feat(labrinth): allow protected resource and data packs to pass validation (#3792)
* fix(labrinth): return version artifact size exceeded error eagerly Now we don't wait until the result memory buffer has grown to a size greater than the maximum allowed, and instead we return such an error before the buffer is grown with the current chunk, which should reduce memory usage. * fix(labrinth): proper supported game versions range for datapacks * feat(labrinth): allow protected resource and data packs to pass validation
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97e4d8e132
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@ -32,11 +32,13 @@ pub async fn read_from_field(
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) -> Result<BytesMut, CreateError> {
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let mut bytes = BytesMut::new();
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while let Some(chunk) = field.next().await {
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if bytes.len() >= cap {
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let chunk = chunk?;
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if bytes.len().saturating_add(chunk.len()) > cap {
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return Err(CreateError::InvalidInput(String::from(err_msg)));
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} else {
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bytes.extend_from_slice(&chunk?);
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}
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bytes.extend_from_slice(&chunk);
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}
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Ok(bytes)
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}
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@ -1,8 +1,8 @@
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use crate::validate::{
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SupportedGameVersions, ValidationError, ValidationResult,
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MaybeProtectedZipFile, PLAUSIBLE_PACK_REGEX, SupportedGameVersions,
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ValidationError, ValidationResult,
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};
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use std::io::Cursor;
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use zip::ZipArchive;
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use chrono::DateTime;
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pub struct DataPackValidator;
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@ -16,19 +16,29 @@ impl super::Validator for DataPackValidator {
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}
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fn get_supported_game_versions(&self) -> SupportedGameVersions {
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SupportedGameVersions::All
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// Time since release of 17w43a, 2017-10-25, which introduced datapacks
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SupportedGameVersions::PastDate(
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DateTime::from_timestamp(1508889600, 0).unwrap(),
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)
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}
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fn validate(
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fn validate_maybe_protected_zip(
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&self,
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archive: &mut ZipArchive<Cursor<bytes::Bytes>>,
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file: &mut MaybeProtectedZipFile,
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) -> Result<ValidationResult, ValidationError> {
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if archive.by_name("pack.mcmeta").is_err() {
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return Ok(ValidationResult::Warning(
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if match file {
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MaybeProtectedZipFile::Unprotected(archive) => {
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archive.by_name("pack.mcmeta").is_ok()
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}
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MaybeProtectedZipFile::MaybeProtected { data, .. } => {
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PLAUSIBLE_PACK_REGEX.is_match(data)
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}
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} {
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Ok(ValidationResult::Pass)
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} else {
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Ok(ValidationResult::Warning(
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"No pack.mcmeta present for datapack file. Tip: Make sure pack.mcmeta is in the root directory of your datapack!",
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));
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))
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}
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Ok(ValidationResult::Pass)
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}
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}
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@ -17,10 +17,14 @@ use crate::validate::rift::RiftValidator;
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use crate::validate::shader::{
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CanvasShaderValidator, CoreShaderValidator, ShaderValidator,
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};
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use bytes::Bytes;
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use chrono::{DateTime, Utc};
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use std::io::Cursor;
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use std::io::{self, Cursor};
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use std::mem;
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use std::sync::LazyLock;
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use thiserror::Error;
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use zip::ZipArchive;
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use zip::result::ZipError;
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mod datapack;
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mod fabric;
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@ -80,14 +84,43 @@ pub enum SupportedGameVersions {
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Custom(Vec<MinecraftGameVersion>),
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}
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pub enum MaybeProtectedZipFile {
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Unprotected(ZipArchive<Cursor<Bytes>>),
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MaybeProtected { read_error: ZipError, data: Bytes },
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}
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pub trait Validator: Sync {
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fn get_file_extensions(&self) -> &[&str];
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fn get_supported_loaders(&self) -> &[&str];
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fn get_supported_game_versions(&self) -> SupportedGameVersions;
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fn validate(
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&self,
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archive: &mut ZipArchive<Cursor<bytes::Bytes>>,
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) -> Result<ValidationResult, ValidationError>;
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) -> Result<ValidationResult, ValidationError> {
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// By default, any non-protected ZIP archive is valid
