81 lines
2.1 KiB
Lua

-- Internal Safety System
-- identifies dangerous states and SCRAMs reactor if warranted
-- autonomous from main control
function iss_init(reactor)
local self = {
_reactor = reactor,
_tripped = false,
_trip_cause = ""
}
local check = function ()
local status = "ok"
-- check system states in order of severity
if self.damage_critical() then
status = "dmg_crit"
elseif self.high_temp() then
status = "high_temp"
elseif self.excess_heated_coolant() then
status = "heated_coolant_backup"
elseif self.excess_waste() then
status = "full_waste"
elseif self.insufficient_fuel() then
status = "no_fuel"
elseif self._tripped then
status = self._trip_cause
else
self._tripped = false
end
if status ~= "ok" then
self._tripped = true
self._trip_cause = status
self._reactor.scram()
end
return self._tripped, status
end
local reset = function ()
self._tripped = false
self._trip_cause = ""
end
local damage_critical = function ()
return self._reactor.getDamagePercent() >= 100
end
local excess_heated_coolant = function ()
return self._reactor.getHeatedCoolantNeeded() == 0
end
local excess_waste = function ()
return self._reactor.getWasteNeeded() == 0
end
local high_temp = function ()
-- mekanism: MAX_DAMAGE_TEMPERATURE = 1_200
return self._reactor.getTemperature() >= 1200
end
local insufficient_fuel = function ()
return self._reactor.getFuel() == 0
end
local no_coolant = function()
return self._reactor.getCoolantFilledPercentage() < 2
end
return {
check = check,
reset = reset,
damage_critical = damage_critical,
excess_heated_coolant = excess_heated_coolant,
excess_waste = excess_waste,
high_temp = high_temp,
insufficient_fuel = insufficient_fuel,
no_coolant = no_coolant
}
end