tweak(app-lib): improve consistency of skin field serialization case
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@ -103,6 +103,7 @@ impl Skin {
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}
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#[derive(Deserialize, Serialize, Debug)]
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#[serde(rename_all = "snake_case")]
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pub enum SkinSource {
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/// A default Minecraft skin, which may be assigned to players at random by default.
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Default,
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@ -1127,7 +1127,7 @@ async fn minecraft_token(
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#[derive(
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sqlx::Type, Deserialize, Serialize, Debug, Copy, Clone, PartialEq, Eq,
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)]
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#[serde(rename_all(deserialize = "UPPERCASE"))]
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#[serde(rename_all = "UPPERCASE")]
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#[sqlx(rename_all = "UPPERCASE")]
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pub enum MinecraftSkinVariant {
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/// The classic player model, with arms that are 4 pixels wide.
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@ -1141,7 +1141,7 @@ pub enum MinecraftSkinVariant {
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}
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#[derive(Deserialize, Serialize, Debug, Copy, Clone, PartialEq, Eq)]
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#[serde(rename_all(deserialize = "UPPERCASE"))]
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#[serde(rename_all = "UPPERCASE")]
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pub enum MinecraftCharacterExpressionState {
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/// This expression is selected for being displayed ingame.
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///
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