Mozilla/mozilla/js/tamarin/platform/mac/NativeFunctionMac.cpp
gerv%gerv.net 0a3a70857a Bug 236613: fix formatting of MPL/LGPL/GPL tri-license.
git-svn-id: svn://10.0.0.236/trunk@220064 18797224-902f-48f8-a5cc-f745e15eee43
2007-02-13 18:05:02 +00:00

71 lines
2.7 KiB
C++

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is [Open Source Virtual Machine.].
*
* The Initial Developer of the Original Code is
* Adobe System Incorporated.
* Portions created by the Initial Developer are Copyright (C) 2004-2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Adobe AS3 Team
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include <stddef.h>
#include "avmplus.h"
namespace avmplus
{
/**
* call a native method using powerpc calling conventions.
* we use the traits of the function to figure out what native types
* to convert to, as follows:
*
* AS type C++ type
* ------- --------
* Void void
* Object Atom
* Boolean bool (unsigned 1bit)
* int int (signed 32bit)
* uint unsigned (unsigned 32bit)
* Number double (float 64bit)
* String String*
* Class ClassClosure*
* MovieClip MovieClipObject* (similar for any other class)
*
* The PowerPC uses a standard calling convention with registers
* r3-r10 used for the first 8 non-floating point arguments,
* from left to right. Floating point registers f1-f13 are used
* for the first 13 floating point arguments.
* The return value is placed in r3 (non-FP) or f1 (FP).
*
* All arguments are pushed on the stack.
*
*/
}