71 lines
2.7 KiB
C++
71 lines
2.7 KiB
C++
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is [Open Source Virtual Machine.].
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*
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* The Initial Developer of the Original Code is
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* Adobe System Incorporated.
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* Portions created by the Initial Developer are Copyright (C) 2004-2006
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Adobe AS3 Team
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include <stddef.h>
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#include "avmplus.h"
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namespace avmplus
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{
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/**
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* call a native method using powerpc calling conventions.
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* we use the traits of the function to figure out what native types
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* to convert to, as follows:
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*
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* AS type C++ type
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* ------- --------
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* Void void
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* Object Atom
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* Boolean bool (unsigned 1bit)
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* int int (signed 32bit)
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* uint unsigned (unsigned 32bit)
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* Number double (float 64bit)
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* String String*
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* Class ClassClosure*
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* MovieClip MovieClipObject* (similar for any other class)
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*
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* The PowerPC uses a standard calling convention with registers
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* r3-r10 used for the first 8 non-floating point arguments,
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* from left to right. Floating point registers f1-f13 are used
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* for the first 13 floating point arguments.
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* The return value is placed in r3 (non-FP) or f1 (FP).
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*
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* All arguments are pushed on the stack.
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*
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*/
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}
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