 1 or mode == 4) and is_ft(4) then vis_ftanks[3].pipe_chain.set_value("\x95\n\x9d") else vis_ftanks[3].pipe_chain.set_value("\x95\n\x8d") end vis_ftanks[3].pipe_chain.show() else vis_ftanks[3].label.show() next_idx = next_idx + 1 vis_ftanks[3].pipe_chain.hide(true) if (mode == 1 or mode == 3 or mode == 4 or mode == 7) and is_ft(4) then vis_ftanks[3].pipe_direct.set_value("\x8c\x8c\x8c\x9c") else vis_ftanks[3].pipe_direct.set_value("\x8c\x8c\x8c\x8c") end vis_ftanks[3].pipe_direct.show() end vis_ftanks[3].line.show() elseif (mode == 1 and is_ft(4) and (is_ft(1) or is_ft(2))) or (mode == 4 and is_ft(2) and is_ft(4)) then vis_ftanks[3].label.hide(true) vis_ftanks[3].pipe_direct.hide(true) vis_ftanks[3].pipe_chain.set_value("\x95\n\x95") vis_ftanks[3].pipe_chain.show() vis_ftanks[3].line.show() else vis_ftanks[3].line.hide(true) end if is_ft(4) then vis_ftanks[4].label.set_value("Tank F" .. next_idx) if (mode == 1 and (is_ft(1) or is_ft(2) or is_ft(3))) or ((mode == 3 or mode == 7) and is_ft(3)) or (mode == 4 and (is_ft(2) or is_ft(3))) then vis_ftanks[4].label.hide(true) vis_ftanks[4].pipe_direct.hide(true) vis_ftanks[4].pipe_chain.show() else vis_ftanks[4].label.show() vis_ftanks[4].pipe_chain.hide(true) vis_ftanks[4].pipe_direct.show() end vis_ftanks[4].line.show() else vis_ftanks[4].line.hide(true) end end local function change_mode(mode) tmp_cfg.FacilityTankMode = mode self.vis_draw(mode) end local tank_modes = { "Mode 1", "Mode 2", "Mode 3", "Mode 4", "Mode 5", "Mode 6", "Mode 7", "Mode 8" } tool_ctl.tank_mode = RadioButton{parent=fac_c_5,x=1,y=4,callback=change_mode,default=math.max(1,ini_cfg.FacilityTankMode),options=tank_modes,radio_colors=cpair(colors.lightGray,colors.black),select_color=colors.yellow} --#endregion local function next_from_tank_mode() -- determine tank list and connections tmp_cfg.FacilityTankList, tmp_cfg.FacilityTankConns = facility.generate_tank_list_and_conns(tmp_cfg.FacilityTankMode, tmp_cfg.FacilityTankDefs) self.draw_fluid_ops() fac_pane.set_value(7) end PushButton{parent=fac_c_5,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(4)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=fac_c_5,x=44,y=14,text="Next \x1a",callback=next_from_tank_mode,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=fac_c_5,x=8,y=14,min_width=7,text="About",callback=function()fac_pane.set_value(6)end,fg_bg=cpair(colors.black,colors.lightBlue),active_fg_bg=btn_act_fg_bg} --#endregion --#region Facility Tank Mode About TextBox{parent=fac_c_6,height=3,text="This visualization tool shows the pipe connections required for a particular dynamic tank configuration you have selected."} TextBox{parent=fac_c_6,y=5,height=4,text="Examples: A U2 tank should be configured on an RTU as the dynamic tank for unit #2. An F3 tank should be configured on an RTU as the #3 dynamic tank for the facility."} TextBox{parent=fac_c_6,y=10,height=3,text="Some modes may look the same if you are not using 4 total reactor units. The wiki has details. Modes that look the same will function the same.",fg_bg=g_lg_fg_bg} PushButton{parent=fac_c_6,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(5)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} --#endregion --#region Dynamic Tank Fluid Types TextBox{parent=fac_c_7,height=3,text="Specify each tank's coolant type, for display use only. Water is the only option if one or more of the connected units is water cooled."