Mozilla/mozilla/layout/xul/base/src/nsStackFrame.cpp
bryner%brianryner.com 865734bf2f Change nsIPresContext to nsPresContext globally, follow-up to bug 253470. rs=roc
git-svn-id: svn://10.0.0.236/trunk@160184 18797224-902f-48f8-a5cc-f745e15eee43
2004-07-31 23:15:21 +00:00

159 lines
5.9 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
//
// Eric Vaughan
// Netscape Communications
//
// See documentation in associated header file
//
#include "nsStackFrame.h"
#include "nsStyleContext.h"
#include "nsPresContext.h"
#include "nsIContent.h"
#include "nsCOMPtr.h"
#include "nsUnitConversion.h"
#include "nsXULAtoms.h"
#include "nsHTMLAtoms.h"
#include "nsHTMLParts.h"
#include "nsIPresShell.h"
#include "nsStyleChangeList.h"
#include "nsCSSRendering.h"
#include "nsIViewManager.h"
#include "nsBoxLayoutState.h"
#include "nsStackLayout.h"
nsresult
NS_NewStackFrame ( nsIPresShell* aPresShell, nsIFrame** aNewFrame, nsIBoxLayout* aLayoutManager)
{
NS_PRECONDITION(aNewFrame, "null OUT ptr");
if (nsnull == aNewFrame) {
return NS_ERROR_NULL_POINTER;
}
nsStackFrame* it = new (aPresShell) nsStackFrame(aPresShell, aLayoutManager);
if (nsnull == it)
return NS_ERROR_OUT_OF_MEMORY;
*aNewFrame = it;
return NS_OK;
} // NS_NewStackFrame
nsStackFrame::nsStackFrame(nsIPresShell* aPresShell, nsIBoxLayout* aLayoutManager):nsBoxFrame(aPresShell)
{
// if no layout manager specified us the stack layout
nsCOMPtr<nsIBoxLayout> layout = aLayoutManager;
if (layout == nsnull) {
NS_NewStackLayout(aPresShell, layout);
}
SetLayoutManager(layout);
}
NS_IMETHODIMP
nsStackFrame::GetFrameForPoint(nsPresContext* aPresContext,
const nsPoint& aPoint,
nsFramePaintLayer aWhichLayer,
nsIFrame** aFrame)
{
if (aWhichLayer != NS_FRAME_PAINT_LAYER_BACKGROUND)
return NS_ERROR_FAILURE;
return nsBoxFrame::GetFrameForPoint(aPresContext, aPoint, aWhichLayer,
aFrame);
}
/* virtual */ nsresult
nsStackFrame::GetFrameForPointChild(nsPresContext* aPresContext,
const nsPoint& aPoint,
nsFramePaintLayer aWhichLayer,
nsIFrame* aChild,
PRBool aCheckMouseThrough,
nsIFrame** aFrame)
{
if (aWhichLayer != NS_FRAME_PAINT_LAYER_BACKGROUND)
return NS_ERROR_FAILURE;
nsresult rv = nsBoxFrame::GetFrameForPointChild(aPresContext, aPoint,
NS_FRAME_PAINT_LAYER_FOREGROUND,
aChild, aCheckMouseThrough, aFrame);
if (NS_SUCCEEDED(rv))
return rv;
return nsBoxFrame::GetFrameForPointChild(aPresContext, aPoint,
NS_FRAME_PAINT_LAYER_BACKGROUND,
aChild, aCheckMouseThrough, aFrame);
}
void
nsStackFrame::PaintChildren(nsPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer,
PRUint32 aFlags)
{
// we need to make sure we paint background then foreground of each child because they
// are stacked. Otherwise the foreground of the first child could be on the top of the
// background of the second.
if (aWhichLayer == NS_FRAME_PAINT_LAYER_BACKGROUND)
{
nsBoxFrame::PaintChildren(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer);
}
}
// Paint one child frame
void
nsStackFrame::PaintChild(nsPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsIFrame* aFrame,
nsFramePaintLayer aWhichLayer,
PRUint32 aFlags)
{
// we need to make sure we paint background then foreground of each child because they
// are stacked. Otherwise the foreground of the first child could be on the top of the
// background of the second.
if (aWhichLayer == NS_FRAME_PAINT_LAYER_BACKGROUND)
{
nsBoxFrame::PaintChild(aPresContext, aRenderingContext, aDirtyRect, aFrame, NS_FRAME_PAINT_LAYER_BACKGROUND);
nsBoxFrame::PaintChild(aPresContext, aRenderingContext, aDirtyRect, aFrame, NS_FRAME_PAINT_LAYER_FOREGROUND);
}
}