Removed Mekanism: QQ (Quantum Quarries) as it is broken.

This commit is contained in:
2026-04-09 21:29:49 +02:00
parent cc2c1c0af8
commit 186cb7a614
41 changed files with 1614 additions and 22 deletions

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@@ -43,15 +43,45 @@ ManagedPackVersionName=
ModDownloadLoaders=[]
OverrideModDownloadLoaders=false
Profiler=
lastLaunchTime=1775759118083
lastTimePlayed=40
lastLaunchTime=1775762713831
lastTimePlayed=84
linkedInstances=[]
shortcuts=
totalTimePlayed=788
totalTimePlayed=913
AutoCloseConsole=false
CloseAfterLaunch=false
CustomGLFWPath=
CustomOpenALPath=
EnableFeralGamemode=false
EnableMangoHud=false
Env={}
InstanceAccountId=
JoinServerOnLaunchAddress=
JoinWorldOnLaunch=
JvmArgs=
LaunchMaximized=false
ManagedPackURL=
MaxMemAlloc=24768
MinMemAlloc=512
MinecraftWinHeight=480
MinecraftWinWidth=854
OnlineFixes=false
PermGen=128
PostExitCommand=
PreLaunchCommand=
QuitAfterGameStop=false
RecordGameTime=true
ShowConsole=false
ShowConsoleOnError=true
ShowGameTime=true
UseDiscreteGpu=false
UseNativeGLFW=false
UseNativeOpenAL=false
UseZink=false
WrapperCommand=
[UI]
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resourcepacks_Page\Columns="AAAA/wAAAAAAAAABAAAAAAAAAAEBAAAAAAAAAAAAAAAHQAAAAAEAAAAGAAAAZAAAAlgAAAAHAQEAAAAAAAABAAAAAAAAAGT/////AAAAgQAAAAAAAAAHAAAAZAAAAAEAAAAAAAAAZAAAAAEAAAAAAAAAZAAAAAEAAAABAAAAZAAAAAEAAAAAAAAAZAAAAAEAAAAAAAAAZAAAAAEAAAAAAAAAAAAAAAEAAAAAAAAD6AAAAABkAAAAAAAAAAAAAAAAAAAAAQ=="
shaderpacks_Page\Columns="AAAA/wAAAAAAAAABAAAAAAAAAAEBAAAAAAAAAAAAAAAFEAAAAAEAAAAEAAAAZAAAAfQAAAAFAQEAAAAAAAABAAAAAAAAAGT/////AAAAgQAAAAAAAAAFAAAAZAAAAAEAAAAAAAAAZAAAAAEAAAABAAAAZAAAAAEAAAAAAAAAZAAAAAEAAAAAAAAAZAAAAAEAAAAAAAAD6AAAAABkAAAAAAAAAAAAAAAAAAAAAQ=="
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@@ -0,0 +1,2 @@
["quantum computer"]
enableEffects = true

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["quantum computer"]
#Define the maximum dimensions of the Quantum Computer Multiblock.
# Default: 7
# Range: 5 ~ 12
quantumComputerMaxSize = 7
#Define the amount of Threads per Quantum Computer Accelerator.
# Default: 8
# Range: 4 ~ 16
quantumComputerAcceleratorThreads = 8
#Define the maximum amount of Multi Threaders per Quantum Computer Multiblock.
# Default: 1
# Range: 1 ~ 2
quantumComputerMaxMultiThreaders = 1
#Define the maximum amount of Data Entanglers per Quantum Computer Multiblock.
# Default: 1
# Range: 1 ~ 2
quantumComputermaxDataEntanglers = 1
#Define the multiplication factor of the multi threaders.
# Default: 4
# Range: 2 ~ 8
quantumComputerMultiThreaderMultiplication = 4
#Define the multiplication factor of the data entanglers.
# Default: 4
# Range: 2 ~ 8
quantumComputerDataEntanglerMultiplication = 4
["quantum armor"]
#Define the maximum walk speed increase. Values are divided by 10 before use.
# Default: 60
# Range: 10 ~ 100
quantumArmorMaxWalkSpeed = 60
#Define the maximum sprint speed increase. Values are divided by 10 before use.
# Default: 80
# Range: 10 ~ 150
quantumArmorMaxSprintSpeed = 80
#Define the maximum increase in step height.
# Default: 3
# Range: 1 ~ 5
quantumArmorMaxStepHeight = 3
#Define the maximum increase in jump height.
# Default: 3
# Range: 1 ~ 5
quantumArmorMaxJumpHeight = 3
#Define the maximum swim speed increase. Values are divided by 10 before use.
# Default: 80
# Range: 10 ~ 150
quantumArmorSwimSpeedBoost = 80
#Define the HP increased of the HP Buffer card.
# Default: 20
# Range: 5 ~ 50
quantumArmorHpBuffer = 20
#Define the maximum speed boost of the Flight Card.
# Default: 10
# Range: 1 ~ 15
quantumArmorMaxFlightSpeed = 10
#Define the evasion % chance of the evasion card.
# Default: 30
# Range: 0 ~ 100
quantumArmorEvasionChance = 30
#Define the max range of the magnet card.
# Default: 12
# Range: 5 ~ 15
quantumArmorMagnetRange = 12
#Define the Attack Damage boost of the Strength Card.
# Default: 10
# Range: 5 ~ 50
quantumArmorStrengthBoost = 10
#Define the Attack Speed Damage boost of the Attack Speed Card.
# Default: 5
# Range: 1 ~ 10
quantumArmorAttackSpeedBoost = 5
#Define the luck boost of the Luck Card.
# Default: 2
# Range: 1 ~ 5
quantumArmorLuckBoost = 2
#Define the max additional reach of the Reach Card.
# Default: 5
# Range: 1 ~ 8
quantumArmorMaxReachBoost = 5
#Define the amount of hearts regenerated per tick with the Regeneration Card. Value will be divided by 10 before use.
# Default: 10
# Range: 1 ~ 20
quantumArmorRenegerationPerTick = 10
#Define the maximum percentage of incoming damage absorbed by the Quantum Armor. This value is still limited by the energy buffer in the equipment.
# Default: 30
# Range: 5 ~ 100
quantumArmorPercentageDamageAbsorption = 30
[Miscellaneous]
#Define the size of the cache for the Throughput Monitor. Only affects "Per minute" and "Per 10 minutes" configurations. Higher values will increase precison, but will make the monitor react slower to changes.
# Default: 80
# Range: 40 ~ 400
throughputMonitorCacheSize = 80