} local tank_fluid_list = Div{parent=fac_c_7,x=1,y=5,height=8} function self.draw_fluid_ops() tank_fluid_list.remove_all() local tank_list = tmp_cfg.FacilityTankList local tank_conns = tmp_cfg.FacilityTankConns local next_f = 1 for i = 1, #tank_list do local type = tmp_cfg.TankFluidTypes[i] if type == 0 then type = 1 end self.tank_fluid_opts[i] = nil if tank_list[i] == 1 then local row = Div{parent=tank_fluid_list,height=2} TextBox{parent=row,width=11,text="Unit Tank "..i} TextBox{parent=row,text="Connected to: Unit "..i,fg_bg=cpair(colors.gray,colors.lightGray)} local tank_fluid = Radio2D{parent=row,x=34,y=1,rows=1,columns=2,default=type,options={"Water","Sodium"},radio_colors=cpair(colors.lightGray,colors.black),select_color=colors.yellow,disable_color=colors.gray,disable_fg_bg=g_lg_fg_bg} if tmp_cfg.CoolingConfig[i].BoilerCount == 0 then tank_fluid.set_value(1) tank_fluid.disable() end self.tank_fluid_opts[i] = tank_fluid elseif tank_list[i] == 2 then local row = Div{parent=tank_fluid_list,height=2} TextBox{parent=row,width=15,text="Facility Tank "..next_f} local conns = "" local any_bwr = false for u = 1, #tank_conns do if tank_conns[u] == i then conns = conns .. tri(conns == "", "", ", ") .. "Unit " .. u any_bwr = any_bwr or (tmp_cfg.CoolingConfig[u].BoilerCount == 0) end end TextBox{parent=row,text="Connected to: "..conns,fg_bg=cpair(colors.gray,colors.lightGray)} local tank_fluid = Radio2D{parent=row,x=34,y=1,rows=1,columns=2,default=type,options={"Water","Sodium"},radio_colors=cpair(colors.lightGray,colors.black),select_color=colors.yellow,disable_color=colors.gray,disable_fg_bg=g_lg_fg_bg} if any_bwr then tank_fluid.set_value(1) tank_fluid.disable() end self.tank_fluid_opts[i] = tank_fluid next_f = next_f + 1 end end end local function back_from_fluids() fac_pane.set_value(tri(tmp_cfg.FacilityTankMode == 0, 3, 5)) end local function submit_tank_fluids() tmp_cfg.TankFluidTypes = {} for i = 1, #tmp_cfg.FacilityTankList do if self.tank_fluid_opts[i] ~= nil then tmp_cfg.TankFluidTypes[i] = self.tank_fluid_opts[i].get_value() else tmp_cfg.TankFluidTypes[i] = 0 end end fac_pane.set_value(8) end PushButton{parent=fac_c_7,x=1,y=14,text="\x1b Back",callback=back_from_fluids,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=fac_c_7,x=44,y=14,text="Next \x1a",callback=submit_tank_fluids,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} --#endregion --#region Extended Idling TextBox{parent=fac_c_8,height=6,text="Charge control provides automatic control to maintain an induction matrix charge level. In order to have smoother control, reactors that were activated will be held on at 0.01 mB/t for a short period before allowing them to turn off. This minimizes overshooting the charge target."} TextBox{parent=fac_c_8,y=8,height=3,text="You can extend this to a full minute to minimize reactors flickering on/off, but there may be more overshoot of the target."} local ext_idling = Checkbox{parent=fac_c_8,x=1,y=12,label="Enable Extended Idling",default=ini_cfg.ExtChargeIdling,box_fg_bg=cpair(colors.yellow,colors.black)} local function back_from_idling() fac_pane.set_value(tri(tmp_cfg.FacilityTankMode == 0, 3, 7)) end local function submit_idling() tmp_cfg.ExtChargeIdling = ext_idling.get_value() main_pane.set_value(3) end PushButton{parent=fac_c_8,x=1,y=14,text="\x1b Back",callback=back_from_idling,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} PushButton{parent=fac_c_8,x=44,y=14,text="Next \x1a",callback=submit_idling,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg} --#endregion --#endregion return fac_pane end return facility