* Clear owner's project cache after deleting organization
Fixes an issue where people would think their projects were deleted along with their organization, when this isn't actually the case.
* address PR review
* Update apps/labrinth/src/routes/v3/organizations.rs
Signed-off-by: Emma Alexia <wafflecoffee7@gmail.com>
* Fix lint
* actually fix lint
---------
Signed-off-by: Emma Alexia <wafflecoffee7@gmail.com>
* Remove new-projects channel emojis
With new loaders, this functionality has become unwieldy. We don't have enough emoji slots in the server for the number of emojis we'd need for the loaders. It is easiest to simply format them in the same way knossos does.
Note: I forgor how the borrow checker works, this compiles but I'm sure it's gore to anyone who actually knows the difference between a string slice and a String, I come from Javaland though so pls forgive
* Rename func accordingly
* Create base shared instance migration and initial routes
* Fix build
* Add version uploads
* Add permissions field for shared instance users
* Actually use permissions field
* Add "public" flag to shared instances that allow GETing them without authorization
* Add the ability to get and list shared instance versions
* Add the ability to delete shared instance versions
* Fix build after merge
* Secured file hosting (#3784)
* Remove Backblaze-specific file-hosting backend
* Added S3_USES_PATH_STYLE_BUCKETS
* Remove unused file_id parameter from delete_file_version
* Add support for separate public and private buckets in labrinth::file_hosting
* Rename delete_file_version to delete_file
* Add (untested) get_url_for_private_file
* Remove url field from shared instance routes
* Remove url field from shared instance routes
* Use private bucket for shared instance versions
* Make S3 environment variables fully separate between public and private buckets
* Change file host expiry for shared instances to 180 seconds
* Fix lint
* Merge shared instance migrations into a single migration
* Replace shared instance owners with Ghost instead of deleting the instance
* feat(labrinth): rework v3 side types to a single `environment` field
This field is meant to be able to represent the existing v2 side type
information and beyond, in a way that may also be slightly easier to
comprehend.
* chore(labrinth/migrations): use proper val for `HAVING` clause
* feat(labrinth): add `side_types_migration_review_status` field to projects
* fix(labrinth): return version artifact size exceeded error eagerly
Now we don't wait until the result memory buffer has grown to a size
greater than the maximum allowed, and instead we return such an error
before the buffer is grown with the current chunk, which should reduce
memory usage.
* fix(labrinth): proper supported game versions range for datapacks
* feat(labrinth): allow protected resource and data packs to pass validation
* fix(labrinth): ensure versions get removed from search indexes before ending route execution
* chore: run `sqlx prepare`
* chore(labrinth): simplify `remove_documents` a little
* chore: tweak new comment
* chore(clippy): enable and fix many stricter lints
These ensure that the codebase uses more idiomatic, performant, and
concise language constructions.
* chore: make non-Clippy compiler warnings also deny by default
* refactor: inherit Clippy lint config and Rust edition from workspace
This also ensures developers running `clippy lint` locally get the same
lints as during CI, especially when the Rust toolchain version is fixed
through a `rust-toolchain.toml` file.
* chore(clippy.toml): bump MSRV to 1.87
* Fix random_projects route not returning the requested number of projects
* fix(labrinth): further improve random project route SQL query
* chore: fix typo in comment
* tweak(labrinth): more apparent and fast randomness for `random_projects_get`
* tweak(labrinth): even better random projects query
* chore: address formatting review
---------
Co-authored-by: Alejandro González <me@alegon.dev>
* fix(labrinth/billing): add Spain and Singapore to the list of countries for currency inferences
This should fix payments in those countries not going through with their
local currencies for products that do not have USD-only pricing.
* fix(labrinth/billing): tentative fix for subscription periods not updating
* chore(labrinth): fix typos, simplify out `remove_duplicates` func
* fix(labrinth): implement `capitalize_first` so that it can't panic on wide chars
* chore(labrinth): refactor out unneeded clone highlighted by nightly Clippy lints
* chore(labrinth): simplify `capitalize_first` implementation
* fix(labrinth): preserve ordering when deduplicating project field values
This addresses an unintended behavior change on
157647faf2778c74096e624aeef9cdb79539489c.
* fix(labrinth/tests): make `index_swaps` test run successfully
I wonder why we don't run these more often...
* refactor: rename `.env.example` files to `.env.local`, make local envs more consistent between frontend and backend
* chore(labrinth/.env.local): proper email verif. and password reset paths
* Put all ID types in the labrinth::models::ids, and reduce code duplication with them
* Rewrite labrinth::database::models::ids and rename most DB interface ID structs to be prefixed with DB
* Run sqlx prepare
---------
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
* chore: undo unintended updater `zip` feature drop, tweak comment
* fix: correct unintended regression on version and project validation
This was caused by a mistake when coalescing mostly copied and pasted
`RE_URL_SAFE` regexes into one.