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@@ -0,0 +1,67 @@
###########################################################################################################
## General settings.
###########################################################################################################
["YUNG's Better Dungeons".General]
# Whether or not dungeons should be allowed to place skeleton skulls and other mob heads.
# This option may be useful for some modpack creators.
# Default: true
#
"Enable Skulls & Heads" = true
# Some dungeons can rarely spawn Nether-related blocks such as soul sand, soul campfires, and soul lanterns.
# Note that the blocks will be purely decorative - nothing progression-breaking like Ancient Debris.
# Set this to false to prevent any Nether-related blocks from spawning in dungeons.
# This option may be useful for some modpack creators.
# Default: true
#
"Enable Nether Blocks in Dungeons" = true
###########################################################################################################
## Zombie Dungeon settings.
###########################################################################################################
["YUNG's Better Dungeons"."Zombie Dungeons"]
# The longest distance that can be checked when attempting to generate a surface entrance staircase.
# Making this too large may cause problems.
# Default: 20
#
"Zombie Dungeon Surface Entrance Staircase Max Length" = 20
###########################################################################################################
## Small Dungeon settings.
###########################################################################################################
["YUNG's Better Dungeons"."Small Dungeons"]
# The maximum number of banners that can spawn in a single small dungeon.
# Default: 2
# Default: 2
# Range: 0 ~ 8
"Small Dungeon Max Banner Count" = 2
# The minimum number of chests that are guaranteed to spawn in a single small dungeon.
# Default: 1
"Small Dungeon Min Chest Count" = 1
# The maximum number of chests that can spawn in a single small dungeon.
# Default: 2
"Small Dungeon Max Chest Count" = 2
# Whether or not Small Dungeons can rarely place ore blocks in the corners of the dungeon.
# If this is set to false, any ore blocks that spawn as part of a corner prop will instead be replaced with air.
# Default: true
#
"Allow Ore Blocks in Corners" = true
###########################################################################################################
## Small Nether Dungeon settings.
## These are disabled by default.
###########################################################################################################
["YUNG's Better Dungeons"."Small Nether Dungeons"]
# Whether or not small Nether dungeons should spawn.
# Default: false
"Enable Small Nether Dungeons" = false
# Whether or not Wither skeletons spawned from small Nether dungeons have a chance to drop Wither skeleton skulls.
# Default: true
"Wither Skeletons From Spawners Drop Wither Skeleton Skulls" = true
# Whether or not blazes spawned from small Nether dungeons have a chance to drop blaze rods.
# Default: true
"Blazes From Spawners Drop Blaze Rods" = true
# The maximum number of banners that can spawn in a single small Nether dungeon.
# Default: 2
# Default: 2
# Range: 0 ~ 8
"Small Nether Dungeon Max Banner Count" = 2

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@@ -0,0 +1,19 @@
["YUNG's Better End Island"]
# Whether the Ender Dragon drops an egg every time it's defeated.
# Default: false
"Resummoned Dragon Drops Egg" = false
# Whether the vanilla obsidian platform should spawn in the End instead of the revamped platform.
# Default: false
"Spawn Vanilla Obsidian Platform" = false
# Whether vanilla End Gateways should spawn in the End instead of the revamped End Gateways.
# Default: false
"Spawn Vanilla End Gateways" = false
# Whether the bell sound should play before the Ender Dragon is summoned for the first time and during re-summonings.
# Default: true
"Play Bell Sound" = true
# Whether the central tower should spawn in the End when the world is first generated.
# Default: true
"Spawn Central Tower Initially" = true
# Whether the central tower should respawn in the End when the Ender Dragon is re-summoned.
# Default: true
"Respawn Central Tower on Resummon" = true

