Files
Mozilla/mozilla/webtools/bugzilla/docs/html/programadmin.html
gerv%gerv.net 906e4e483d More documentation whackage from gerv.
git-svn-id: svn://10.0.0.236/branches/BUGZILLA-2_16-BRANCH@121335 18797224-902f-48f8-a5cc-f745e15eee43
2002-05-11 18:00:17 +00:00

1057 lines
30 KiB
HTML

<HTML
><HEAD
><TITLE
>Product, Component, Milestone, and Version Administration</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="The Bugzilla Guide"
HREF="index.html"><LINK
REL="UP"
TITLE="Administering Bugzilla"
HREF="administration.html"><LINK
REL="PREVIOUS"
TITLE="User Administration"
HREF="useradmin.html"><LINK
REL="NEXT"
TITLE="Bugzilla Security"
HREF="security.html"></HEAD
><BODY
CLASS="section"
BGCOLOR="#FFFFFF"
TEXT="#000000"
LINK="#0000FF"
VLINK="#840084"
ALINK="#0000FF"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>The Bugzilla Guide</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="useradmin.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
>Chapter 5. Administering Bugzilla</TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="security.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="section"
><H1
CLASS="section"
><A
NAME="programadmin">5.3. Product, Component, Milestone, and Version Administration</H1
><TABLE
BORDER="0"
WIDTH="100%"
CELLSPACING="0"
CELLPADDING="0"
CLASS="EPIGRAPH"
><TR
><TD
WIDTH="45%"
>&nbsp;</TD
><TD
WIDTH="45%"
ALIGN="LEFT"
VALIGN="TOP"
><I
><P
><I
>Dear Lord, we have to get our users to do WHAT?</I
></P
></I
></TD
></TR
></TABLE
><DIV
CLASS="section"
><H2
CLASS="section"
><A
NAME="products">5.3.1. Products</H2
><FONT
COLOR="RED"
>Formerly, and in some spots still, called
"Programs"</FONT
><P
>&#13; <A
HREF="glossary.html#gloss-product"
><I
CLASS="glossterm"
>&#13; Products</I
></A
>
are the broadest category in Bugzilla, and you should have the least of
these. If your company makes computer games, you should have one
product per game, and possibly a few special products (website,
meetings...)</P
><P
>A Product (formerly called "Program", and still referred to that
way in some portions of the source code) controls some very important
functions. The number of "votes" available for users to vote for the
most important bugs is set per-product, as is the number of votes
required to move a bug automatically from the UNCONFIRMED status to the
NEW status. One can close a Product for further bug entry and define
various Versions available from the Edit product screen.</P
><P
>To create a new product:</P
><P
></P
><OL
TYPE="1"
><LI
><P
>Select "components" from the yellow footer</P
><DIV
CLASS="tip"
><P
></P
><TABLE
CLASS="tip"
WIDTH="100%"
BORDER="0"
><TR
><TD
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/tip.gif"
HSPACE="5"
ALT="Tip"></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>It may seem counterintuitive to click "components" when you
want to edit the properties associated with Products. This is one
of a long list of things we want in Bugzilla 3.0...</P
></TD
></TR
></TABLE
></DIV
></LI
><LI
><P
>Select the "Add" link to the right of "Add a new
product".</P
></LI
><LI
><P
>Enter the name of the product and a description. The
Description field is free-form.</P
></LI
></OL
><DIV
CLASS="tip"
><P
></P
><TABLE
CLASS="tip"
WIDTH="100%"
BORDER="0"
><TR
><TD
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/tip.gif"
HSPACE="5"
ALT="Tip"></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>Don't worry about the "Closed for bug entry", "Maximum Votes
per person", "Maximum votes a person can put on a single bug",
"Number of votes a bug in this Product needs to automatically get out
of the UNCOMFIRMED state", and "Version" options yet. We'll cover
those in a few moments.</P
></TD
></TR
></TABLE
></DIV
></DIV
><DIV
CLASS="section"
><H2
CLASS="section"
><A
NAME="components">5.3.2. Components</H2
><P
>Components are subsections of a Product.
