rollup popups when a toplevel window hides. makes popups go away about the same time in destruction sequences as on win32. r=pchen/sr=sfraser/a=asa. bug 89373.
git-svn-id: svn://10.0.0.236/trunk@101674 18797224-902f-48f8-a5cc-f745e15eee43
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@@ -38,6 +38,7 @@
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#include "DefProcFakery.h"
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#include "nsMacResources.h"
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#include "nsRegionMac.h"
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#include "nsIRollupListener.h"
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#if TARGET_CARBON
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#include <CFString.h>
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#include <Gestalt.h>
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@@ -65,6 +66,9 @@ static const char *sScreenManagerContractID = "@mozilla.org/gfx/screenmanager;1"
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#define botRight(r) (((Point *) &(r))[1])
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#endif
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// externs defined in nsWindow.cpp
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extern nsIRollupListener * gRollupListener;
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extern nsIWidget * gRollupWidget;
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#if !TARGET_CARBON
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pascal long BorderlessWDEF ( short inCode, WindowPtr inWindow, short inMessage, long inParam ) ;
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@@ -803,9 +807,20 @@ NS_IMETHODIMP nsMacWindow::Show(PRBool bState)
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}
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ComeToFront();
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}
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else
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else {
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// when a toplevel window goes away, make sure we rollup any popups that may
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// be lurking. We want to catch this here because we're guaranteed that
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// we hide a window before we destroy it, and doing it here more closely
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// approximates where we do the same thing on windows.
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if ( mWindowType == eWindowType_toplevel ) {
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if ( gRollupListener )
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gRollupListener->Rollup();
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NS_IF_RELEASE(gRollupListener);
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NS_IF_RELEASE(gRollupWidget);
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}
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::HideWindow(mWindowPtr);
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}
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return NS_OK;
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}
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