Fix for rendering problem where everything goes black AFTER the first paint on non-8 bit displays
git-svn-id: svn://10.0.0.236/trunk@3700 18797224-902f-48f8-a5cc-f745e15eee43
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@@ -67,6 +67,8 @@ nsDeviceContextUnix :: nsDeviceContextUnix()
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mNativeDisplay = nsnull;
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mDepth = 0 ;
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mColormap = 0 ;
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}
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nsDeviceContextUnix :: ~nsDeviceContextUnix()
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@@ -110,7 +112,6 @@ nsresult nsDeviceContextUnix :: Init(nsNativeDeviceContext aNativeDeviceContext)
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if (mNativeDisplay == nsnull) {
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mNativeDisplay = gNativeDeviceContext;
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}
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fprintf(stderr, "mNativeDisplay 0x%x\n", mNativeDisplay);
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mTwipsToPixels = (((float)::XDisplayWidth((Display *)mNativeDisplay, DefaultScreen((Display *)mNativeDisplay))) /
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((float)::XDisplayWidthMM((Display *)mNativeDisplay,DefaultScreen((Display *)mNativeDisplay) )) * 25.4) /
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@@ -336,6 +337,11 @@ void nsDeviceContextUnix :: InstallColormap()
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XWindowAttributes wa;
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/* Already installed? */
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if (0 != mColormap)
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return;
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// Find the depth of this visual
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::XGetWindowAttributes(mSurface->display,
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mSurface->drawable,
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