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<?xml version="1.0" encoding="UTF-8"?>
<!-- $Id$ -->
<!--
*************************************************************************
* BEGINNING OF EVENTS *
*************************************************************************
-->
<div1 id="Events">
<head>Document Object Model Events</head>
<orglist role="editors">
<member>
<name>Tom Pixley</name>
<affiliation>Netscape Communications Corp.</affiliation>
</member>
</orglist>
<?GENERATE-MINI-TOC?>
<!--
******************************************************
| INTRODUCTION |
******************************************************
-->
<div2 id="Events-overview">
<head>Overview of the DOM Level 2 Event Model</head>
<p>The DOM Level 2 Event Model is designed with two main goals. The first goal is the design
of a generic event system which allows registration of event handlers, describes event flow
through a tree structure, and provides basic contextual information for each event.
Additionally, the specification will provide standard modules of events for user
interface control and document mutation notifications, including defined contextual information
for each of these event modules.</p>
<p>The second goal of the event model is to provide a common subset of the current event
systems used in <termref def='dt-DOM-Level-0'>DOM
Level 0</termref> browsers. This is
intended to foster interoperability of existing scripts and content. It is not expected that
this goal will be met with full backwards compatibility. However, the specification attempts
to achieve this when possible.</p>
<p>The following sections of the Event Model specification define both the specification
for the DOM Event Model and a number of conformant event modules designed for use within the
model. The Event Model consists of the two sections on event propagation and event listener
registration and the Event interface.</p>
<p>
A DOM application may use the <code>hasFeature(feature, version)</code>
method of the <code>DOMImplementation</code> interface with parameter
values "Events" and "2.0" (respectively) to determine whether or not the
event module is supported by the implementation. In order to fully support this
module, an implementation must also support the "Core" feature defined in
the DOM Level 2 Core specification <bibref ref="DOMCore"/>. Please, refer
to additional information about <xspecref
href='&core.latest.url;/introduction.html#ID-Conformance'>conformance</xspecref>
in the DOM Level 2 Core specification <bibref ref="DOMCore"/>.
</p>
<p>
Each event module describes its own feature string in the event module
listing.
</p>
<div3 id="Events-overview-terminology">
<head>Terminology</head>
<glist>
<gitem>
<label>UI events</label>
<def><p>User interface events. These events are generated
by user interaction through an external device (mouse, keyboard, etc.)</p></def>
</gitem>
<gitem>
<label>UI Logical events</label>
<def><p>Device independent user interface events such as focus change
messages or element triggering notifications.</p></def>
</gitem>
<gitem>
<label>Mutation events</label>
<def><p>Events caused by any action which modifies the structure of the
document.</p></def>
</gitem>
<gitem>
<label>Capturing</label>
<def><p>The process by which an event can be handled by one of the event's
target's <termref def="dt-ancestor">ancestors</termref> before being handled by the event's target.</p></def>
</gitem>
<gitem>
<label>Bubbling</label>
<def><p>The process by which an event propagates upward through its
<termref def="dt-ancestor">ancestors</termref>
after being handled by the event's target.</p></def>
</gitem>
<gitem>
<label>Cancelable</label>
<def><p>A designation for events which indicates that upon handling the event
the client may choose to prevent the DOM implementation from processing any default
action associated with the event.</p></def>
</gitem>
</glist>
</div3>
</div2>
<div2 id="Events-flow">
<head>Description of event flow</head>
<p>Event flow is the process through which the an event originates from the DOM implementation
and is passed into the Document Object Model. The methods of event capture and event
bubbling, along with various event listener registration techniques, allow the event
to then be handled in a number of ways. It can be handled locally at the <code>
EventTarget</code> level or centrally from an <code>EventTarget</code> higher in the document tree.</p>
<div3 id="Events-flow-basic">
<head>Basic event flow</head>
<p>Each event has an <code>EventTarget</code> toward which the event is directed by the DOM implementation. This
<code>EventTarget</code> is specified in the <code>Event</code>'s <code>target</code> attribute. When
the event reaches the target, any event
listeners registered on the <code>EventTarget</code> are triggered. Although all <code>EventListeners</code>
on the <code>EventTarget</code> are guaranteed to be triggered by any event which is received by that <code>
EventTarget</code>, no specification is made as to the order
in which they will receive the event with regards to the other <code>EventListeners</code> on the
<code>EventTarget</code>. If neither event
capture or event bubbling are in use for that particular event,
the event flow process will complete after all listeners have been triggered. If event capture
or event bubbling is in use, the event flow will be modified as described in the sections below.</p>