<DIV
CLASS="example"
><A
NAME="AEN1259"><P
><B
>Example 5-1. Creating some Components</B
></P
><DIV
CLASS="informalexample"
><A
NAME="AEN1261"><P
></P
><P
>The computer game you are designing may have a "UI"
component, an "API" component, a "Sound System" component, and a
"Plugins" component, each overseen by a different programmer. It
often makes sense to divide Components in Bugzilla according to the
natural divisions of responsibility within your Product or
company.</P
><P
></P
></DIV
></DIV
>
Each component has a owner and (if you turned it on in the parameters),
a QA Contact. The owner should be the primary person who fixes bugs in
that component. The QA Contact should be the person who will ensure
these bugs are completely fixed. The Owner, QA Contact, and Reporter
will get email when new bugs are created in this Component and when
these bugs change. Default Owner and Default QA Contact fields only
dictate the
<EM
>default assignments</EM
>
; the Owner and QA Contact fields in a bug are otherwise unrelated to
the Component.</P
><P
>To create a new Component:</P
><P
></P
><OL
TYPE="1"
><LI
><P
>Select the "Edit components" link from the "Edit product"
page</P
></LI
><LI
><P
>Select the "Add" link to the right of the "Add a new
component" text on the "Select Component" page.</P
></LI
><LI
><P
>Fill out the "Component" field, a short "Description", and
the "Initial Owner". The Component and Description fields are
free-form; the "Initial Owner" field must be that of a user ID
already existing in the database. If the initial owner does not
exist, Bugzilla will refuse to create the component.
<DIV
CLASS="tip"
><P
></P
><TABLE
CLASS="tip"
WIDTH="100%"
BORDER="0"
><TR
><TD
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/tip.gif"
HSPACE="5"
ALT="Tip"></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>Is your "Default Owner" a user who is not yet in the
database? No problem.
<P
></P
><OL
TYPE="a"
><LI
><P
>Select the "Log out" link on the footer of the
page.</P
></LI
><LI
><P
>Select the "New Account" link on the footer of the
"Relogin" page</P
></LI
><LI
><P
>Type in the email address of the default owner you want
to create in the "E-mail address" field, and her full name in
the "Real name" field, then select the "Submit Query"
button.</P
></LI
><LI
><P
>Now select "Log in" again, type in your login
information, and you can modify the product to use the
Default Owner information you require.</P
></LI
></OL
>
</P
></TD
></TR
></TABLE
></DIV
>
</P
></LI
><LI
><P
>Either Edit more components or return to the Bugzilla Query
Page. To return to the Product you were editing, you must select
the Components link as before.</P
></LI
></OL
></DIV
><DIV
CLASS="section"
><H2
CLASS="section"
><A
NAME="versions">5.3.3. Versions</H2
><P
>Versions are the revisions of the product, such as "Flinders
3.1", "Flinders 95", and "Flinders 2000". Using Versions helps you
isolate code changes and are an aid in reporting.
<DIV
CLASS="example"
><A
NAME="AEN1288"><P
><B
>Example 5-2. Common Use of Versions</B
></P
><DIV
CLASS="informalexample"
><A
NAME="AEN1290"><P
></P
><P
>A user reports a bug against Version "Beta 2.0" of your
product. The current Version of your software is "Release Candidate
1", and no longer has the bug. This will help you triage and
classify bugs according to their relevance. It is also possible
people may report bugs against bleeding-edge beta versions that are
not evident in older versions of the software. This can help
isolate code changes that caused the bug</P
><P
></P
></DIV
></DIV
>
<DIV
CLASS="example"
><A
NAME="AEN1292"><P
><B
>Example 5-3. A Different Use of Versions</B
></P
><DIV
CLASS="informalexample"
><A
NAME="AEN1294"><P
></P
><P
>This field has been used to good effect by an online service
provider in a slightly different way. They had three versions of
the product: "Production", "QA", and "Dev". Although it may be the
same product, a bug in the development environment is not normally
as critical as a Production bug, nor does it need to be reported
publicly. When used in conjunction with Target Milestones, one can
easily specify the environment where a bug can be reproduced, and
the Milestone by which it will be fixed.</P
><P
></P
></DIV
></DIV
>
</P
><P
>To create and edit Versions:</P
><P
></P
><OL
TYPE="1"
><LI
><P
>From the "Edit product" screen, select "Edit Versions"</P
></LI
><LI
><P
>You will notice that the product already has the default
version "undefined". If your product doesn't use version numbers,
you may want to leave this as it is or edit it so that it is "---".