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@@ -0,0 +1,8 @@
###########################################################################################################
## General settings.
###########################################################################################################
["YUNG's Better Nether Fortresses".General]
# Whether or not vanilla Nether Fortresses should be disabled.
# Default: true
#
"Disable Vanilla Nether Fortresses" = true

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@@ -0,0 +1,2 @@
["YUNG's Better Jungle Temples".General]
"Disable Vanilla Jungle Temples" = true

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@@ -0,0 +1,124 @@
["YUNG's Better Mineshafts"]
# Whether or not vanilla mineshafts should be disabled.
# Default: true
"Disable Vanilla Mineshafts" = true
# The lowest a mineshaft can spawn.
# Default: -55
"Minimum y-coordinate" = -55
# The highest a mineshaft can spawn.
# Default: 30
#
"Maximum y-coordinate" = 30
###########################################################################################################
## Ore deposit settings.
###########################################################################################################
["YUNG's Better Mineshafts"."Ore Deposits"]
"Enable Ore Deposits" = true
# Chance of an ore deposit being cobblestone only.
# Default: 50
# Default: 50
# Range: 0 ~ 100
"Cobble Spawn Chance (Empty Deposit)" = 50
# Chance of an ore deposit containing coal.
# Default: 20
# Default: 20
# Range: 0 ~ 100
"Coal Spawn Chance" = 20
# Chance of an ore deposit containing iron.
# Default: 9
# Default: 9
# Range: 0 ~ 100
"Iron Spawn Chance" = 9
# Chance of an ore deposit containing redstone.
# Default: 7
# Default: 7
# Range: 0 ~ 100
"Redstone Spawn Chance" = 7
# Chance of an ore deposit containing gold.
# Default: 7
# Default: 7
# Range: 0 ~ 100
"Gold Spawn Chance" = 7
# Chance of an ore deposit containing lapis lazuli.
# Default: 3
# Default: 3
# Range: 0 ~ 100
"Lapis Spawn Chance" = 3
# Chance of an ore deposit containing emerald.
# Default: 3
# Default: 3
# Range: 0 ~ 100
"Emerald Spawn Chance" = 3
# Chance of an ore deposit containing diamond.
# Default: 1
# Default: 1
# Range: 0 ~ 100
"Diamond Spawn Chance" = 1
###########################################################################################################
## Spawn rates for various mineshaft parts and decorations.
###########################################################################################################
["YUNG's Better Mineshafts"."Spawn Rates & More"]
# The spawn rate for lanterns in the main shaft.
# Default: .0067
# Default: 0.0067
# Range: 0.0 ~ 1.0
"Lantern Spawn Rate" = 0.0067
# The spawn rate for torches in small shafts.
# Default: .02
# Default: 0.02
# Range: 0.0 ~ 1.0
"Torch Spawn Rate" = 0.02
# The spawn rate for workstation side rooms along the main shaft.
# Default: .025
# Default: 0.025
# Range: 0.0 ~ 1.0
"Workstation Spawn Rate" = 0.025
# The spawn rate for workstation cellars below workstations along the main shaft.
# Default: .25
# Default: 0.25
# Range: 0.0 ~ 1.0
"Workstation Cellar Spawn Rate" = 0.25
# The spawn rate for smaller tunnels that generate along the main shaft.
# Default: .07
# Default: 0.07
# Range: 0.0 ~ 1.0
"Small Shaft Spawn Rate" = 0.07
# The spawn rate for cobwebs.
# Default: .15
# Default: 0.15
# Range: 0.0 ~ 1.0
"Cobweb Spawn Rate" = 0.15
# The spawn rate for minecarts holding chests in small shafts.
# Default: .00125
# Default: 0.00125
# Range: 0.0 ~ 1.0
"Small Shaft Chest Minecart Spawn Rate" = 0.00125
# The spawn rate for minecarts holding TNT in small shafts.
# Default: .0025
# Default: 0.0025
# Range: 0.0 ~ 1.0
"Small Shaft TNT Minecart Spawn Rate" = 0.0025
# The spawn rate for minecarts holding chests in the main shaft.
# Default: .01
# Default: 0.01
# Range: 0.0 ~ 1.0
"Main Shaft Chest Minecart Spawn Rate" = 0.01
# The spawn rate for minecarts holding TNT in the main shaft.
# Default: .0025
# Default: 0.0025
# Range: 0.0 ~ 1.0
"Main Shaft TNT Minecart Spawn Rate" = 0.0025
# Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel.
# Default: 2
# Default: 2
# Range: 0 ~ 100
"Abandoned Miners' Outpost Spawn Chance" = 2
# The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft.
# This determines the overall length of small shafts.
# Default: 9
#
# Default: 9
# Range: 0 ~ 1000
"Small Shaft Piece Chain Length" = 9

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@@ -0,0 +1,8 @@
###########################################################################################################
## General settings.
###########################################################################################################
["YUNG's Better Ocean Monuments".General]
# Whether or not vanilla ocean monuments should be disabled.
# Default: true
#
"Disable Vanilla Ocean Monuments" = true