<p>Any exceptions thrown inside an <code>EventListener</code> will not stop propagation of the
event. It will continue processing any additional <code>EventListener</code> in the described manner.</p>
<p>It is expected that actions taken by <code>EventListener</code>s may cause additional events to
fire. Additional events should be handled in a synchronous manner and may cause reentrancy into
the event model.</p>
</div3>
<div3 id="Events-flow-capture">
<head>Event capture</head>
<p>Event capture is the process by which an EventListener registered on
an <termref def="dt-ancestor">ancestor</termref>
of the event's target can intercept events of a given type before they
are received by the event's target. Capture operates from
the top of the tree, generally the <code>Document</code>, downward, making it the symmetrical opposite of bubbling
which is described below. The chain of <code>EventTarget</code>s from the top of the tree
to the event's target is determined before the initial dispatch of the event. If modifications
occur to the tree during event processing, event flow will proceed based on the initial state of the tree.</p>
<p>An <code>EventListener</code> being registered on an <code>EventTarget</code>
may choose to have that <code>EventListener</code> capture events by
specifying the <code>useCapture</code> parameter of the <code>addEventListener</code>
method to be <code>true</code>. Thereafter, when an event of the given type is
dispatched toward a <termref def="dt-descendant">descendant</termref> of the capturing object, the event
will trigger any capturing event listeners of the appropriate type
which exist in the direct line between the top of the document and the
event's target. This downward propagation continues until the event's target is
reached. A capturing <code>EventListener</code> will not be triggered by events
dispatched directly to the <code>EventTarget</code> upon which it is registered.</p>
<p>If the capturing <code>EventListener</code> wishes to prevent further
processing of the event from occurring it may call the <code>stopProgagation</code> method of
the <code>Event</code> interface. This will prevent further dispatch of the event, although additional <code>EventListeners</code> registered at
the same hierarchy level will still receive the event. Once an event's
<code>stopPropagation</code> method has been called, further calls to that method have
no additional effect. If no additional capturers exist and <code>stopPropagation</code>
has not been called,
the event triggers the appropriate <code>EventListeners</code> on the target
itself.</p>
<p>Although event capture is similar to the delegation based event
model in which all interested parties register their listeners directly on the target
about which they wish to receive notifications, it is different in two important respects.
First, event capture only allows interception of events which are
targeted at <termref def="dt-descendant">descendants</termref>
of the capturing <code>EventTarget</code>. It does not allow interception of events
targeted to the capturer's <termref
def="dt-ancestor">ancestors</termref>, its <termref def="dt-sibling">siblings</termref>, or its
sibling's <termref def="dt-descendant">descendants</termref>. Secondly, event capture is not specified for
a single <code>EventTarget</code>, it is specified for a specific type of event.
Once specified, event capture intercepts all events
of the specified type targeted toward any of the capturer's <termref def="dt-descendant">descendants</termref>.</p>
</div3>
<div3 id="Events-flow-bubbling">
<head>Event bubbling</head>
<p>Events which are designated as bubbling will initially proceed with the
same event flow as non-bubbling events. The event is dispatched to its target
<code>EventTarget</code> and any event listeners found there are triggered. Bubbling
events will then trigger any additional event listeners found by following the
<code>EventTarget</code>'s parent chain upward, checking for any event listeners
registered on each successive <code>EventTarget</code>. This upward propagation will continue
up to and including the <code>Document</code>. <code>EventListener</code>s registered as
capturers will not be triggered during this phase. The chain of <code>EventTarget</code>s from the event
target to the top of the tree is determined before the initial dispatch of the event. If modifications
occur to the tree during event processing, event flow will proceed based on the initial state of the tree.</p>
<p>Any event handler may choose to prevent further event propagation
by calling the <code>stopPropagation</code> method of the <code>Event</code> interface. If
any <code>EventListener</code> calls this method, all additional <code>EventListeners</code>
on the current <code>EventTarget</code> will be triggered but bubbling
will cease at that level. Only one call to <code>stopPropagation</code> is required to
prevent further bubbling.</p>
</div3>
<div3 id="Events-flow-cancelation">
<head>Event cancelation</head>
<p>Some events are specified as cancelable. For these events, the
DOM implementation generally has a default action associated with the
event. An example of this is a hyperlink in a web browser. When the user clicks on the
hyperlink the default action is generally to active that hyperlink.