You can then go back to the edit versions page and add new versions
to your product.</P
><P
>Otherwise, click the "Add" button to the right of the "Add a
new version" text.</P
></LI
><LI
><P
>Enter the name of the Version. This can be free-form
characters up to the limit of the text box. Then select the "Add"
button.</P
></LI
><LI
><P
>At this point you can select "Edit" to edit more Versions, or
return to the "Query" page, from which you can navigate back to the
product through the "components" link at the foot of the Query
page.</P
></LI
></OL
></DIV
><DIV
CLASS="section"
><H2
CLASS="section"
><A
NAME="milestones">5.3.4. Milestones</H2
><P
>Milestones are "targets" that you plan to get a bug fixed by. For
example, you have a bug that you plan to fix for your 3.0 release, it
would be assigned the milestone of 3.0. Or, you have a bug that you
plan to fix for 2.8, this would have a milestone of 2.8.</P
><DIV
CLASS="note"
><P
></P
><TABLE
CLASS="note"
WIDTH="100%"
BORDER="0"
><TR
><TD
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/note.gif"
HSPACE="5"
ALT="Note"></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>Milestone options will only appear for a Product if you turned
the "usetargetmilestone" field in the "Edit Parameters" screen
"On".</P
></TD
></TR
></TABLE
></DIV
><P
>To create new Milestones, set Default Milestones, and set
Milestone URL:</P
><P
></P
><OL
TYPE="1"
><LI
><P
>Select "edit milestones"</P
></LI
><LI
><P
>Select "Add" to the right of the "Add a new milestone"
text</P
></LI
><LI
><P
>Enter the name of the Milestone in the "Milestone" field. You
can optionally set the "Sortkey", which is a positive or negative
number (-255 to 255) that defines where in the list this particular
milestone appears. Select "Add".</P
><DIV
CLASS="example"
><A
NAME="AEN1320"><P
><B
>Example 5-4. Using SortKey with Target Milestone</B
></P
><DIV
CLASS="informalexample"
><A
NAME="AEN1322"><P
></P
><P
>Let's say you create a target milestone called "Release
1.0", with Sortkey set to "0". Later, you realize that you will
have a public beta, called "Beta1". You can create a Milestone
called "Beta1", with a Sortkey of "-1" in order to ensure
people will see the Target Milestone of "Beta1" earlier on the
list than "Release 1.0"</P
><P
></P
></DIV
></DIV
></LI
><LI
><P
>If you want to add more milestones, select the "Edit" link.
If you don't, well shoot, you have to go back to the "query" page
and select "components" again, and make your way back to the
Product you were editing.
<DIV
CLASS="note"
><P
></P
><TABLE
CLASS="note"
WIDTH="100%"
BORDER="0"
><TR
><TD
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/note.gif"
HSPACE="5"
ALT="Note"></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>This is another in the list of unusual user interface
decisions that we'd like to get cleaned up. Shouldn't there be a
link to the effect of "edit the Product I was editing when I
ended up here"? In any case, clicking "components" in the footer
takes you back to the "Select product" screen, from which you can
begin editing your product again.</P
></TD
></TR
></TABLE
></DIV
>
</P
></LI
><LI
><P
>From the Edit product screen again (once you've made your way
back), enter the URL for a description of what your milestones are
for this product in the "Milestone URL" field. It should be of the
format "http://www.foo.com/bugzilla/product_milestones.html"</P
><P
>Some common uses of this field include product descriptions,
product roadmaps, and of course a simple description of the meaning
of each milestone.</P
></LI
><LI
><P
>If you're using Target Milestones, the "Default Milestone"
field must have some kind of entry. If you really don't care if
people set coherent Target Milestones, simply leave this at the
default, "---". However, controlling and regularly updating the
Default Milestone field is a powerful tool when reporting the
status of projects.</P
><P
>Select the "Update" button when you are done.</P
></LI
></OL
></DIV
><DIV
CLASS="section"
><H2
CLASS="section"
><A
NAME="voting">5.3.5. Voting</H2
><P
>The concept of "voting" is a poorly understood, yet powerful
feature for the management of open-source projects. Each user is
assigned so many Votes per product, which they can freely reassign (or
assign multiple votes to a single bug). This allows developers to gauge
user need for a particular enhancement or bugfix. By allowing bugs with
a certain number of votes to automatically move from "UNCONFIRMED" to
"NEW", users of the bug system can help high-priority bugs garner
attention so they don't sit for a long time awaiting triage.</P
><P
>The daunting challenge of Votes is deciding where you draw the
line for a "vocal majority". If you only have a user base of 100 users,
setting a low threshold for bugs to move from UNCONFIRMED to NEW makes
sense. As the Bugzilla user base expands, however, these thresholds
must be re-evaluated. You should gauge whether this feature is worth
the time and close monitoring involved, and perhaps forego
implementation until you have a critical mass of users who demand
it.</P
><P
>To modify Voting settings:</P
><P
></P
><OL
TYPE="1"
><LI
><P
>Navigate to the "Edit product" screen for the Product you
wish to modify</P
></LI
><LI
><P
>Set "Maximum Votes per person" to your calculated value.
