72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS IS"
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* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
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* the License for the specific language governing rights and limitations
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* under the License.
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*
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* The Original Code is Mozilla Communicator client code.
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*
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* The Initial Developer of the Original Code is Netscape Communications
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* Corporation. Portions created by Netscape are Copyright (C) 1998
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* Netscape Communications Corporation. All Rights Reserved.
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*/
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#include "nsXPComFactory.h"
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#include "nsXPComCIID.h"
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#include "nsAllocator.h"
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#include "nsGenericFactory.h"
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static NS_DEFINE_IID(kEventQueueServiceCID, NS_EVENTQUEUESERVICE_CID);
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nsresult NS_NewEventQueueServiceFactory(nsIFactory** aResult);
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/*
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* Define the global NSGetFactory(...) entry point for the xpcom DLL...
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*/
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#if defined(XP_MAC) && defined(MAC_STATIC)
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extern "C" NS_EXPORT nsresult
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NSGetFactory_XPCOM_DLL(nsISupports* serviceMgr,
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const nsCID &aClass,
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const char *aClassName,
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const char *aProgID,
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nsIFactory **aFactory)
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#else
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extern "C" NS_EXPORT nsresult
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NSGetFactory(nsISupports* serviceMgr,
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const nsCID &aClass,
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const char *aClassName,
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const char *aProgID,
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nsIFactory **aFactory)
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#endif
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{
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if (NULL == aFactory) {
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return NS_ERROR_NULL_POINTER;
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}
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nsresult rv = NS_OK;
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if (aClass.Equals(kEventQueueServiceCID)) {
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rv = NS_NewEventQueueServiceFactory(aFactory);
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} else {
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// Use generic factories for the rest.
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nsGenericFactory* factory = NULL;
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if (aClass.Equals(nsAllocator::CID())) {
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factory = new nsGenericFactory(&nsAllocator::Create);
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} else if (aClass.Equals(nsGenericFactory::CID())) {
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// whoa, create a generic factory that creates generic factories!
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factory = new nsGenericFactory(&nsGenericFactory::Create);
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}
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if (factory != NULL) {
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factory->AddRef();
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*aFactory = factory;
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} else {
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rv = NS_ERROR_OUT_OF_MEMORY;
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}
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}
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return rv;
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}
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