226 lines
6.2 KiB
C++
226 lines
6.2 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsGraphicState.h"
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#include "nsDrawingSurfaceMac.h"
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#include "nsRegionMac.h"
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#include "nsIFontMetrics.h"
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#include "nsCarbonHelpers.h"
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#include "nsRegionPool.h"
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nsGraphicStatePool sGraphicStatePool;
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//------------------------------------------------------------------------
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nsGraphicStatePool::nsGraphicStatePool()
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{
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mFreeList = nsnull;
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}
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//------------------------------------------------------------------------
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nsGraphicStatePool::~nsGraphicStatePool()
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{
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nsGraphicState* gs = mFreeList;
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while (gs != nsnull) {
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nsGraphicState* next = gs->mNext;
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delete gs;
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gs = next;
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}
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}
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//------------------------------------------------------------------------
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nsGraphicState* nsGraphicStatePool::GetNewGS()
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{
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nsGraphicState* gs = mFreeList;
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if (gs != nsnull) {
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mFreeList = gs->mNext;
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return gs;
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}
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return new nsGraphicState;
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}
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//------------------------------------------------------------------------
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void nsGraphicStatePool::ReleaseGS(nsGraphicState* aGS)
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{
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// clear the graphics state? this will cause its transformation matrix and regions
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// to be released. I'm dubious about that. in fact, shouldn't the matrix always be
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// a member object of the graphics state? why have a separate allocation at all?
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aGS->Clear();
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aGS->mNext = mFreeList;
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mFreeList = aGS;
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}
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#pragma mark -
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//------------------------------------------------------------------------
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nsGraphicState::nsGraphicState()
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{
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// everything is initialized to 0 through the 'new' operator
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}
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//------------------------------------------------------------------------
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nsGraphicState::~nsGraphicState()
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{
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Clear();
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}
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//------------------------------------------------------------------------
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void nsGraphicState::Clear()
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{
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mTMatrix.SetToIdentity();
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if (mMainRegion) {
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sNativeRegionPool.ReleaseRegion(mMainRegion); //::DisposeRgn(mMainRegion);
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mMainRegion = nsnull;
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}
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if (mClipRegion) {
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sNativeRegionPool.ReleaseRegion(mClipRegion); //::DisposeRgn(mClipRegion);
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mClipRegion = nsnull;
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}
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NS_IF_RELEASE(mFontMetrics);
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mOffx = 0;
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mOffy = 0;
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mColor = NS_RGB(255,255,255);
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mFont = 0;
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mFontMetrics = nsnull;
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mCurrFontHandle = 0;
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}
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//------------------------------------------------------------------------
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void nsGraphicState::Init(nsIDrawingSurface* aSurface)
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{
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// retrieve the grafPort
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nsDrawingSurfaceMac* surface = static_cast<nsDrawingSurfaceMac*>(aSurface);
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CGrafPtr port;
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surface->GetGrafPtr(&port);
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// init from grafPort
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Init(port);
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}
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//------------------------------------------------------------------------
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void nsGraphicState::Init(CGrafPtr aPort)
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{
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// delete old values
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Clear();
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// init from grafPort (usually an offscreen port)
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RgnHandle rgn = sNativeRegionPool.GetNewRegion(); //::NewRgn();
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if ( rgn ) {
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Rect bounds;
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::RectRgn(rgn, ::GetPortBounds(aPort, &bounds));
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}
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Rect portBounds;
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::GetPortBounds(aPort, &portBounds);
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mOffx = -portBounds.left;
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mOffy = -portBounds.top;
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mMainRegion = rgn;
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mClipRegion = DuplicateRgn(rgn);
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}
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//------------------------------------------------------------------------
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void nsGraphicState::Init(nsIWidget* aWindow)
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{
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// delete old values
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Clear();
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// init from widget
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mOffx = (PRInt32)aWindow->GetNativeData(NS_NATIVE_OFFSETX);
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mOffy = (PRInt32)aWindow->GetNativeData(NS_NATIVE_OFFSETY);
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RgnHandle widgetRgn = (RgnHandle)aWindow->GetNativeData(NS_NATIVE_REGION);
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mMainRegion = DuplicateRgn(widgetRgn);
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mClipRegion = DuplicateRgn(widgetRgn);
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}
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//------------------------------------------------------------------------
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void nsGraphicState::Duplicate(nsGraphicState* aGS)
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{
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// clear old values? no need, just copying them any way.
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// Clear();
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// copy new ones
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mTMatrix.SetMatrix(&aGS->mTMatrix);
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mOffx = aGS->mOffx;
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mOffy = aGS->mOffy;
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mMainRegion = DuplicateRgn(aGS->mMainRegion, mMainRegion);
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mClipRegion = DuplicateRgn(aGS->mClipRegion, mClipRegion);
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mColor = aGS->mColor;
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mFont = aGS->mFont;
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NS_IF_RELEASE(mFontMetrics);
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mFontMetrics = aGS->mFontMetrics;
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NS_IF_ADDREF(mFontMetrics);
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mCurrFontHandle = aGS->mCurrFontHandle;
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mChanges = aGS->mChanges;
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}
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//------------------------------------------------------------------------
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RgnHandle nsGraphicState::DuplicateRgn(RgnHandle aRgn, RgnHandle aDestRgn)
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{
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RgnHandle dupRgn = aDestRgn;
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if (aRgn) {
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if (nsnull == dupRgn)
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dupRgn = sNativeRegionPool.GetNewRegion(); //::NewRgn();
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if (dupRgn)
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::CopyRgn(aRgn, dupRgn);
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}
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return dupRgn;
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}
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