Setting this field to "0" disables voting.</P
></LI
><LI
><P
>Set "Maximum Votes a person can put on a single bug" to your
calculated value. It should probably be some number lower than the
"Maximum votes per person". Setting this field to "0" disables
voting, but leaves the voting options open to the user. This is
confusing.</P
></LI
><LI
><P
>Set "Number of votes a bug in this product needs to
automatically get out of the UNCONFIRMED state" to your calculated
number. Setting this field to "0" disables the automatic move of
bugs from UNCONFIRMED to NEW. Some people advocate leaving this at
"0", but of what use are Votes if your Bugzilla user base is unable
to affect which bugs appear on Development radar?
<DIV
CLASS="tip"
><P
></P
><TABLE
CLASS="tip"
WIDTH="100%"
BORDER="0"
><TR
><TD
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/tip.gif"
HSPACE="5"
ALT="Tip"></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>You should probably set this number to higher than a small
coalition of Bugzilla users can influence it. Most sites use this
as a "referendum" mechanism -- if users are able to vote a bug
out of UNCONFIRMED, it is a
<EM
>really</EM
>
bad bug!</P
></TD
></TR
></TABLE
></DIV
>
</P
></LI
><LI
><P
>Once you have adjusted the values to your preference, select
the "Update" button.</P
></LI
></OL
></DIV
><DIV
CLASS="section"
><H2
CLASS="section"
><A
NAME="groups">5.3.6. Groups and Group Security</H2
><P
>Groups can be very useful in bugzilla, because they allow users
to isolate bugs or products that should only be seen by certain people.
Groups can also be a complicated minefield of interdependencies and
weirdness if mismanaged.
<DIV
CLASS="example"
><A
NAME="AEN1356"><P
><B
>Example 5-5. When to Use Group Security</B
></P
><DIV
CLASS="informalexample"
><A
NAME="AEN1358"><P
></P
><P
>Many Bugzilla sites isolate "Security-related" bugs from all
other bugs. This way, they can have a fix ready before the security
vulnerability is announced to the world. You can create a
"Security" product which, by default, has no members, and only add
members to the group (in their individual User page, as described
under User Administration) who should have priveleged access to
"Security" bugs. Alternately, you may create a Group independently
of any Product, and change the Group mask on individual bugs to
restrict access to members only of certain Groups.</P
><P
></P
></DIV
></DIV
>
Groups only work if you enable the "usebuggroups" paramater. In
addition, if the "usebuggroupsentry" parameter is "On", one can
restrict access to products by groups, so that only members of a
product group are able to view bugs within that product. Group security
in Bugzilla can be divided into two categories: Generic and
Product-Based.</P
><DIV
CLASS="note"
><P
></P
><TABLE
CLASS="note"
WIDTH="100%"
BORDER="0"
><TR
><TD
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/note.gif"
HSPACE="5"
ALT="Note"></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>Groups in Bugzilla are a complicated beast that evolved out of
very simple user permission bitmasks, apparently itself derived from
common concepts in UNIX access controls. A "bitmask" is a
fixed-length number whose value can describe one, and only one, set
of states. For instance, UNIX file permissions are assigned bitmask
values: "execute" has a value of 1, "write" has a value of 2, and
"read" has a value of 4. Add them together, and a file can be read,
written to, and executed if it has a bitmask of "7". (This is a
simplified example -- anybody who knows UNIX security knows there is
much more to it than this. Please bear with me for the purpose of
this note.) The only way a bitmask scheme can work is by doubling the
bit count for each value. Thus if UNIX wanted to offer another file
permission, the next would have to be a value of 8, then the next 16,
the next 32, etc.</P
><P
>Similarly, Bugzilla offers a bitmask to define group