* chore: inherit dependencies from workspace, optimize some deps out
* Update bitflags from 2.9.0 to 2.9.1
* Fix temp directory leak in check_java_at_filepath
* Fix build
* Fix lint
* chore(app-lib): refactor overkill `futures` executor usage to Tokio MPSC
* chore: fix Clippy lint
* tweak: optimize out dependency on OpenSSL source build
Contrary to what I expected before, this was caused due to the Tauri
updater plugin using a different TLS stack than everything else.
* chore(labrinth): drop now unused dependency
* Update zip because 2.6.1 got yanked
* Downgrade weezl to 0.1.8
* Mention that p256 is also a blocker for rand 0.9
* chore: sidestep GitHub review requirements
* chore: sidestep GitHub review requirements (2)
* chore: sidestep GitHub review requirements (3)
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
* Fix `updated` field including deleted versions
Four years ago, I created issue modrinth/labrinth#200. Today, while it adorns a different name (modrinth/code#2766), the issue remains the same. In celebration of Modrinth's oldest bug report, here is a fix.
Instead of having a separate `updated` field, it simply pulls the publish date of the most recent version. This should also allow the `updated` column on the `mods` table to be dropped at a later date, but I would rather get confirmation that it works before we go ahead with that.
Fixes#2766
* Update apps/labrinth/src/database/models/project_item.rs
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Emma Alexia <wafflecoffee7@gmail.com>
---------
Signed-off-by: Emma Alexia <wafflecoffee7@gmail.com>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
* Revert "fix: capitalization of ID org route breaks projects list (#3621)"
This reverts commit e4adbb9469b241c9bdd0e0f1839a023802445e1c.
* Fix organization projects route properly
Reverted #3621 because it caused more bugs to be created, in the form of organizations with capital letters not showing any projects
* Update apps/labrinth/src/routes/v3/organizations.rs
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Emma Alexia <wafflecoffee7@gmail.com>
* fix copy-paste error
---------
Signed-off-by: Emma Alexia <wafflecoffee7@gmail.com>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
* Update some Labrinth dependencies
* Update some Labrinth dependencies
* Update some Labrinth dependencies
* Update zip in Labrinth
* Update itertools in Labrinth
* Update validator in labrinth
* Update thiserror in labrinth
* Update rust_decimal, redis, and deadpool-redis in labrinth
* Update totp-rs and spdx in labrinth
* Update maxminddb and tar in labrinth
* Update sentry and sentry-actix in labrinth
* Update image in labrinth
* Update lettre in labrinth
* Update derive-new and rust_iso3166 in labrinth
* Update async-stripe and json-patch in labrinth
* Update clap and iana-time-zone in labrinth
* Update labrinth to Rust 2024
* Cargo fmt
* Just do a full cargo update
* Update daedelus to Rust 2024
* Update daedelus_client to Rust 2024
* Set the formatting edition to 2024
* Fix formatting
IntelliJ messed up my formatting
* chore(theseus): significantly cleanup MacOS-specific code
* fix(labrinth): only use jemalloc allocator for Linux targets
The upstream crate asserts that its tests only pass for Linux targets,
and there's little point in supporting other OS for now since practical
Labrinth deployments run under a Linux environment anyway. This change
made it easier for me to cross-compile Labrinth.
* chore(theseus): tweak traffic lights pos according to c39bb78e38
As far as I understand it, that PR introduced the seemingly ad-hoc
additions of 6 and 12 units to the traffic light position calculations,
not directly modifying the `const` values introduced by
d6a72fbfc4.