Before processing these events, the implementation must check for
event listeners registered to receive the event and dispatch the event to
those listeners. These listeners then have the option of canceling the
implementation's default action or allowing the default action to proceed. In the
case of the hyperlink in the browser, canceling the action would have the result
of not activating the hyperlink.</p>
<p>Cancelation is accomplished by calling the <code>Event</code>'s <code>
preventDefault</code> method. If one or more <code>EventListeners</code> call <code>
preventDefault</code> during any phase of event flow the default action will
be canceled.</p>
<p>Different implementations will specify their own default actions, if any, associated
with each event. The DOM does not attempt to specify these actions.</p>
</div3>
</div2>
<div2 id="Events-registration">
<head>Event listener registration</head>
<div3 id="Events-Registration-interfaces">
<head>Event registration interfaces</head>
<definitions>
&events-eventtarget;
&events-eventlistener;
</definitions>
</div3>
<div3 id="Events-registration-html40">
<head>Interaction with HTML 4.0 event listeners</head>
<p>In HTML 4.0, event listeners were specified as attributes of an element. As such,
registration of a second event listener of the same type would replace the
first listener. The DOM Event Model allows registration of multiple event listeners on
a single <code>EventTarget</code>. To achieve this, event listeners are no longer stored as attribute
values.</p>
<p>In order to achieve compatibility with HTML 4.0, implementors may view the setting of
attributes which represent event handlers as the creation and registration of an <code>
EventListener</code> on the <code>EventTarget</code>. The value of <code>useCapture</code>
defaults to <code>false</code>. This <code>EventListener</code> behaves in
the same manner as any other <code>EventListeners</code> which may be registered on the
<code>EventTarget</code>. If the attribute representing the event listener is changed, this may be
viewed as the removal of the previously registered <code>EventListener</code> and the
registration of a new one. No technique is provided to allow HTML 4.0 event listeners
access to the context information defined for each event.</p>
</div3>
</div2>
<div2 id="Events-interface">
<head>Event interface</head>
<definitions>
&events-event;
&events-eventexception;
</definitions>
</div2>
<div2 id="Events-document">
<head>DocumentEvent interface</head>
<definitions>
&events-documentevent;
</definitions>
</div2>
<div2 id="Events-eventgroupings">
<head>Event module definitions</head>
<p>The DOM Level 2 Event Model allows a DOM implementation to support multiple modules of events. The
model has been designed to allow addition of new event modules as is required. The DOM will
not attempt to define all possible events. For purposes of interoperability, the DOM will
define a module of user interface events including lower level device dependent events, a module
of UI logical events, and a module of document mutation events.
Any new event types defined by third parties must not begin with any upper, lower, or mixed
case version of the string "DOM". This prefix is reserved for future DOM event modules. It is also
strongly recommended that third parties adding their own events use their own prefix to avoid
confusion and lessen the probability of conflicts with other new events.
</p>
<div3 id="Events-eventgroupings-uievents">
<head>User Interface event types</head>
<p>The User Interface event module is composed of events listed in HTML 4.0 and additional
events which are supported in <termref def='dt-DOM-Level-0'>DOM
Level 0</termref> browsers.</p>
<p>
A DOM application may use the <code>hasFeature(feature, version)</code>
method of the <code>DOMImplementation</code> interface with parameter
values "UIEvents" and "2.0" (respectively) to determine whether or not
the User Interface event module is supported by the implementation. In
order to fully support this module, an implementation must also support
the "Events" feature defined in this specification and the
"Views" feature defined in the DOM Level 2 Views specification <bibref
ref="DOMViews"/>. Please, refer to additional information about
<xspecref
href='&core.latest.url;/introduction.html#ID-Conformance'>conformance</xspecref>
in the DOM Level 2 Core specification <bibref ref="DOMCore"/>.