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@@ -0,0 +1,11 @@
###########################################################################################################
## General settings.
###########################################################################################################
["YUNG's Better Strongholds".General]
# Allows strongholds to be slightly destroyed by small noodle caves.
# Note that they will remain unaffected by large caverns.
# Default: false
"Enable Structure Ruin" = false
# The chance for each End Portal Frame block to spawn already filled with an Eye of Ender.
# Default: 0.1
"Filled Portal Frame Chance" = 0.1

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@@ -0,0 +1,8 @@
###########################################################################################################
## General settings.
###########################################################################################################
["YUNG's Better Witch Huts".General]
# Whether or not vanilla witch huts should be disabled.
# Default: true
#
"Disable Vanilla Witch Huts" = true

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@@ -0,0 +1,64 @@
#General settings
[general]
#Maximum distance you can build at
# Default: 32
# Range: 1 ~ 64
rayTraceRange = 32
#Power settings
[power]
#Building Gadget
[power.building_gadget]
#Maximum power for the Building Gadget
# Default: 500000
# Range: > 0
maxPower = 500000
#Base cost per block placed
# Default: 50
# Range: > 0
baseCost = 50
#Exchanging Gadget
[power.exchanging_gadget]
#Maximum power for the Exchanging Gadget
# Default: 500000
# Range: > 0
maxPower = 500000
#Base cost per block exchanged
# Default: 100
# Range: > 0
baseCost = 100
#Cut Paste Gadget
[power.cutpaste_gadget]
#Maximum power for the Cut and Paste Gadget
# Default: 5000000
# Range: > 0
maxPower = 5000000
#Base cost per block - Checked during CUT, Charged during PASTE
# Default: 50
# Range: > 0
baseCost = 50
#Copy Paste Gadget
[power.copypaste_gadget]
#Maximum power for the Copy and Paste Gadget
# Default: 1000000
# Range: > 0
maxPower = 1000000
#Base cost per block Paste (Copy is Free)
# Default: 50
# Range: > 0
baseCost = 50
#Destruction Gadget
[power.destruction_gadget]
#Maximum power for the Destruction Gadget
# Default: 2000000
# Range: > 0
maxPower = 2000000
#Base cost per block Destroyed
# Default: 50
# Range: > 0
baseCost = 50

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@@ -0,0 +1,3 @@
[visual]
#Enable machine particles
machineParticles = true

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@@ -0,0 +1,93 @@
[blocks]
#The explosion resistance of explosion resistant blocks.
# Default: 1200.0
# Range: 0.0 ~ 1.7976931348623157E308
explosionResistance = 1200.0
#The speed boost granted by the Dark Steel ladder.
# Default: 0.15
# Range: 0.0 ~ 1.0
darkSteelLadderBoost = 0.15
[blocks.brokenSpawner]
#The chance of a spawner dropping a broken spawner.
# Default: 1.0
# Range: 0.0 ~ 1.0
dropChance = 1.0
[enchantments.repellent]
# Default: 0.35
# Range: 0.0 ~ 1.0
chanceBase = 0.35
# Default: 0.1
# Range: 0.0 ~ 1.0
chancePerLevel = 0.1
# Default: 8.0
# Range: 4.0 ~ 1.7976931348623157E308
rangeBase = 8.0
# Default: 8.0
# Range: 0.0 ~ 1.7976931348623157E308
rangePerLevel = 8.0
# Default: 0.75
# Range: 0.0 ~ 1.0
nonPlayerChance = 0.75
[items.food]
#The chance of enderios teleporting the player
# Default: 0.3
# Range: 0.0 ~ 1.0
enderioChance = 0.3
#The range of an enderio teleport
# Default: 16.0
# Range: 4.0 ~ 128.0
enderioRange = 16.0
[items.electromagnet]
# Default: 1
# Range: > 1
energyUse = 1
# Default: 100000
# Range: > 100
maxEnergy = 100000
# Default: 5
# Range: 4 ~ 32
range = 5
# Default: 20
# Range: 1 ~ 64
maxItems = 20
[items.levitationstaff]
# Default: 1
# Range: > 1
energyUse = 1
# Default: 10000
# Range: > 100
maxEnergy = 10000
[items.travelling]
# Default: 24
# Range: 4 ~ 512
blinkRange = 24
# Default: 5
# Range: 0 ~ 1200
disabledTime = 5
# Default: 1000
# Range: > 1
energyUse = 1000
# Default: 100000
# Range: > 100
maxEnergy = 100000
#the following config values are only used if EIOMachines is loaded
# Default: 192
# Range: 4 ~ 512
itemToBlockRange = 192
# Default: 96
# Range: 4 ~ 512
blockToBlockRange = 96
[grainsOfInfinity]
#Should it make a sound when Grains of Infinity drops from a fire?
makesSound = true
#How old (in ticks) does a fire have to be to be able to spawn Infinity Powder?
# Default: 260
# Range: 1 ~ 1000
fireMinAge = 260

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@@ -0,0 +1,7 @@
[conduits]
#Whether players can mix and match energy conduits
canMixEnergyConduitTiers = true
#Whether players can mix and match fluid conduits
canMixFluidConduitTiers = true
#Whether players can mix and match item conduits
canMixItemConduitTiers = true

