(at least for GNUC platforms) don't rely on nasty division-by-zero tricks to generate +-inf and nan. instead borrow the bitlevel twiddling javascript uses. I would imagine that this would work for all platforms that use IEEE floats (which is necessarily all platforms for which EF will work), but someone else needs to figure out if windows will work with this code.

git-svn-id: svn://10.0.0.236/trunk@16481 18797224-902f-48f8-a5cc-f745e15eee43
This commit is contained in:
toshok%hungry.com
1998-12-16 01:38:18 +00:00
parent 3c043772bd
commit 1716bebdaa

View File

@@ -79,29 +79,37 @@ union dpun {
Flt64 d;
};
union spun {
uint32 s;
Flt32 f;
};
struct DummyInit
{
DummyInit() {
union dpun u;
union dpun du;
union spun su;
#if notyet
floatPositiveInfinity = 1.0f/fZero;
floatNegativeInfinity = -1.0f/fZero;
floatNaN = fZero/fZero;
#endif
su.s = 0x7f800000;
floatPositiveInfinity = su.f;
u.s.hi = DOUBLE_HI32_EXPMASK;
u.s.lo = 0x00000000;
doublePositiveInfinity = u.d;
du.s.hi = DOUBLE_HI32_EXPMASK;
du.s.lo = 0x00000000;
doublePositiveInfinity = du.d;
su.s = 0xff800000;
floatNegativeInfinity = su.f;
u.s.hi = DOUBLE_HI32_SIGNBIT | DOUBLE_HI32_EXPMASK;
u.s.lo = 0x00000000;
doubleNegativeInfinity = u.d;
du.s.hi = DOUBLE_HI32_SIGNBIT | DOUBLE_HI32_EXPMASK;
du.s.lo = 0x00000000;
doubleNegativeInfinity = du.d;
su.s = 0x7f900000;
floatNaN = su.f;
u.s.hi = DOUBLE_HI32_EXPMASK | DOUBLE_HI32_MANTMASK;
u.s.lo = 0xffffffff;
doubleNaN = u.d;
du.s.hi = DOUBLE_HI32_EXPMASK | DOUBLE_HI32_MANTMASK;
du.s.lo = 0xffffffff;
doubleNaN = du.d;
}
};