glsl-optimizer: Update to r66905.5cee0ef05b
This commit is contained in:
@@ -21,9 +21,9 @@ index 37ae920..980683a 100644
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'glsl/opt_array_splitting.cpp',
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'glsl/opt_constant_folding.cpp',
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@@ -136,8 +136,9 @@
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'glsl/opt_swizzle_swizzle.cpp',
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'glsl/opt_tree_grafting.cpp',
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'glsl/opt_vectorize.cpp',
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'glsl/opt_vector_splitting.cpp',
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- 'glsl/opt_flip_matrices.cpp',
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- 'glsl/opt_dead_builtin_varyings.cpp',
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+ 'glsl/opt_minmax.cpp',
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@@ -1,52 +0,0 @@
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From dd9859f0976b3e447509ed664cb5261d77d063b9 Mon Sep 17 00:00:00 2001
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From: Ray Donnelly <mingw.android@gmail.com>
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Date: Wed, 22 Jul 2015 08:56:14 +0100
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Subject: [PATCH 5/6] main.cpp: Remove duplicate _mesa_error_no_memory function
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The stub implementation in src/glsl/standalone_scaffolding.cpp
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was replaced by the implementation in src/glsl/main.cpp.
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---
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src/glsl/main.cpp | 6 ------
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src/glsl/standalone_scaffolding.cpp | 2 ++
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2 files changed, 2 insertions(+), 6 deletions(-)
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diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
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index feed100..97fcee1 100644
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--- a/src/glsl/main.cpp
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+++ b/src/glsl/main.cpp
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@@ -40,12 +40,6 @@
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static int glsl_version = 330;
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-extern "C" void
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-_mesa_error_no_memory(const char *caller)
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-{
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- fprintf(stderr, "Mesa error: out of memory in %s", caller);
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-}
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-
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static void
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initialize_context(struct gl_context *ctx, gl_api api)
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{
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diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
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index b338e92..16d4b47 100644
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--- a/src/glsl/standalone_scaffolding.cpp
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+++ b/src/glsl/standalone_scaffolding.cpp
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@@ -32,6 +32,7 @@
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#include <assert.h>
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#include <string.h>
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#include <limits.h>
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+#include <stdio.h>
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#include "util/ralloc.h"
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@@ -52,6 +53,7 @@ _mesa_shader_debug(struct gl_context *, GLenum, GLuint *id,
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extern "C" void
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_mesa_error_no_memory(const char *caller)
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{
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+ fprintf(stderr, "Mesa error: out of memory in %s", caller);
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}
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--
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2.4.5
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@@ -4,7 +4,7 @@
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_realname=glsl-optimizer
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pkgbase=mingw-w64-${_realname}-git
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pkgname="${MINGW_PACKAGE_PREFIX}-${_realname}-git"
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pkgver=r66854.14946bd
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pkgver=r66905.5cee0ef05b
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pkgrel=1
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pkgdesc="C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL back (mingw-w64)"
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arch=('any')
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@@ -19,14 +19,12 @@ source=("${_realname}"::"git+https://github.com/aras-p/glsl-optimizer.git"
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0002-tests-MinGW-w64-Fix-build.patch
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0003-Win64-long-is-32-bit-use-intptr_t-instead.patch
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0004-tests-MinGW-w64-Use-find_package-OpenGL-in-CMakeList.patch
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0005-main.cpp-Remove-duplicate-_mesa_error_no_memory-func.patch
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0006-CMake-Handle-installation.patch)
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sha256sums=('SKIP'
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'8c750c062533581633aa63733eadd4332c3d523baf1f5aa2a239e17e79bfdec1'
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'8331534f67e58ae53dd7b237f23723dd5c341c7d94ab625b61fa9fe371d28f63'
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'8e98f9c630b2d54c1d9c85bee27f4e9eb7b5b233849272dacec94d5bce1b005d'
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'867fad6f9000bfa6cb70bab4a9bf2d533da1e3dbd87c2fddad5c9cd18222ce29'
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'cf1e2ed63f6c77b08d834e3315972ba1fe19b5be5503bfba53fb153d5a4f8362'
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'ef1fe885371cecc5adfe5f3e9264d3ff658b2a4c486ddfb7d16ada8f25b41ffe'
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'9c35c74f3a4d5124b78b2fea94087d2d443529f5d0e65f164cc96255b2d2fa82')
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pkgver() {
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@@ -36,12 +34,11 @@ pkgver() {
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prepare() {
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cd "${srcdir}"/${_realname}
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git am "${srcdir}"/0001-GYP-Add-missing-files.patch
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git am "${srcdir}"/0002-tests-MinGW-w64-Fix-build.patch
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git am "${srcdir}"/0003-Win64-long-is-32-bit-use-intptr_t-instead.patch
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git am "${srcdir}"/0004-tests-MinGW-w64-Use-find_package-OpenGL-in-CMakeList.patch
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git am "${srcdir}"/0005-main.cpp-Remove-duplicate-_mesa_error_no_memory-func.patch
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git am "${srcdir}"/0006-CMake-Handle-installation.patch
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git am --committer-date-is-author-date "${srcdir}"/0001-GYP-Add-missing-files.patch
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git am --committer-date-is-author-date "${srcdir}"/0002-tests-MinGW-w64-Fix-build.patch
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git am --committer-date-is-author-date "${srcdir}"/0003-Win64-long-is-32-bit-use-intptr_t-instead.patch
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git am --committer-date-is-author-date "${srcdir}"/0004-tests-MinGW-w64-Use-find_package-OpenGL-in-CMakeList.patch
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git am --committer-date-is-author-date "${srcdir}"/0006-CMake-Handle-installation.patch
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}
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build() {
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