122 lines
4.9 KiB
C++
122 lines
4.9 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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*
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is the JavaScript 2 Prototype.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifdef _WIN32
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#include "msvc_pragma.h"
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#endif
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#include <algorithm>
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#include <list>
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#include <map>
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#include <stack>
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#include "world.h"
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#include "utilities.h"
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#include "js2value.h"
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#include "numerics.h"
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#include "reader.h"
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#include "parser.h"
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#include "regexp.h"
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#include "js2engine.h"
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#include "bytecodecontainer.h"
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#include "js2metadata.h"
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namespace JavaScript {
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namespace MetaData {
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js2val Boolean_Constructor(JS2Metadata *meta, const js2val thisValue, js2val argv[], uint32 argc)
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{
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js2val thatValue = OBJECT_TO_JS2VAL(new (meta) BooleanInstance(meta, meta->booleanClass->prototype, meta->booleanClass));
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BooleanInstance *boolInst = checked_cast<BooleanInstance *>(JS2VAL_TO_OBJECT(thatValue));
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DEFINE_ROOTKEEPER(meta, rk, boolInst);
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if (argc > 0)
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boolInst->mValue = meta->toBoolean(argv[0]);
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else
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boolInst->mValue = false;
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return thatValue;
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}
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static js2val Boolean_Call(JS2Metadata *meta, const js2val thisValue, js2val argv[], uint32 argc)
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{
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if (argc > 0)
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return BOOLEAN_TO_JS2VAL(meta->toBoolean(argv[0]));
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else
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return JS2VAL_FALSE;
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}
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static js2val Boolean_toString(JS2Metadata *meta, const js2val thisValue, js2val * /*argv*/, uint32 /*argc*/)
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{
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if (!JS2VAL_IS_OBJECT(thisValue)
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|| (JS2VAL_TO_OBJECT(thisValue)->kind != SimpleInstanceKind)
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|| ((checked_cast<SimpleInstance *>(JS2VAL_TO_OBJECT(thisValue)))->type != meta->booleanClass))
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meta->reportError(Exception::typeError, "Boolean.toString called on something other than a boolean thing", meta->engine->errorPos());
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BooleanInstance *boolInst = checked_cast<BooleanInstance *>(JS2VAL_TO_OBJECT(thisValue));
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return (boolInst->mValue) ? meta->engine->allocString(meta->engine->true_StringAtom) : meta->engine->allocString(meta->engine->false_StringAtom);
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}
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static js2val Boolean_valueOf(JS2Metadata *meta, const js2val thisValue, js2val * /*argv*/, uint32 /*argc*/)
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{
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if (!JS2VAL_IS_OBJECT(thisValue)
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|| (JS2VAL_TO_OBJECT(thisValue)->kind != SimpleInstanceKind)
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|| ((checked_cast<SimpleInstance *>(JS2VAL_TO_OBJECT(thisValue)))->type != meta->booleanClass))
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meta->reportError(Exception::typeError, "Boolean.valueOf called on something other than a boolean thing", meta->engine->errorPos());
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BooleanInstance *boolInst = checked_cast<BooleanInstance *>(JS2VAL_TO_OBJECT(thisValue));
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return (boolInst->mValue) ? JS2VAL_TRUE : JS2VAL_FALSE;
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}
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void initBooleanObject(JS2Metadata *meta)
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{
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FunctionData prototypeFunctions[] =
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{
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{ "toString", 0, Boolean_toString },
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{ "valueOf", 0, Boolean_valueOf },
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{ NULL }
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};
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meta->initBuiltinClass(meta->booleanClass, NULL, Boolean_Constructor, Boolean_Call);
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meta->booleanClass->prototype = OBJECT_TO_JS2VAL(new (meta) BooleanInstance(meta, OBJECT_TO_JS2VAL(meta->objectClass->prototype), meta->booleanClass));
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meta->initBuiltinClassPrototype(meta->booleanClass, &prototypeFunctions[0]);
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}
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}
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}
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