159 lines
5.9 KiB
C++
159 lines
5.9 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Communicator client code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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//
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// Eric Vaughan
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// Netscape Communications
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//
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// See documentation in associated header file
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//
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#include "nsStackFrame.h"
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#include "nsStyleContext.h"
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#include "nsPresContext.h"
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#include "nsIContent.h"
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#include "nsCOMPtr.h"
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#include "nsUnitConversion.h"
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#include "nsXULAtoms.h"
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#include "nsHTMLAtoms.h"
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#include "nsHTMLParts.h"
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#include "nsIPresShell.h"
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#include "nsStyleChangeList.h"
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#include "nsCSSRendering.h"
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#include "nsIViewManager.h"
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#include "nsBoxLayoutState.h"
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#include "nsStackLayout.h"
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nsresult
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NS_NewStackFrame ( nsIPresShell* aPresShell, nsIFrame** aNewFrame, nsIBoxLayout* aLayoutManager)
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{
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NS_PRECONDITION(aNewFrame, "null OUT ptr");
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if (nsnull == aNewFrame) {
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return NS_ERROR_NULL_POINTER;
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}
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nsStackFrame* it = new (aPresShell) nsStackFrame(aPresShell, aLayoutManager);
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if (nsnull == it)
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return NS_ERROR_OUT_OF_MEMORY;
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*aNewFrame = it;
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return NS_OK;
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} // NS_NewStackFrame
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nsStackFrame::nsStackFrame(nsIPresShell* aPresShell, nsIBoxLayout* aLayoutManager):nsBoxFrame(aPresShell)
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{
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// if no layout manager specified us the stack layout
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nsCOMPtr<nsIBoxLayout> layout = aLayoutManager;
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if (layout == nsnull) {
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NS_NewStackLayout(aPresShell, layout);
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}
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SetLayoutManager(layout);
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}
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NS_IMETHODIMP
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nsStackFrame::GetFrameForPoint(nsPresContext* aPresContext,
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const nsPoint& aPoint,
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nsFramePaintLayer aWhichLayer,
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nsIFrame** aFrame)
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{
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if (aWhichLayer != NS_FRAME_PAINT_LAYER_BACKGROUND)
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return NS_ERROR_FAILURE;
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return nsBoxFrame::GetFrameForPoint(aPresContext, aPoint, aWhichLayer,
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aFrame);
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}
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/* virtual */ nsresult
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nsStackFrame::GetFrameForPointChild(nsPresContext* aPresContext,
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const nsPoint& aPoint,
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nsFramePaintLayer aWhichLayer,
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nsIFrame* aChild,
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PRBool aCheckMouseThrough,
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nsIFrame** aFrame)
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{
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if (aWhichLayer != NS_FRAME_PAINT_LAYER_BACKGROUND)
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return NS_ERROR_FAILURE;
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nsresult rv = nsBoxFrame::GetFrameForPointChild(aPresContext, aPoint,
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NS_FRAME_PAINT_LAYER_FOREGROUND,
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aChild, aCheckMouseThrough, aFrame);
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if (NS_SUCCEEDED(rv))
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return rv;
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return nsBoxFrame::GetFrameForPointChild(aPresContext, aPoint,
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NS_FRAME_PAINT_LAYER_BACKGROUND,
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aChild, aCheckMouseThrough, aFrame);
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}
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void
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nsStackFrame::PaintChildren(nsPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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nsFramePaintLayer aWhichLayer,
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PRUint32 aFlags)
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{
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// we need to make sure we paint background then foreground of each child because they
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// are stacked. Otherwise the foreground of the first child could be on the top of the
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// background of the second.
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if (aWhichLayer == NS_FRAME_PAINT_LAYER_BACKGROUND)
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{
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nsBoxFrame::PaintChildren(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer);
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}
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}
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// Paint one child frame
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void
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nsStackFrame::PaintChild(nsPresContext* aPresContext,
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nsIRenderingContext& aRenderingContext,
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const nsRect& aDirtyRect,
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nsIFrame* aFrame,
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nsFramePaintLayer aWhichLayer,
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PRUint32 aFlags)
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{
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// we need to make sure we paint background then foreground of each child because they
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// are stacked. Otherwise the foreground of the first child could be on the top of the
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// background of the second.
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if (aWhichLayer == NS_FRAME_PAINT_LAYER_BACKGROUND)
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{
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nsBoxFrame::PaintChild(aPresContext, aRenderingContext, aDirtyRect, aFrame, NS_FRAME_PAINT_LAYER_BACKGROUND);
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nsBoxFrame::PaintChild(aPresContext, aRenderingContext, aDirtyRect, aFrame, NS_FRAME_PAINT_LAYER_FOREGROUND);
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}
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}
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