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@@ -0,0 +1,25 @@
[blocks]
#The color of the range box of the Vacuum Chest
vacuumChestRangeColor = "0000FF"
#The color of the range box of the XP Vacuum
vacuumXpRangeColor = "00FF00"
#The color of the range box of the Powered Spawner
poweredSpawnerRangeColor = "FF0000"
#The color of the range box of the Drain
drainRangeColor = "FFA500"
#The color of the range box of the Niard
niardRangeColor = "FFA500"
#The color of the range box of the Inhibitor Obelisk
inhibitorRangeColor = "8B0000"
#The color of the range box of the Relocator Obelisk
relocatorRangeColor = "8B0000"
#The color of the range box of the Aversion Obelisk
aversionRangeColor = "8B0000"
#The color of the range box of the Attractor Obelisk
attractorRangeColor = "8B0000"
#The color of the range box of the Wireless Charger
wirelessChargerRangeColor = "C7CC2A"
[ioconfig]
#Neighbour Transparency [0-1]
neighbourTransparency = 0.4

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@@ -0,0 +1,291 @@
[energy.alloySmelter]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
#The amount of energy to consume per vanilla smelting item in uI.
# Default: 1500
# Range: > 1
vanillaItemEnergy = 1500
[energy.crafter]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The energy cost in uI for a crafting recipe.
# Default: 3200
# Range: > 1
usage = 3200
[energy.impulseHopper]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 16
# Range: > 1
usage = 16
[energy.poweredSpawner]
#The base energy capacity in uI.
# Default: 100000
# Range: > 1
capacity = 100000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
[energy.sagMill]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
[energy.slicer]
#The base energy capacity in uI.
# Default: 100000
# Range: > 1
capacity = 100000
#The base energy consumption in uI/t.
# Default: 30
# Range: > 1
usage = 30
[energy.soulBinder]
#The base energy capacity in uI.
# Default: 128000
# Range: > 1
capacity = 128000
#The base energy consumption in uI/t.
# Default: 60
# Range: > 1
usage = 60
[energy.stirlingGenerator]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base number of 'burn ticks' performed per machine tick.
# Default: 0.375
# Range: 0.001 ~ 1.7976931348623157E308
burnSpeed = 0.375
#The base percentage efficiency, used to determine burn times.
# Default: 80
# Range: 1 ~ 200
fuelEfficiencyBase = 80
#The efficiency increase per capacitor level.
# Default: 20
# Range: 1 ~ 200
fuelEfficiencyStep = 20
#The base amount of energy produced in uI/t.
# Default: 40
# Range: > 1
generation = 40
[energy.paintingMachine]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 30
# Range: > 1
usage = 30
#The energy required for each painting operation
# Default: 2400
# Range: > 1
energyCost = 2400
[energy.photovoltaicCellRates]
#Production rate at midday without rain or thunder
# Default: 4
# Range: > 1
energetic = 4
# Default: 16
# Range: > 1
pulsating = 16
# Default: 64
# Range: > 1
vibrant = 64
[energy.capacitorBankCapacity]
#Capacity for capacitor banks
# Default: 500000
# Range: > 1
basic = 500000
# Default: 2000000
# Range: > 1
advanced = 2000000
# Default: 4000000
# Range: > 1
vibrant = 4000000
[energy.wiredCharger]
#The base energy capacity in uI.
# Default: 128000
# Range: > 1
capacity = 128000
#The base energy consumption in uI/t.
# Default: 60
# Range: > 1
usage = 60
[energy.wirelessCharger]
#The base energy capacity in uI.
# Default: 128000
# Range: > 1
capacity = 128000
#The base energy consumption in uI/t.
# Default: 2
# Range: > 1
energyUpkeep = 2
#The charge speed in uI/t.
# Default: 60
# Range: > 1
chargeRate = 60
[energy.soulEngine]
# Default: 100000
# Range: > 1
capacity = 100000
#The base burn-rate the soul engine.
# Default: 1
# Range: > 1
burnSpeed = 1
#Percentage increase in uI produced.
# Default: 1.0
# Range: 0.001 ~ 1.7976931348623157E308
generation = 1.0
[energy.drain]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 10
# Range: > 1
usage = 10
[energy.niard]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 10
# Range: > 1
usage = 10
[energy.farmingStation]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 40
# Range: > 1
usage = 40
[energy.inhibitor]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
[energy.aversion]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
[energy.relocator]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
[energy.attractor]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
[enchanter]
#The lapis cost is enchant level multiplied by this value.
lapisCostFactor = 3.0
#The final XP cost for an enchantment is multiplied by this value. To halve costs set to 0.5, to double them set it to 2.
levelCostFactor = 0.75
#Base level cost added to all recipes in the enchanter.
baseLevelCost = 2
[poweredSpawner]
#The amount of mobs that spawn from the spawner
# Default: 4
# Range: > 0
spawnAmount = 4
#The amount of entities that will turn off powered spawner if in range.
# Default: 2
# Range: > 0
maxEntities = 2
#The way a powered spawner spawns an entity. Possible options: 'NEW' Spawns the same entity types as the soul vial. 'COPY' Spawns an exact copy of the mob in the soul vial
#Allowed Values: NEW, COPY
spawnType = "NEW"
#The maximum amount of spawners before the spawners suffers a loss of efficiency
# Default: 10
# Range: > 0
maxSpawners = 10
#The amount of energy used to spawn mobs that do not have custom spawner soul data.
# Default: 50000
# Range: > 0
defaultSpawnEnergyCost = 50000
[enderface]
#Maximum distance from which an Ender IO can interact with blocks
# Default: 8
# Range: 1 ~ 20
enderIoRange = 8
[wirelessCharger]
#Base range
baseRange = 16
[obelisks]
#Attractor Obelisk base range
attractorRange = 8
#Attractor Obelisk attracts bosses
attractorAttractBosses = false
#Inhibitor Obelisk base range
inhibitorRange = 16
#Aversion Obelisk base range
aversionRange = 16
#Relocator Obelisk base range
relocatorRange = 16

