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Mozilla/mozilla/js2/src/js2number.cpp
rogerl%netscape.com 0cff8eef04 Leak cleaning.
git-svn-id: svn://10.0.0.236/trunk@140973 18797224-902f-48f8-a5cc-f745e15eee43
2003-04-10 17:13:29 +00:00

147 lines
5.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is the JavaScript 2 Prototype.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the
* terms of the GNU Public License (the "GPL"), in which case the
* provisions of the GPL are applicable instead of those above.
* If you wish to allow use of your version of this file only
* under the terms of the GPL and not to allow others to use your
* version of this file under the NPL, indicate your decision by
* deleting the provisions above and replace them with the notice
* and other provisions required by the GPL. If you do not delete
* the provisions above, a recipient may use your version of this
* file under either the NPL or the GPL.
*/
#ifdef _WIN32
#include "msvc_pragma.h"
#endif
#include <algorithm>
#include <list>
#include <map>
#include <stack>
#include "world.h"
#include "utilities.h"
#include "js2value.h"
#include "numerics.h"
#include "reader.h"
#include "parser.h"
#include "regexp.h"
#include "js2engine.h"
#include "bytecodecontainer.h"
#include "js2metadata.h"
namespace JavaScript {
namespace MetaData {
js2val Number_Constructor(JS2Metadata *meta, const js2val thisValue, js2val argv[], uint32 argc)
{
js2val thatValue = OBJECT_TO_JS2VAL(new NumberInstance(meta, meta->numberClass->prototype, meta->numberClass));
NumberInstance *numInst = checked_cast<NumberInstance *>(JS2VAL_TO_OBJECT(thatValue));
if (argc > 0)
numInst->mValue = meta->toFloat64(argv[0]);
else
numInst->mValue = 0.0;
return thatValue;
}
static js2val Number_Call(JS2Metadata *meta, const js2val thisValue, js2val argv[], uint32 argc)
{
if (argc > 0)
return meta->engine->allocNumber(meta->toFloat64(argv[0]));
else
return JS2VAL_ZERO;
}
static js2val Number_toString(JS2Metadata *meta, const js2val thisValue, js2val * /*argv*/, uint32 /*argc*/)
{
if (!JS2VAL_IS_OBJECT(thisValue)
|| (JS2VAL_TO_OBJECT(thisValue)->kind != SimpleInstanceKind)
|| ((checked_cast<SimpleInstance *>(JS2VAL_TO_OBJECT(thisValue)))->type != meta->numberClass))
meta->reportError(Exception::typeError, "Number.toString called on something other than a number thing", meta->engine->errorPos());
NumberInstance *numInst = checked_cast<NumberInstance *>(JS2VAL_TO_OBJECT(thisValue));
return STRING_TO_JS2VAL(meta->engine->numberToString(&numInst->mValue));
}
static js2val Number_valueOf(JS2Metadata *meta, const js2val thisValue, js2val * /*argv*/, uint32 /*argc*/)
{
if (!JS2VAL_IS_OBJECT(thisValue)
|| (JS2VAL_TO_OBJECT(thisValue)->kind != SimpleInstanceKind)
|| ((checked_cast<SimpleInstance *>(JS2VAL_TO_OBJECT(thisValue)))->type != meta->numberClass))
meta->reportError(Exception::typeError, "Number.valueOf called on something other than a number thing", meta->engine->errorPos());
NumberInstance *numInst = checked_cast<NumberInstance *>(JS2VAL_TO_OBJECT(thisValue));
return meta->engine->allocNumber(numInst->mValue);
}
void initNumberObject(JS2Metadata *meta)
{
NamespaceList publicNamespaceList;
publicNamespaceList.push_back(meta->publicNamespace);
meta->numberClass->construct = Number_Constructor;
meta->numberClass->call = Number_Call;
#define N_CONSTANTS_COUNT (5)
struct {
char *name;
float64 value;
} NumberObjectConstants[N_CONSTANTS_COUNT] = {
{ "MAX_VALUE", maxDouble },
{ "MIN_VALUE", minDouble },
{ "NaN", nan },
{ "POSITIVE_INFINITY", positiveInfinity },
{ "NEGATIVE_INFINITY", negativeInfinity },
};
uint32 i;
meta->env->addFrame(meta->numberClass);
for (i = 0; i < N_CONSTANTS_COUNT; i++)
{
Variable *v = new Variable(meta->numberClass, meta->engine->allocNumber(NumberObjectConstants[i].value), true);
meta->defineLocalMember(meta->env, &meta->world.identifiers[NumberObjectConstants[i].name], publicNamespaceList, Attribute::NoOverride, false, ReadWriteAccess, v, 0, false);
}
meta->env->removeTopFrame();
FunctionData prototypeFunctions[] =
{
{ "toString", 0, Number_toString },
{ "valueOf", 0, Number_valueOf },
{ NULL }
};
meta->numberClass->prototype = OBJECT_TO_JS2VAL(new NumberInstance(meta, meta->objectClass->prototype, meta->numberClass));
meta->initBuiltinClass(meta->numberClass, &prototypeFunctions[0], NULL, Number_Constructor, Number_Call);
}
}
}