permissions, with an internal limit of 64. Several are already
occupied by built-in permissions. The way around this limitation is
to avoid assigning groups to products if you have many products,
avoid bloating of group lists, and religiously prune irrelevant
groups. In reality, most installations of Bugzilla support far fewer
than 64 groups, so this limitation has not hit for most sites, but it
is on the table to be revised for Bugzilla 3.0 because it interferes
with the security schemes of some administrators.</P
></TD
></TR
></TABLE
></DIV
><P
>To enable Generic Group Security ("usebuggroups"):</P
><P
></P
><OL
TYPE="1"
><LI
><P
>Turn "On" "usebuggroups" in the "Edit Parameters"
screen.</P
></LI
><LI
><P
>You will generally have no groups set up. Select the "groups"
link in the footer.</P
></LI
><LI
><P
>Take a moment to understand the instructions on the "Edit
Groups" screen. Once you feel confident you understand what is
expected of you, select the "Add Group" link.</P
></LI
><LI
><P
>Fill out the "New Name" (remember, no spaces!), "New
Description", and "New User RegExp" fields. "New User RegExp"
allows you to automatically place all users who fulfill the Regular
Expression into the new group.
<DIV
CLASS="example"
><A
NAME="AEN1373"><P
><B
>Example 5-6. Creating a New Group</B
></P
><DIV
CLASS="informalexample"
><A
NAME="AEN1375"><P
></P
><P
>I created a group called DefaultGroup with a description
of
<SPAN
CLASS="QUOTE"
>"This is simply a group to play with"</SPAN
>
, and a New User RegExp of
<SPAN
CLASS="QUOTE"
>".*@mydomain.tld"</SPAN
>
. This new group automatically includes all Bugzilla users with
"@mydomain.tld" at the end of their user id. When I finished,
my new group was assigned bit #128.</P
><P
></P
></DIV
></DIV
>
When you have finished, select the Add button.</P
></LI
></OL
><P
>To enable Product-Based Group Security
(usebuggroupsentry):</P
><DIV
CLASS="warning"
><P
></P
><TABLE
CLASS="warning"
WIDTH="100%"
BORDER="0"
><TR
><TD
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/warning.gif"
HSPACE="5"
ALT="Warning"></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>Don't forget that you only have 64 groups masks available,
total, for your installation of Bugzilla! If you plan on having more
than 50 products in your individual Bugzilla installation, and
require group security for your products, you should consider either
running multiple Bugzillas or using Generic Group Security instead of
Product-Based ("usebuggroupsentry") Group Security.</P
></TD
></TR
></TABLE
></DIV
><P
></P
><OL
TYPE="1"
><LI
><P
>Turn "On" "usebuggroups" and "usebuggroupsentry" in the "Edit
Parameters" screen.</P
><DIV
CLASS="warning"
><P
></P
><TABLE
CLASS="warning"
WIDTH="100%"
BORDER="0"
><TR
><TD
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/warning.gif"
HSPACE="5"
ALT="Warning"></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>"usebuggroupsentry" has the capacity to prevent the
administrative user from directly altering bugs because of
conflicting group permissions. If you plan on using
"usebuggroupsentry", you should plan on restricting
administrative account usage to administrative duties only. In
other words, manage bugs with an unpriveleged user account, and
manage users, groups, Products, etc. with the administrative
account.</P
></TD
></TR
></TABLE
></DIV
></LI
><LI
><P
>You will generally have no Groups set up, unless you enabled
"usebuggroupsentry" prior to creating any Products. To create
"Generic Group Security" groups, follow the instructions given
above. To create Product-Based Group security, simply follow the
instructions for creating a new Product. If you need to add users
to these new groups as you create them, you will find the option to
add them to the group available under the "Edit User"
screens.</P
></LI
></OL
><P
>You may find this example illustrative for how bug groups work.
