19f875114f773be83fa15274f8657c92af42a70c
BViews were being drawn one pixel too small, do to the fact that Bview.Bounds() returns one pixel smaller than the actually widht/height. (Also happens from BView.Frame()) Added a +1 to a couple of places to adjust for this. Argouthopher at lizardland.net r=cls (seawood@netscape.com) git-svn-id: svn://10.0.0.236/trunk@111159 18797224-902f-48f8-a5cc-f745e15eee43
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