* fix: re-enable app window shadows on Linux
* chore: log `window.set_shadow` errors
* chore: trigger CI
* Add launcher_feature_version to Profile
* Misc fixes
- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added
* Make old instances scan the logs folder for joined servers on launcher startup
* Create AttachedWorldData
* Change AttachedWorldData interface
* Rename WorldType::World to WorldType::Singleplayer
* Implement world display status system
* Fix Minecraft font
* Fix set_world_display_status Tauri error
* Add 'Play instance' option
* Add option to disable worlds showing in Home
* Fixes
- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description
* Fixed sometimes more than 6 items showing up in Jump back in
* Fix servers.dat issue with instances you haven't played before
* Fix too large of bulk requests being made, limit max to 800 #3430
* Add hiding from home page, add types to Mods.vue
* Make recent worlds go into grid when display is huge
* Fix lint
* Remove redundant media query
* Fix protocol version on home page, and home page being blocked by pinging servers
* Clippy fix
* More Clippy fixes
* Fix Prettier lints
* Undo `from_string` changes
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Alejandro González <me@alegon.dev>
* Begin work on worlds backend
* Finish implementing get_profile_worlds and get_server_status (except pinning)
* Create TS types and manually copy unparsed chat components
* Clippy fix
* Update types.d.ts
* Initial worlds UI work
* Fix api::get_profile_worlds to take in a relative path
* sanitize & security update
* Fix sanitizePotentialFileUrl
* Fix sanitizePotentialFileUrl (for real)
* Fix empty motd causing error
* Finally actually fix world icons
* Fix world icon not being visible on non-Windows
* Use the correct generics to take in AppHandle
* Implement start_join_singleplayer_world and start_join_server for modern versions
* Don't error if server has no cached icon
* Migrate to own server pinging
* Ignore missing server hidden field and missing saves dir
* Update world list frontend
* More frontend work
* Server status player sample can be absent
* Fix refresh state
* Add get_profile_protocol_version
* Add protocol_version column to database
* SQL INTEGER is i64 in sqlx
* sqlx prepare
* Cache protocol version in database
* Continue worlds UI work
* Fix motds being bold
* Remove legacy pinging and add a 30-second timeout
* Remove pinned for now and match world (and server) parsing closer to spec
* Move type ServerStatus to worlds.ts
* Implement add_server_to_profile
* Fix pack_status being ignored when joining from launcher
* Make World path field be relative
* Implement rename_world and reset_world_icon
* Clippy fix
* Fix rename_world
* UI enhancements
* Implement backup_world, which returns the backup size in bytes
* Clippy fix
* Return index when adding servers to profile
* Fix backup
* Implement delete_world
* Implement edit_server_in_profile and remove_server_from_profile
* Clippy fix
* Log server joins
* Add edit and delete support
* Fix ts errors
* Fix minecraft font
* Switch font out for non-monospaced.
* Fix font proper
* Some more world cleanup, handle play state, check quickplay compatibility
* Clear the cached protocol version when a profile's game version is changed
* Fix tint colors in navbar
* Fix server protocol version pinging
* UI fixes
* Fix protocol version handler
* Fix MOTD parsing
* Add worlds_updated profile event
* fix pkg
* Functional home screen with worlds
* lint
* Fix incorrect folder creation
* Make items clickable
* Add locked field to SingleplayerWorld indicating whether the world is locked by the game
* Implement locking frontend
* Fix locking condition
* Split worlds_updated profile event into servers_updated and world_updated
* Fix compile error
* Use port from resolve SRV record
* Fix serialization of ProfilePayload and ProfilePayloadType
* Individual singleplayer world refreshing
* Log when worlds are perceived to be updated
* Push logging + total refresh lock
* Unlisten fixes
* Highlight current world when clicked
* Launcher logs refactor (#3444)
* Switch live log to use STDOUT
* fix clippy, legacy logs support
* Fix lint
* Handle non-XML log messages in XML logging, and don't escape log messages into XML
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
* Update incompatibility text
* Home page fixes, and unlock after close
* Remove logging
* Add join log database migration
* Switch server join timing to being in the database instead of in a separate log file
* Create optimized get_recent_worlds function that takes in a limit
* Update dependencies and fix Cargo.lock
* temp disable overflow menus
* revert home page changes
* Enable overflow menus again
* Remove list
* Revert
* Push dev tools
* Remove default filter
* Disable debug renderer
* Fix random app errors
* Refactor
* Fix missing computed import
* Fix light mode issues
* Fix TS errors
* Lint
* Fix bad link in change modpack version modal
* fix lint
* fix intl
---------
Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
* refactor: move .env to .env.example
* refactor(labrinth): allow setting SMTP port and TLS
This will help setting up labrinth for local development. You can now use a mock SMTP server such as smtp4dev. The TLS options will stay the same as before if set to `true`, and disabled when `false`.
Depends on #2883
* chore(labrinth): lint
* chore(labrinth): conflicts
* chore(labrinth): conflicts
* fix: use TLS port by default
Co-authored-by: AlexTMjugador<me@alegon.dev>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
* fix(labrinth): correct deafult SMTP port in .env
* feat(labrinth): expose all SMTP TLS settings
Replaced if/else with a switch statement. The new values for `SMPT_TLS` are `none`, `opportunistic_start_tls`, `requires_start_tls`, `tls`. When none of these values are supplied, it defaults to full TLS (`tls`), and throws a warning.
Resolves PR review
* fix(labrinth): correct SMTP TLS example .env setting
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
* fix(labrinth) SMTP tls env var check
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
---------
Signed-off-by: Erb3 <49862976+Erb3@users.noreply.github.com>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
* Allow servers to be unprovisioned without issuing a refund
for very specific weird circumstances where a server gets stuck/etc; useful for support
* still create a charge
* Fix compile