b=22677. Fix for the part of the bug where the second table taht is relatively
positioned flashes when the window is resized git-svn-id: svn://10.0.0.236/trunk@58724 18797224-902f-48f8-a5cc-f745e15eee43
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@@ -354,19 +354,25 @@ nsBlockReflowContext::ReflowBlock(nsIFrame* aFrame,
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aFrame->GetSize(size);
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align.mXOffset = x;
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AlignBlockHorizontally(size.width, align);
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// XXX Don't reset "mX". because PlaceBlock() will recompute the
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// Don't reset "mX". because PlaceBlock() will recompute the
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// x-offset and expects "mX" to be at the left margin edge
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x = align.mXOffset;
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}
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}
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// If the element is relatively positioned, then adjust x and y accordingly
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if (NS_STYLE_POSITION_RELATIVE == reflowState.mStylePosition->mPosition) {
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x += reflowState.mComputedOffsets.left;
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y += reflowState.mComputedOffsets.top;
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}
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// Let frame know that we are reflowing it
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aFrame->WillReflow(mPresContext);
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// Position it and its view (if it has one)
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// Note: Use "x" and not "mX". "x" more accurately represents where we think
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// it will be placed
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aFrame->MoveTo(mPresContext, x, mY);
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// Note: Use "x" and "y" and not "mX" and "mY" because they more accurately
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// represents where we think the block will be placed
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aFrame->MoveTo(mPresContext, x, y);
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nsIView* view;
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aFrame->GetView(mPresContext, &view);
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if (view) {
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@@ -354,19 +354,25 @@ nsBlockReflowContext::ReflowBlock(nsIFrame* aFrame,
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aFrame->GetSize(size);
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align.mXOffset = x;
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AlignBlockHorizontally(size.width, align);
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// XXX Don't reset "mX". because PlaceBlock() will recompute the
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// Don't reset "mX". because PlaceBlock() will recompute the
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// x-offset and expects "mX" to be at the left margin edge
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x = align.mXOffset;
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}
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}
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// If the element is relatively positioned, then adjust x and y accordingly
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if (NS_STYLE_POSITION_RELATIVE == reflowState.mStylePosition->mPosition) {
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x += reflowState.mComputedOffsets.left;
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y += reflowState.mComputedOffsets.top;
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}
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// Let frame know that we are reflowing it
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aFrame->WillReflow(mPresContext);
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// Position it and its view (if it has one)
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// Note: Use "x" and not "mX". "x" more accurately represents where we think
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// it will be placed
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aFrame->MoveTo(mPresContext, x, mY);
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// Note: Use "x" and "y" and not "mX" and "mY" because they more accurately
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// represents where we think the block will be placed
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aFrame->MoveTo(mPresContext, x, y);
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nsIView* view;
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aFrame->GetView(mPresContext, &view);
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if (view) {
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