Fixed a coordinate system bug with Offset method
git-svn-id: svn://10.0.0.236/trunk@13748 18797224-902f-48f8-a5cc-f745e15eee43
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@@ -752,8 +752,13 @@ PRBool nsSpaceManager::OffsetRegion(nsIFrame* aFrame, nscoord aDx, nscoord aDy)
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return PR_FALSE;
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}
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// Compute new rect for the region; note that we have to translate
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// from the global coordinate system (frameInfo->rect) to our
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// current local coordinate system before adding the rect region
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// again (since AddRectRegion operates relative to the current
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// translation).
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nsRect rect(frameInfo->rect);
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rect.MoveBy(aDx, aDy);
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rect.MoveBy(-mX + aDx, -mY + aDy);
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// Verify that the offset is within the defined coordinate space
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if ((rect.x < 0) || (rect.y < 0)) {
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@@ -752,8 +752,13 @@ PRBool nsSpaceManager::OffsetRegion(nsIFrame* aFrame, nscoord aDx, nscoord aDy)
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return PR_FALSE;
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}
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// Compute new rect for the region; note that we have to translate
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// from the global coordinate system (frameInfo->rect) to our
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// current local coordinate system before adding the rect region
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// again (since AddRectRegion operates relative to the current
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// translation).
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nsRect rect(frameInfo->rect);
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rect.MoveBy(aDx, aDy);
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rect.MoveBy(-mX + aDx, -mY + aDy);
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// Verify that the offset is within the defined coordinate space
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if ((rect.x < 0) || (rect.y < 0)) {
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