SDL2_sound: update to 2.0.4
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@ -3,11 +3,12 @@
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_realname=SDL2_sound
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pkgbase=mingw-w64-${_realname}
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pkgname=("${MINGW_PACKAGE_PREFIX}-${_realname}")
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pkgver=2.0.2
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pkgver=2.0.4
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pkgrel=1
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pkgdesc="A library to decode several popular sound file formats, such as .WAV and .MP3 (mingw-w64)"
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arch=('any')
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mingw_arch=('mingw32' 'mingw64' 'ucrt64' 'clang64' 'clangarm64')
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msys2_repository_url='https://github.com/icculus/SDL_sound'
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url='https://icculus.org/SDL_sound/'
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license=('spdx:LGPL-2.1-or-later')
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depends=("${MINGW_PACKAGE_PREFIX}-SDL2")
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@ -15,13 +16,9 @@ makedepends=("${MINGW_PACKAGE_PREFIX}-cmake"
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"${MINGW_PACKAGE_PREFIX}-ninja"
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"${MINGW_PACKAGE_PREFIX}-cc")
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source=("https://github.com/icculus/SDL_sound/releases/download/v${pkgver}/SDL2_sound-${pkgver}.tar.gz") # {,.sig}
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sha256sums=('465a81d6004af731768b881b2f50383150cc58a8d346653bad85e2375829cc3a')
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sha256sums=('f73f6720dba2e677c0bf70d0c76ca3c96d865d04025e49a8b161711685961931')
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# validpgpkeys=('50F91FB550EC32AB4A710286FA148B892AB48044') # icculus@icculus.org
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prepare() {
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cd "${srcdir}"/${_realname}-${pkgver}
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}
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build() {
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declare -a extra_config
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if check_option "debug" "n"; then
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