<DIV
CLASS="example"
><A
NAME="AEN1390"><P
><B
>Example 5-7. Bugzilla Groups</B
></P
><P
CLASS="literallayout"
>Bugzilla&nbsp;Groups&nbsp;example&nbsp;-----------------------&nbsp;For<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;this&nbsp;example,&nbsp;let&nbsp;us&nbsp;suppose&nbsp;we&nbsp;have&nbsp;four&nbsp;groups,&nbsp;call&nbsp;them&nbsp;Group1,<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Group2,&nbsp;Group3,&nbsp;and&nbsp;Group4.&nbsp;We&nbsp;have&nbsp;5&nbsp;users,&nbsp;User1,&nbsp;User2,&nbsp;User3,<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;User4,&nbsp;User5.&nbsp;We&nbsp;have&nbsp;8&nbsp;bugs,&nbsp;Bug1,&nbsp;...,&nbsp;Bug8.&nbsp;Group&nbsp;membership&nbsp;is<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;defined&nbsp;by&nbsp;this&nbsp;chart:&nbsp;(X&nbsp;denotes&nbsp;that&nbsp;user&nbsp;is&nbsp;in&nbsp;that&nbsp;group.)&nbsp;(I<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;apologize&nbsp;for&nbsp;the&nbsp;nasty&nbsp;formatting&nbsp;of&nbsp;this&nbsp;table.&nbsp;Try&nbsp;viewing&nbsp;it&nbsp;in&nbsp;a<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;text-based&nbsp;browser&nbsp;or&nbsp;something&nbsp;for&nbsp;now.&nbsp;-MPB)&nbsp;G&nbsp;G&nbsp;G&nbsp;G&nbsp;r&nbsp;r&nbsp;r&nbsp;r&nbsp;o&nbsp;o&nbsp;o<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;o&nbsp;u&nbsp;u&nbsp;u&nbsp;u&nbsp;p&nbsp;p&nbsp;p&nbsp;p&nbsp;1&nbsp;2&nbsp;3&nbsp;4&nbsp;+-+-+-+-+&nbsp;User1|X|&nbsp;|&nbsp;|&nbsp;|&nbsp;+-+-+-+-+&nbsp;User2|<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;|X|&nbsp;|&nbsp;|&nbsp;+-+-+-+-+&nbsp;User3|X|&nbsp;|X|&nbsp;|&nbsp;+-+-+-+-+&nbsp;User4|X|X|X|&nbsp;|&nbsp;+-+-+-+-+<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;User5|&nbsp;|&nbsp;|&nbsp;|&nbsp;|&nbsp;+-+-+-+-+&nbsp;Bug&nbsp;restrictions&nbsp;are&nbsp;defined&nbsp;by&nbsp;this&nbsp;chart:<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(X&nbsp;denotes&nbsp;that&nbsp;bug&nbsp;is&nbsp;restricted&nbsp;to&nbsp;that&nbsp;group.)&nbsp;G&nbsp;G&nbsp;G&nbsp;G&nbsp;r&nbsp;r&nbsp;r&nbsp;r&nbsp;o&nbsp;o<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;o&nbsp;o&nbsp;u&nbsp;u&nbsp;u&nbsp;u&nbsp;p&nbsp;p&nbsp;p&nbsp;p&nbsp;1&nbsp;2&nbsp;3&nbsp;4&nbsp;+-+-+-+-+&nbsp;Bug1|&nbsp;|&nbsp;|&nbsp;|&nbsp;|&nbsp;+-+-+-+-+&nbsp;Bug2|<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;|X|&nbsp;|&nbsp;|&nbsp;+-+-+-+-+&nbsp;Bug3|&nbsp;|&nbsp;|X|&nbsp;|&nbsp;+-+-+-+-+&nbsp;Bug4|&nbsp;|&nbsp;|&nbsp;|X|&nbsp;+-+-+-+-+<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Bug5|X|X|&nbsp;|&nbsp;|&nbsp;+-+-+-+-+&nbsp;Bug6|X|&nbsp;|X|&nbsp;|&nbsp;+-+-+-+-+&nbsp;Bug7|X|X|X|&nbsp;|<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+-+-+-+-+&nbsp;Bug8|X|X|X|X|&nbsp;+-+-+-+-+&nbsp;Who&nbsp;can&nbsp;see&nbsp;each&nbsp;bug?&nbsp;Bug1&nbsp;has&nbsp;no<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;group&nbsp;restrictions.&nbsp;Therefore,&nbsp;Bug1&nbsp;can&nbsp;be&nbsp;seen&nbsp;by&nbsp;any&nbsp;user,&nbsp;whatever<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;their&nbsp;group&nbsp;membership.&nbsp;This&nbsp;is&nbsp;going&nbsp;to&nbsp;be&nbsp;the&nbsp;only&nbsp;bug&nbsp;that&nbsp;User5<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;can&nbsp;see,&nbsp;because&nbsp;User5&nbsp;isn't&nbsp;in&nbsp;any&nbsp;groups.