</p>
<note>
<p>To create an instance of the <code>UIEvent</code> interface, use the
feature string "UIEvents" as the value of the input parameter used with
the <code>createEvent</code> method of the <code>DocumentEvent</code>
interface.</p>
</note>
<definitions>
&events-uievent;
</definitions>
<p>The different types of such events that can occur are:
<glist>
<gitem>
<label>DOMFocusIn</label>
<def>
<p>The DOMFocusIn event occurs when an <code>EventTarget</code> receives focus, for
instance via a pointing device being moved onto an element or
by tabbing navigation to the element. Unlike the HTML event
focus, DOMFocusIn can be applied to any focusable <code>EventTarget</code>, not just FORM
controls.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: None</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>DOMFocusOut</label>
<def>
<p>The DOMFocusOut event occurs when a <code>EventTarget</code> loses focus, for
instance via a pointing device being moved out of an element or
by tabbing navigation out of the element. Unlike the HTML event
blur, DOMFocusOut can be applied to any focusable <code>EventTarget</code>, not just FORM
controls.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: None</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>DOMActivate</label>
<def>
<p>The activate event occurs when an element is activated, for
instance, thru a mouse click or a keypress. A numerical
argument is provided to give an indication of the type of
activation that occurs: 1 for a simple activation (e.g. a
simple click or Enter), 2 for hyperactivation (for instance a
double click or Shift Enter).</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: Yes</p></item>
<item><p>Context Info: detail (the numerical value)</p></item>
</ulist>
</def>
</gitem>
</glist>
</p>
</div3>
<div3 id="Events-eventgroupings-mouseevents">
<head>Mouse event types</head>
<p>The Mouse event module is composed of events listed in HTML 4.0 and additional
events which are supported in <termref def='dt-DOM-Level-0'>DOM
Level 0</termref> browsers. This event module is specifically designed for use with mouse
input devices.</p>
<p>
A DOM application may use the <code>hasFeature(feature, version)</code>
method of the <code>DOMImplementation</code> interface with parameter
values "MouseEvents" and "2.0" (respectively) to determine whether or not
the Mouse event module is supported by the implementation. In order to
fully support this module, an implementation must also support the
"UIEvents" feature defined in this specification. Please, refer to
additional information about <xspecref
href='&core.latest.url;/introduction.html#ID-Conformance'>conformance</xspecref>
in the DOM Level 2 Core specification <bibref ref="DOMCore"/>.
</p>
<note>
<p>To create an instance of the <code>MouseEvent</code> interface, use the
feature string "MouseEvents" as the value of the input parameter used with
the <code>createEvent</code> method of the <code>DocumentEvent</code>
interface.</p>
</note>
<definitions>
&events-mouseevent;
</definitions>
<p>The different types of Mouse events that can occur are:
<glist>
<gitem>
<label>click</label>
<def>
<p>The click event occurs when the pointing device button is clicked over
an element. A click is defined as a mousedown and mouseup over the same screen
location. The sequence of these events is:
<eg>
mousedown
mouseup
click
</eg>
If multiple clicks occur at the same screen location, the sequence repeats
with the <code>detail</code> attribute incrementing with each repetition.
This event is valid for most elements.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: Yes</p></item>
<item><p>Context Info: screenX, screenY, clientX, clientY, altKey, ctrlKey, shiftKey, metaKey, button, detail</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>mousedown</label>
<def>
<p>The mousedown event occurs when the pointing device button is pressed over
an element. This event is valid for most elements.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: Yes</p></item>
<item><p>Context Info: screenX, screenY, clientX, clientY, altKey, ctrlKey, shiftKey, metaKey, button, detail</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>mouseup</label>
<def>
<p>The mouseup event occurs when the pointing device button is released over
an element. This event is valid for most elements.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: Yes</p></item>
<item><p>Context Info: screenX, screenY, clientX, clientY, altKey, ctrlKey, shiftKey, metaKey, button, detail</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>mouseover</label>
<def>
<p>The mouseover event occurs when the pointing device is moved onto an element.
