SDL2_sound: update to 2.0.4

This commit is contained in:
Biswapriyo Nath 2025-01-14 06:28:43 +00:00
parent c0edcfd578
commit 359d32f73e

View File

@ -3,11 +3,12 @@
_realname=SDL2_sound
pkgbase=mingw-w64-${_realname}
pkgname=("${MINGW_PACKAGE_PREFIX}-${_realname}")
pkgver=2.0.2
pkgver=2.0.4
pkgrel=1
pkgdesc="A library to decode several popular sound file formats, such as .WAV and .MP3 (mingw-w64)"
arch=('any')
mingw_arch=('mingw32' 'mingw64' 'ucrt64' 'clang64' 'clangarm64')
msys2_repository_url='https://github.com/icculus/SDL_sound'
url='https://icculus.org/SDL_sound/'
license=('spdx:LGPL-2.1-or-later')
depends=("${MINGW_PACKAGE_PREFIX}-SDL2")
@ -15,13 +16,9 @@ makedepends=("${MINGW_PACKAGE_PREFIX}-cmake"
"${MINGW_PACKAGE_PREFIX}-ninja"
"${MINGW_PACKAGE_PREFIX}-cc")
source=("https://github.com/icculus/SDL_sound/releases/download/v${pkgver}/SDL2_sound-${pkgver}.tar.gz") # {,.sig}
sha256sums=('465a81d6004af731768b881b2f50383150cc58a8d346653bad85e2375829cc3a')
sha256sums=('f73f6720dba2e677c0bf70d0c76ca3c96d865d04025e49a8b161711685961931')
# validpgpkeys=('50F91FB550EC32AB4A710286FA148B892AB48044') # icculus@icculus.org
prepare() {
cd "${srcdir}"/${_realname}-${pkgver}
}
build() {
declare -a extra_config
if check_option "debug" "n"; then