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let _ = archive;
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Ok(ValidationResult::Pass)
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}
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fn validate_maybe_protected_zip(
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&self,
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file: &mut MaybeProtectedZipFile,
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) -> Result<ValidationResult, ValidationError> {
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// By default, validate that the ZIP file is not protected, and if so,
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// delegate to the inner validate method with a known good archive
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match file {
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MaybeProtectedZipFile::Unprotected(archive) => {
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self.validate(archive)
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}
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MaybeProtectedZipFile::MaybeProtected { read_error, .. } => {
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Err(ValidationError::Zip(mem::replace(
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read_error,
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ZipError::Io(io::Error::other("ZIP archive reading error")),
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)))
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}
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}
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}
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}
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static ALWAYS_ALLOWED_EXT: &[&str] = &["zip", "txt"];
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@ -113,6 +146,29 @@ static VALIDATORS: &[&dyn Validator] = &[
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&NeoForgeValidator,
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];
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/// A regex that matches a potentially protected ZIP archive containing
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/// a vanilla Minecraft pack, with a requisite `pack.mcmeta` file.
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///
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/// Please note that this regex avoids false negatives at the cost of false
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/// positives being possible, i.e. it may match files that are not actually
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/// Minecraft packs, but it will not miss packs that the game can load.
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static PLAUSIBLE_PACK_REGEX: LazyLock<regex::bytes::Regex> =
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LazyLock::new(|| {
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regex::bytes::RegexBuilder::new(concat!(
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r"\x50\x4b\x01\x02", // CEN signature
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r".{24}", // CEN fields
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r"[\x0B\x0C]\x00", // CEN file name length
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r".{16}", // More CEN fields
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r"pack\.mcmeta/?", // CEN file name
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r".*", // Rest of CEN entries and records
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r"\x50\x4b\x05\x06", // EOCD signature
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))
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.unicode(false)
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.dot_matches_new_line(true)
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.build()
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.unwrap()
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});
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/// The return value is whether this file should be marked as primary or not, based on the analysis of the file
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#[allow(clippy::too_many_arguments)]
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pub async fn validate_file(
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@ -144,7 +200,7 @@ pub async fn validate_file(
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}
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async fn validate_minecraft_file(
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data: bytes::Bytes,
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data: Bytes,
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file_extension: String,
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loaders: Vec<Loader>,
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game_versions: Vec<MinecraftGameVersion>,
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@ -152,13 +208,18 @@ async fn validate_minecraft_file(
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file_type: Option<FileType>,
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) -> Result<ValidationResult, ValidationError> {
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actix_web::web::block(move || {
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let reader = Cursor::new(data);
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let mut zip = ZipArchive::new(reader)?;
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let mut zip = match ZipArchive::new(Cursor::new(Bytes::clone(&data))) {
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Ok(zip) => MaybeProtectedZipFile::Unprotected(zip),
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Err(read_error) => MaybeProtectedZipFile::MaybeProtected {
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read_error,
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data,
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},
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};
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if let Some(file_type) = file_type {
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match file_type {
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FileType::RequiredResourcePack | FileType::OptionalResourcePack => {
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return PackValidator.validate(&mut zip);
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return PackValidator.validate_maybe_protected_zip(&mut zip);
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}
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FileType::Unknown => {}
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}
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@ -177,7 +238,7 @@ async fn validate_minecraft_file(
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)
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{
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if validator.get_file_extensions().contains(&&*file_extension) {
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let result = validator.validate(&mut zip)?;
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let result = validator.validate_maybe_protected_zip(&mut zip)?;
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match result {
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ValidationResult::PassWithPackDataAndFiles { .. } => {
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saved_result = Some(result);
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@ -1,5 +1,6 @@
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use crate::validate::{
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SupportedGameVersions, ValidationError, ValidationResult,
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MaybeProtectedZipFile, PLAUSIBLE_PACK_REGEX, SupportedGameVersions,
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ValidationError, ValidationResult,