This event is valid for most elements.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: Yes</p></item>
<item><p>Context Info: screenX, screenY, clientX, clientY, altKey, ctrlKey, shiftKey, metaKey, relatedTarget
indicates the <code>EventTarget</code> the pointing device is exiting.</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>mousemove</label>
<def>
<p>The mousemove event occurs when the pointing device is moved while it is
over an element. This event is valid for most elements.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: screenX, screenY, clientX, clientY, altKey, ctrlKey, shiftKey, metaKey</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>mouseout</label>
<def>
<p>The mouseout event occurs when the pointing device is moved away from an
element. This event is valid for most elements..</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: Yes</p></item>
<item><p>Context Info: screenX, screenY, clientX, clientY, altKey, ctrlKey, shiftKey, metaKey, relatedTarget
indicates the <code>EventTarget</code> the pointing device is entering.</p></item>
</ulist>
</def>
</gitem>
</glist>
</p>
</div3>
<div3 id="Events-eventgroupings-keyevents">
<head>Key events</head>
<p>The DOM Level 2 Event specification does not provide a key event module. An event module designed
for use with keyboard
input devices will be included in a later version of the DOM specification.</p>
</div3>
<div3 id="Events-eventgroupings-mutationevents">
<head>Mutation event types</head>
<p>The mutation event module is designed to allow notification of any changes
to the structure of a document, including attr and text modifications. It may
be noted that none of the mutation events listed are designated as cancelable.
This stems from the fact that it is very difficult to make
use of existing DOM interfaces which cause document modifications if any change
to the document might or might not take place due to cancelation of the related
event. Although this is still a desired capability, it was decided that it would
be better left until the addition of transactions into the DOM.</p>
<p>Many single modifications of the tree can cause multiple mutation events to be fired.
Rather than attempt to specify the ordering of mutation events due to every
possible modification of the tree, the ordering of these events is left to the implementation.</p>
<p>
A DOM application may use the <code>hasFeature(feature, version)</code>
method of the <code>DOMImplementation</code> interface with parameter
values "MutationEvents" and "2.0" (respectively) to determine whether or not
the Mutation event module is supported by the implementation. In order to
fully support this module, an implementation must also support the
"Events" feature defined in this specification. Please, refer to
additional information about <xspecref
href='&core.latest.url;/introduction.html#ID-Conformance'>conformance</xspecref>
in the DOM Level 2 Core specification <bibref ref="DOMCore"/>.
</p>
<note>
<p>To create an instance of the <code>MutationEvent</code> interface, use the
feature string "MutationEvents" as the value of the input parameter used with
the <code>createEvent</code> method of the <code>DocumentEvent</code>
interface.</p>
</note>
<definitions>
&events-mutationevent;
</definitions>
<p>The different types of Mutation events that can occur are:
<glist>
<gitem>
<label>DOMSubtreeModified</label>
<def>
<p> This is a general event for notification of all changes to the
document. It can be used instead of the more specific events listed
below. It may be fired after a single modification to the document or, at
the implementation's discretion, after multiple changes have occurred. The
latter use should generally be used to accomodate multiple changes which occur
either simultaneously or in rapid succession. The target of this event
is the lowest common parent of the changes which have taken place. This
event is dispatched after any other events caused by the mutation have
fired.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: None</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>DOMNodeInserted</label>
<def>
<p>Fired when a node has been added as a <termref def='dt-child'>child</termref> of another node. This
event is dispatched after the insertion has taken place. The target of
this event is the node being inserted.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: relatedNode holds the parent node</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>DOMNodeRemoved</label>
<def>
<p>Fired when a node is being removed from its parent node. This event is
dispatched before the node is removed from the tree. The target of this
event is the node being removed.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: relatedNode holds the parent node</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>DOMNodeRemovedFromDocument</label>
<def>
<p>Fired when a node is being removed from a document, either through
direct removal of the Node or removal of a subtree in which it is
contained. This event is dispatched before the removal takes place.
