Files
Mozilla/mozilla/js/tamarin/platform/mac/MathUtilsMac.cpp
brendan%mozilla.org 3e65a5ddd4 Tamarin (AVM2 open source) initial revision.
git-svn-id: svn://10.0.0.236/trunk@214853 18797224-902f-48f8-a5cc-f745e15eee43
2006-11-07 05:35:54 +00:00

125 lines
3.1 KiB
C++

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version 1.1 (the
* "License"); you may not use this file except in compliance with the License. You may obtain
* a copy of the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis, WITHOUT
* WARRANTY OF ANY KIND, either express or implied. See the License for the specific
* language governing rights and limitations under the License.
*
* The Original Code is [Open Source Virtual Machine.]
*
* The Initial Developer of the Original Code is Adobe System Incorporated. Portions created
* by the Initial Developer are Copyright (C)[ 1993-2006 ] Adobe Systems Incorporated. All Rights
* Reserved.
*
* Contributor(s): Adobe AS3 Team
*
* Alternatively, the contents of this file may be used under the terms of either the GNU
* General Public License Version 2 or later (the "GPL"), or the GNU Lesser General Public
* License Version 2.1 or later (the "LGPL"), in which case the provisions of the GPL or the
* LGPL are applicable instead of those above. If you wish to allow use of your version of this
* file only under the terms of either the GPL or the LGPL, and not to allow others to use your
* version of this file under the terms of the MPL, indicate your decision by deleting provisions
* above and replace them with the notice and other provisions required by the GPL or the
* LGPL. If you do not delete the provisions above, a recipient may use your version of this file
* under the terms of any one of the MPL, the GPL or the LGPL.
*
***** END LICENSE BLOCK ***** */
#include <math.h>
#include "avmplus.h"
namespace avmplus
{
// todo need asm versions from Player
double MathUtils::abs(double value)
{
return ::fabs(value);
}
double MathUtils::acos(double value)
{
return ::acos(value);
}
double MathUtils::asin(double value)
{
return ::asin(value);
}
double MathUtils::atan(double value)
{
return ::atan(value);
}
double MathUtils::atan2(double y, double x)
{
return ::atan2(y, x);
}
double MathUtils::ceil(double value)
{
return ::ceil(value);
}
double MathUtils::cos(double value)
{
return ::cos(value);
}
double MathUtils::exp(double value)
{
return ::exp(value);
}
double MathUtils::floor(double value)
{
return ::floor(value);
}
uint64 MathUtils::frexp(double value, int *eptr)
{
double fracMantissa = ::frexp(value, eptr);
// correct mantissa and eptr to get integer values
// for both
*eptr -= 53; // 52 mantissa bits + the hidden bit
return (uint64)((fracMantissa) * (double)(1LL << 53));
}
double MathUtils::log(double value)
{
return ::log(value);
}
double MathUtils::mod(double x, double y)
{
return ::fmod(x, y);
}
double MathUtils::powInternal(double x, double y)
{
return ::pow(x, y);
}
double MathUtils::sin(double value)
{
return ::sin(value);
}
double MathUtils::sqrt(double value)
{
return ::sqrt(value);
}
double MathUtils::tan(double value)
{
return ::tan(value);
}
}