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};
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use chrono::DateTime;
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use std::io::Cursor;
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@ -23,17 +24,24 @@ impl super::Validator for PackValidator {
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)
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}
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fn validate(
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fn validate_maybe_protected_zip(
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&self,
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archive: &mut ZipArchive<Cursor<bytes::Bytes>>,
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file: &mut MaybeProtectedZipFile,
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) -> Result<ValidationResult, ValidationError> {
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if archive.by_name("pack.mcmeta").is_err() {
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return Ok(ValidationResult::Warning(
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"No pack.mcmeta present for pack file. Tip: Make sure pack.mcmeta is in the root directory of your pack!",
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));
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if match file {
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MaybeProtectedZipFile::Unprotected(archive) => {
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archive.by_name("pack.mcmeta").is_ok()
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}
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MaybeProtectedZipFile::MaybeProtected { data, .. } => {
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PLAUSIBLE_PACK_REGEX.is_match(data)
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}
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} {
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Ok(ValidationResult::Pass)
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} else {
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Ok(ValidationResult::Warning(
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"No pack.mcmeta present for resourcepack file. Tip: Make sure pack.mcmeta is in the root directory of your pack!",
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))
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}
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Ok(ValidationResult::Pass)
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}
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}
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@ -1,7 +1,8 @@
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use crate::validate::{
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SupportedGameVersions, ValidationError, ValidationResult,
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MaybeProtectedZipFile, PLAUSIBLE_PACK_REGEX, SupportedGameVersions,
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ValidationError, ValidationResult,
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};
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use std::io::Cursor;
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use std::{io::Cursor, sync::LazyLock};
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use zip::ZipArchive;
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pub struct ShaderValidator;
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@ -83,25 +84,42 @@ impl super::Validator for CoreShaderValidator {
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SupportedGameVersions::All
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}
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fn validate(
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fn validate_maybe_protected_zip(
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&self,
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archive: &mut ZipArchive<Cursor<bytes::Bytes>>,
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file: &mut MaybeProtectedZipFile,
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) -> Result<ValidationResult, ValidationError> {
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if archive.by_name("pack.mcmeta").is_err() {
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return Ok(ValidationResult::Warning(
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"No pack.mcmeta present for pack file. Tip: Make sure pack.mcmeta is in the root directory of your pack!",
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));
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};
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static VANILLA_SHADER_CEN_ENTRY_REGEX: LazyLock<regex::bytes::Regex> =
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LazyLock::new(|| {
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regex::bytes::RegexBuilder::new(concat!(
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r"\x50\x4b\x01\x02", // CEN signature
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r".{24}", // CEN fields
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r".{2}", // CEN file name length
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r".{16}", // More CEN fields
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r"assets/minecraft/shaders/", // CEN file name
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))
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.unicode(false)
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.dot_matches_new_line(true)
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.build()
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.unwrap()
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});
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if !archive
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.file_names()
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.any(|x| x.starts_with("assets/minecraft/shaders/"))
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{
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return Ok(ValidationResult::Warning(
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"No shaders folder present for vanilla shaders.",
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));
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if match file {
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MaybeProtectedZipFile::Unprotected(archive) => {
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archive.by_name("pack.mcmeta").is_ok()
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&& archive
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.file_names()
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.any(|x| x.starts_with("assets/minecraft/shaders/"))
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}
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MaybeProtectedZipFile::MaybeProtected { data, .. } => {
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PLAUSIBLE_PACK_REGEX.is_match(data)
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&& VANILLA_SHADER_CEN_ENTRY_REGEX.is_match(data)
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}
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} {
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Ok(ValidationResult::Pass)
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} else {
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Ok(ValidationResult::Warning(
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"No pack.mcmeta or vanilla shaders folder present for pack file. Tip: Make sure pack.mcmeta is in the root directory of your pack!",
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))
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}
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Ok(ValidationResult::Pass)
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}
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}
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