65 lines
2.7 KiB
C++
65 lines
2.7 KiB
C++
/* ***** BEGIN LICENSE BLOCK *****
|
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
|
*
|
|
* The contents of this file are subject to the Mozilla Public License Version 1.1 (the
|
|
* "License"); you may not use this file except in compliance with the License. You may obtain
|
|
* a copy of the License at http://www.mozilla.org/MPL/
|
|
*
|
|
* Software distributed under the License is distributed on an "AS IS" basis, WITHOUT
|
|
* WARRANTY OF ANY KIND, either express or implied. See the License for the specific
|
|
* language governing rights and limitations under the License.
|
|
*
|
|
* The Original Code is [Open Source Virtual Machine.]
|
|
*
|
|
* The Initial Developer of the Original Code is Adobe System Incorporated. Portions created
|
|
* by the Initial Developer are Copyright (C)[ 2004-2006 ] Adobe Systems Incorporated. All Rights
|
|
* Reserved.
|
|
*
|
|
* Contributor(s): Adobe AS3 Team
|
|
*
|
|
* Alternatively, the contents of this file may be used under the terms of either the GNU
|
|
* General Public License Version 2 or later (the "GPL"), or the GNU Lesser General Public
|
|
* License Version 2.1 or later (the "LGPL"), in which case the provisions of the GPL or the
|
|
* LGPL are applicable instead of those above. If you wish to allow use of your version of this
|
|
* file only under the terms of either the GPL or the LGPL, and not to allow others to use your
|
|
* version of this file under the terms of the MPL, indicate your decision by deleting provisions
|
|
* above and replace them with the notice and other provisions required by the GPL or the
|
|
* LGPL. If you do not delete the provisions above, a recipient may use your version of this file
|
|
* under the terms of any one of the MPL, the GPL or the LGPL.
|
|
*
|
|
***** END LICENSE BLOCK ***** */
|
|
|
|
#include <stddef.h>
|
|
|
|
#include "avmplus.h"
|
|
|
|
namespace avmplus
|
|
{
|
|
/**
|
|
* call a native method using powerpc calling conventions.
|
|
* we use the traits of the function to figure out what native types
|
|
* to convert to, as follows:
|
|
*
|
|
* AS type C++ type
|
|
* ------- --------
|
|
* Void void
|
|
* Object Atom
|
|
* Boolean bool (unsigned 1bit)
|
|
* int int (signed 32bit)
|
|
* uint unsigned (unsigned 32bit)
|
|
* Number double (float 64bit)
|
|
* String String*
|
|
* Class ClassClosure*
|
|
* MovieClip MovieClipObject* (similar for any other class)
|
|
*
|
|
* The PowerPC uses a standard calling convention with registers
|
|
* r3-r10 used for the first 8 non-floating point arguments,
|
|
* from left to right. Floating point registers f1-f13 are used
|
|
* for the first 13 floating point arguments.
|
|
* The return value is placed in r3 (non-FP) or f1 (FP).
|
|
*
|
|
* All arguments are pushed on the stack.
|
|
*
|
|
*/
|
|
}
|