View File

@@ -0,0 +1,13 @@
[ae2]
#Idle power usage per tick for normal (non dense) ME conduits (AE)
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
normalPowerUsagePerTick = 0.0
#Idle power usage per tick for dense ME conduits (AE)
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
densePowerUsagePerTick = 0.0
[mekanism]
#Whether players can mix and match chemical conduits
canMixChemicalConduitTiers = true

View File

@@ -0,0 +1,21 @@
#Extended Terminal Settings
[ExtendedTerminal]
#Extended Terminal
[ExtendedTerminal."Extended Terminal"]
#Enable this terminal
Enable = true
#AE system must be online & powered to craft
"Craftable when Active" = false
#Passive AE/t drain
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
"Passive drain AE" = 1.0
#Enable Crafting Panel in Extended Terminal
"Enable Crafting Panel" = true
#Enable Smithing Panel in Extended Terminal
"Enable Smithing Panel" = true
#Enable Stonecutter Panel in Extended Terminal
"Enable Stonecutter Panel" = true
#Enable Anvil Panel in Extended Terminal
"Enable Anvil Panel" = true

View File

@@ -0,0 +1,13 @@
#AvaritiaNeo Terminal Settings
[AvaritiaNeo]
#Neo Extreme Crafting Terminal
[AvaritiaNeo."Neo Extreme Crafting Terminal"]
#Enable this terminal
Enable = true
#AE system must be online & powered to craft
"Craftable when Active" = false
#Passive AE/t drain
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
"Passive drain AE" = 1.0

View File

@@ -0,0 +1,46 @@
#Extended Crafting Terminal Settings
[ExtendedCrafting]
#Basic Crafting Terminal
[ExtendedCrafting."Basic Crafting Terminal"]
#Enable this terminal
Enable = true
#AE system must be online & powered to craft
"Craftable when Active" = false
#Passive AE/t drain
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
"Passive drain AE" = 1.0
#Advanced Crafting Terminal
[ExtendedCrafting."Advanced Crafting Terminal"]
#Enable this terminal
Enable = true
#AE system must be online & powered to craft
"Craftable when Active" = false
#Passive AE/t drain
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
"Passive drain AE" = 1.0
#Elite Crafting Terminal
[ExtendedCrafting."Elite Crafting Terminal"]
#Enable this terminal
Enable = true
#AE system must be online & powered to craft
"Craftable when Active" = false
#Passive AE/t drain
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
"Passive drain AE" = 1.0
#Ultimate Crafting Terminal
[ExtendedCrafting."Ultimate Crafting Terminal"]
#Enable this terminal
Enable = true
#AE system must be online & powered to craft
"Craftable when Active" = false
#Passive AE/t drain
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
"Passive drain AE" = 1.0

View File

@@ -0,0 +1,46 @@
#Re:Avaritia Terminal Settings
[ReAvaritia]
#Sculk Crafting Terminal
[ReAvaritia."Sculk Crafting Terminal"]
#Enable this terminal
Enable = true
#AE system must be online & powered to craft
"Craftable when Active" = false
#Passive AE/t drain
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
"Passive drain AE" = 1.0
#Nether Crafting Terminal
[ReAvaritia."Nether Crafting Terminal"]
#Enable this terminal
Enable = true
#AE system must be online & powered to craft
"Craftable when Active" = false
#Passive AE/t drain
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
"Passive drain AE" = 1.0
#End Crafting Terminal
[ReAvaritia."End Crafting Terminal"]
#Enable this terminal
Enable = true
#AE system must be online & powered to craft
"Craftable when Active" = false
#Passive AE/t drain
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
"Passive drain AE" = 1.0
#Extreme Crafting Terminal
[ReAvaritia."Extreme Crafting Terminal"]
#Enable this terminal
Enable = true
#AE system must be online & powered to craft
"Craftable when Active" = false
#Passive AE/t drain
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
"Passive drain AE" = 1.0

View File

@@ -0,0 +1,4 @@
#If this is set to true the players head will be rendered on the gravestone when there is a full block under it
render_skull = true
#The color of the text at the gravestone (Hex RGB)
grave_text_color = "FFFFFF"

View File

@@ -1,5 +1,5 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Thu Apr 09 20:25:52 CEST 2026
#Thu Apr 09 21:26:02 CEST 2026
allowUnknownShaders=false
colorSpace=SRGB
disableUpdateMessage=false