&nbsp;Bug2&nbsp;can&nbsp;be&nbsp;seen&nbsp;by<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;anyone&nbsp;in&nbsp;Group2,&nbsp;that&nbsp;is&nbsp;User2&nbsp;and&nbsp;User4.&nbsp;Bug3&nbsp;can&nbsp;be&nbsp;seen&nbsp;by&nbsp;anyone<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;in&nbsp;Group3,&nbsp;that&nbsp;is&nbsp;User3&nbsp;and&nbsp;User4.&nbsp;Bug4&nbsp;can&nbsp;be&nbsp;seen&nbsp;by&nbsp;anyone&nbsp;in<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Group4.&nbsp;Nobody&nbsp;is&nbsp;in&nbsp;Group4,&nbsp;so&nbsp;none&nbsp;of&nbsp;these&nbsp;users&nbsp;can&nbsp;see&nbsp;Bug4.<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Bug5&nbsp;can&nbsp;be&nbsp;seen&nbsp;by&nbsp;anyone&nbsp;who&nbsp;is&nbsp;in&nbsp;_both_&nbsp;Group1&nbsp;and&nbsp;Group2.&nbsp;This<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;is&nbsp;only&nbsp;User4.&nbsp;User1&nbsp;cannot&nbsp;see&nbsp;it&nbsp;because&nbsp;he&nbsp;is&nbsp;not&nbsp;in&nbsp;Group2,&nbsp;and<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;User2&nbsp;cannot&nbsp;see&nbsp;it&nbsp;because&nbsp;she&nbsp;is&nbsp;not&nbsp;in&nbsp;Group1.&nbsp;Bug6&nbsp;can&nbsp;be&nbsp;seen&nbsp;by<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;anyone&nbsp;who&nbsp;is&nbsp;in&nbsp;both&nbsp;Group1&nbsp;and&nbsp;Group3.&nbsp;This&nbsp;would&nbsp;include&nbsp;User3&nbsp;and<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;User4.&nbsp;Similar&nbsp;to&nbsp;Bug5,&nbsp;User1&nbsp;cannot&nbsp;see&nbsp;Bug6&nbsp;because&nbsp;he&nbsp;is&nbsp;not&nbsp;in<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Group3.&nbsp;Bug7&nbsp;can&nbsp;be&nbsp;seen&nbsp;by&nbsp;anyone&nbsp;who&nbsp;is&nbsp;in&nbsp;Group1,&nbsp;Group2,&nbsp;and<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Group3.&nbsp;This&nbsp;is&nbsp;only&nbsp;User4.&nbsp;All&nbsp;of&nbsp;the&nbsp;others&nbsp;are&nbsp;missing&nbsp;at&nbsp;least<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;one&nbsp;of&nbsp;those&nbsp;group&nbsp;privileges,&nbsp;and&nbsp;thus&nbsp;cannot&nbsp;see&nbsp;the&nbsp;bug.&nbsp;Bug8&nbsp;can<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;be&nbsp;seen&nbsp;by&nbsp;anyone&nbsp;who&nbsp;is&nbsp;in&nbsp;Group1,&nbsp;Group2,&nbsp;Group3,&nbsp;and&nbsp;Group4.&nbsp;There<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;is&nbsp;nobody&nbsp;in&nbsp;all&nbsp;four&nbsp;of&nbsp;these&nbsp;groups,&nbsp;so&nbsp;nobody&nbsp;can&nbsp;see&nbsp;Bug8.&nbsp;It<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;doesn't&nbsp;matter&nbsp;that&nbsp;User4&nbsp;is&nbsp;in&nbsp;Group1,&nbsp;Group2,&nbsp;and&nbsp;Group3,&nbsp;since&nbsp;he<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;isn't&nbsp;in&nbsp;Group4.</P
></DIV
>
</P
></DIV
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="useradmin.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="security.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>User Administration</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="administration.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>Bugzilla Security</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>