The target of this event is the Node being removed. If the Node is
being directly removed the DOMNodeRemoved event will fire before the
DOMNodeRemovedFromDocument event.</p>
<ulist>
<item><p>Bubbles: No</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: None</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>DOMNodeInsertedIntoDocument</label>
<def>
<p>Fired when a node is being inserted into a document, either through
direct insertion of the Node or insertion of a subtree in which it is
contained. This event is dispatched after the insertion has taken
place. The target of this event is the node being inserted. If the
Node is being directly inserted the DOMNodeInserted event will fire before
the DOMNodeInsertedIntoDocument event.</p>
<ulist>
<item><p>Bubbles: No</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: None</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>DOMAttrModified</label>
<def>
<p>Fired after an <code>Attr</code> has been modified on a node. The target of this
event is the <code>Node</code> whose <code>Attr</code> changed. The value of attrChange indicates
whether the <code>Attr</code> was modified, added, or removed. The
value of relatedNode indicates the <code>Attr</code> node whose value has been affected. It is expected
that string based replacement of an <code>Attr</code> value will be viewed as a modification of the <code>Attr</code>
since its identity does not change. Subsequently replacement of the <code>Attr</code> node with a different
<code>Attr</code> node is viewed as the removal of the first <code>Attr</code> node and the addition of the second.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: attrName, attrChange, prevValue, newValue, relatedNode</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>DOMCharacterDataModified</label>
<def>
<p>Fired after CharacterData within a node has been modified but the node
itself has not been inserted or deleted. This event is also triggered by
modifications to PI elements. The target of this event is the
CharacterData node.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: prevValue, newValue</p></item>
</ulist>
</def>
</gitem>
</glist>
</p>
</div3>
<div3 id="Events-eventgroupings-htmlevents">
<head>HTML event types</head>
<p>The HTML event module is composed of events listed in HTML 4.0 and additional
events which are supported in <termref def='dt-DOM-Level-0'>DOM
Level 0</termref> browsers.</p>
<p>
A DOM application may use the <code>hasFeature(feature, version)</code>
method of the <code>DOMImplementation</code> interface with parameter
values "HTMLEvents" and "2.0" (respectively) to determine whether or not
the HTML event module is supported by the implementation. In order to
fully support this module, an implementation must also support the
"Events" feature defined in this specification. Please, refer to
additional information about <xspecref
href='&core.latest.url;/introduction.html#ID-Conformance'>conformance</xspecref>
in the DOM Level 2 Core specification <bibref ref="DOMCore"/>.
</p>
<note>
<p>To create an instance of the <code>Event</code> interface for
the HTML event module, use the
feature string "HTMLEvents" as the value of the input parameter used with
the <code>createEvent</code> method of the <code>DocumentEvent</code>
interface.</p>
</note>
<p>The HTML events use the base DOM Event interface to pass contextual information.</p>
<p>The different types of such events that can occur are:
<glist>
<gitem>
<label>load</label>
<def>
<p>The load event occurs when the DOM implementation finishes loading all content within
a document, all frames within a FRAMESET, or an OBJECT element.</p>
<ulist>
<item><p>Bubbles: No</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: None</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>unload</label>
<def><p>The unload event occurs when the DOM implementation removes a document from a window
or frame. This event is valid for BODY and FRAMESET elements.</p>
<ulist>
<item><p>Bubbles: No</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: None</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>abort</label>
<def><p>The abort event occurs when page loading is stopped before an image has
been allowed to completely load. This event applies to OBJECT elements.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: None</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>error</label>
<def><p>The error event occurs when an image does not load properly or when an
error occurs during script execution. This event is valid for OBJECT
elements, BODY elements, and FRAMESET element.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: None</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>select</label>
<def><p>The select event occurs when a user selects some text in a text field.
This event is valid for INPUT and TEXTAREA elements.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: None</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>change</label>
<def><p>The change event occurs when a control loses the input focus and its value
has been modified since gaining focus. This event is valid for INPUT, SELECT, and TEXTAREA.
element.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: None</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>submit</label>
<def><p>The submit event occurs when a form is submitted. This event only applies to the
FORM element.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: Yes</p></item>
<item><p>Context Info: None</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>reset</label>
<def><p>The reset event occurs when a form is reset. This event only applies to the FORM
element.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: None</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>focus</label>
<def><p>The focus event occurs when an element receives focus either via a pointing
device or by tabbing navigation. This event is valid for the following
elements: LABEL, INPUT, SELECT, TEXTAREA, and BUTTON.</p>
<ulist>
<item><p>Bubbles: No</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: None</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>blur</label>
<def><p>The blur event occurs when an element loses focus either via the pointing
device or by tabbing navigation. This event is valid for the following
elements: LABEL, INPUT, SELECT, TEXTAREA, and BUTTON.</p>
<ulist>
<item><p>Bubbles: No</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: None</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>resize</label>
<def>
<p>The resize event occurs when a document view is resized.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: None</p></item>
</ulist>
</def>
</gitem>
<gitem>
<label>scroll</label>
<def>
<p>The scroll event occurs when a document view is
scrolled.</p>
<ulist>
<item><p>Bubbles: Yes</p></item>
<item><p>Cancelable: No</p></item>
<item><p>Context Info: None</p></item>
</ulist>
</def>
</gitem>
</glist>
</p>
</div3>
</div2>
</div1>
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