View File

@@ -141,6 +141,9 @@
"mysticalagradditions": {
"infused_farmland": true
},
"gravestone": {
"grave": true
},
"toms_peripherals": {
"full_modem_info": true,
"modem_info": true,

View File

@@ -18,6 +18,7 @@
"extendedae:tile_data": null,
"functionalstorage:armory": null,
"functionalstorage:drawer": null,
"gravestone:grave": null,
"immersiveengineering:multiblock_icon": null,
"immersiveengineering:multiblock_inventory": null,
"immersiveengineering:multiblock_tank": null,

View File

@@ -0,0 +1,80 @@
#Power settings
[power]
#Mining Gadget Settings
[power.mining_gadget]
#Maximum power for the Mining Gadget
# Default: 1000000
# Range: > 0
maxPower = 1000000
#Base cost per block broken
# Default: 200
# Range: > 0
baseCost = 200
#Upgrade Cost Settings
[power.upgrades]
#Cost per block for Silk Touch upgrade
# Default: 100
# Range: > 0
upgradeSilkCost = 100
#Cost per block for Magnet upgrade
# Default: 25
# Range: > 0
upgradeMagnet = 25
#Cost per block for Void Junk upgrade
# Default: 10
# Range: > 0
upgradeVoid = 10
#Cost per block for Fortune 1 upgrade
# Default: 30
# Range: > 0
upgradeFortune1 = 30
#Cost per block for Fortune 2 upgrade
# Default: 60
# Range: > 0
upgradeFortune2 = 60
#Cost per block for Fortune 3 upgrade
# Default: 100
# Range: > 0
upgradeFortune3 = 100
#Cost per block for Efficiency 1 upgrade
# Default: 10
# Range: > 0
upgradeEfficiency1 = 10
#Cost per block for Efficiency 2 upgrade
# Default: 20
# Range: > 0
upgradeEfficiency2 = 20
#Cost per block for Efficiency 3 upgrade
# Default: 30
# Range: > 0
upgradeEfficiency3 = 30
#Cost per block for Efficiency 4 upgrade
# Default: 40
# Range: > 0
upgradeEfficiency4 = 40
#Cost per block for Efficiency 5 upgrade
# Default: 50
# Range: > 0
upgradeEfficiency5 = 50
#Cost per Light Block placed
# Default: 100
# Range: > 0
upgradeLight = 100
#Cost per block Frozen
# Default: 100
# Range: > 0
upgradeFreeze = 100
#Capacity Boost from Battery 1 Upgrade
# Default: 2000000
# Range: > 0
battery1 = 2000000
#Capacity Boost from Battery 2 Upgrade
# Default: 5000000
# Range: > 0
battery2 = 5000000
#Capacity Boost from Battery 3 Upgrade
# Default: 10000000
# Range: > 0
battery3 = 10000000

View File

@@ -0,0 +1,15 @@
#The amount of ticks the ping should be visible.
# Default: 40
# Range: > 5
max_ticks = 40
#The distance from which the ping changes from Block outline to beacon beam (in Blocks).
# Default: 20
# Range: > 0
nearfield = 20
#Whether the custom color or a randomly generated color should be used.
use_custom_color = false
#The color that should be used if 'use_custom_color' is enabled.
#Allowed Values: WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, LIGHT_GRAY, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK
custom_color = "WHITE"
#If the head of the Player who pinged should be displayed above the ping.
show_player_heads = true

View File

@@ -0,0 +1,68 @@
[key]
#True if you want to hold the right mouse button to aim
HoldToAim = true
#True if you want to hold the crawl button to crawl
HoldToCrawl = true
#Try to reload automatically when the gun is empty
AutoReload = false
[render]
#Whether or not apply fadeout effect on the laser beam. Close this may improve laser performance under some shaders.
EnableLaserFadeOut = true
#How far to display the lod model, 0 means always display
# Default: 0
# Range: > 0
GunLodRenderDistance = 0
#The existence time of bullet hole particles, in tick
# Default: 400
# Range: > 0
BulletHoleParticleLife = 400
#The threshold for fading out when rendering bullet hole particles
# Default: 0.98
# Range: 0.0 ~ 1.0
BulletHoleParticleFadeThreshold = 0.98
#The crosshair when holding a gun
#Allowed Values: EMPTY, DOT_1, CIRCLE_1, CIRCLE_2, CIRCLE_3, CROSS_1, CROSS_2, CROSS_3, CROSS_4, CROSS_5, CROSS_6, LINE_1, LINE_2, LINE_3, SQUARE_1, SQUARE_2, SQUARE_3, SQUARE_4, SQUARE_5, SQUARE_6, TRIDENT_1, TRIDENT_2
CrosshairType = "DOT_1"
#The starting position of the hit marker
# Default: 4.0
# Range: -1024.0 ~ 1024.0
HitMarketStartPosition = 4.0
#Whether or not to display the head shot's hitbox
HeadShotDebugHitbox = false
#Whether or not to display the gun's HUD
GunHUDEnable = true
#Whether or not to display the kill amount
KillAmountEnable = true
#The duration of the kill amount, in second
# Default: 3.0
# Range: 0.0 ~ 1.7976931348623157E308
KillAmountDurationSecond = 3.0
#The farthest render distance of the target, including minecarts type
# Default: 128
# Range: > 0
TargetRenderDistance = 128
#Whether or not to render first person bullet trail
FirstPersonBulletTracerEnable = true
#Disable the interact hud text in center of the screen
DisableInteractHudText = false
#Max time the damage counter will reset
# Default: 2000
# Range: > 10
DamageCounterResetTime = 2000
#Disable the fov effect from the movement speed attribute while holding a gun
DisableMovementAttributeFov = true
#Enable the display of the TACZ ID in the tooltip when Advanced Tooltip is enabled
EnableTaczIdInTooltip = true
#Enable translucent while render block entity or not. Enable this option will result in ADDITIONAL PERFORMANCE OVERHEAD.
EnableBlockEntityTranslucent = false
[Zoom]
#Screen distance coefficient for zoom, using MDV standard, default is MDV133
# Default: 1.33
# Range: 0.0 ~ 3.0
ScreenDistanceCoefficient = 1.33
#Zoom sensitivity is multiplied by this factor
# Default: 1.0
# Range: 0.0 ~ 2.0
ZoomSensitivityBaseMultiplier = 1.0

View File

@@ -0,0 +1,61 @@
[gun]
#The default fire sound range (block)
# Default: 64
# Range: > 0
DefaultGunFireSoundDistance = 64
#The silencer default fire sound range (block)
# Default: 16
# Range: > 0
DefaultGunSilenceSoundDistance = 16
#The range (block) of other gun sound, reloading sound etc.
# Default: 16
# Range: > 0
DefaultGunOtherSoundDistance = 16
#Whether or not the player will consume ammo in creative mode
CreativePlayerConsumeAmmo = true
#Auto reload all the guns in player inventory, useful for pvp servers
AutoReloadWhenRespawn = false
[ammo]
#Warning: Ammo with explosive properties can break blocks
ExplosiveAmmoDestroysBlock = true
#Warning: Ammo with explosive properties can set the surroundings on fire
ExplosiveAmmoFire = false
#Ammo with explosive properties can add knockback effect
ExplosiveAmmoKnockBack = true
#The distance at which the explosion effect can be seen
# Default: 192
# Range: > 0
ExplosiveAmmoVisibleDistance = 192
#Those blocks that the ammo can pass through
PassThroughBlocks = []
#Whether a ammo can break the glass
DestroyGlass = true
#Whether a ammo can ignite the block
IgniteBlock = true
#Whether a ammo can ignite the entity
IgniteEntity = true
#Global bullet speed modifier, the init speed of the bullet will be multiplied by this value, default is 2.0
#This is to compensate the side effects introduced while fixing the shooter variable input issue
# Default: 2.0
# Range: 0.01 ~ 20.0
GlobalBulletSpeedModifier = 2.0
[other]
#Deprecated: now move to .minecraft/tacz/tacz-pre.toml or <your version>/tacz/tacz-pre.toml
#When enabled, the reload command will not overwrite the default model file under config
DefaultPackDebug = false
#The farthest sound distance of the target, including minecarts type
# Default: 128
# Range: > 0
TargetSoundDistance = 128
#DEV: Server hitbox offset (If the hitbox is ahead, fill in a negative number)
# Default: 3.0
# Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
ServerHitboxOffset = 3.0
#Server hitbox latency fix
ServerHitboxLatencyFix = true
#The maximum latency (in milliseconds) for the server hitbox latency fix saved
# Default: 1000.0
# Range: 250.0 ~ 1.7976931348623157E308
ServerHitboxLatencyMaxSaveMs = 1000.0

View File

@@ -0,0 +1,4 @@
[gunpack]
#When enabled, the mod will not try to overwrite the default pack under .minecraft/tacz
#Since 1.0.4, the overwriting will only run when you start client or a dedicated server
DefaultPackDebug = false

BIN
minecraft/icon.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

View File

@@ -1,17 +0,0 @@
filename = 'mekanismqq-1.21.1-0.1.1.jar'
name = 'Mekanism: Quantum Quarries'
side = 'both'
x-prismlauncher-loaders = [ 'neoforge' ]
x-prismlauncher-mc-versions = [ '1.21.1', '1.21.1' ]
x-prismlauncher-release-type = 'alpha'
x-prismlauncher-version-number = '0.1.1'
[download]
hash = '17a6d6a0c50f7959e821d37aec17df9b29178aec325e8df8eafff0538ad4f238bcc47b05ba324b50b149210b60a77095a3a428f4a740371974c7b98ce0acfaa1'
hash-format = 'sha512'
mode = 'url'
url = 'https://cdn.modrinth.com/data/BK2X0E6p/versions/gfyjL82F/mekanismqq-1.21.1-0.1.1.jar'
[update.modrinth]
mod-id = 'BK2X0E6p'
version = 'gfyjL82F'

379
minecraft/options.txt Normal file
View File

@@ -0,0 +1,379 @@
version:3955
ao:true
biomeBlendRadius:2
enableVsync:true
entityDistanceScaling:1.0
entityShadows:true
forceUnicodeFont:false
japaneseGlyphVariants:false
fov:0.0
fovEffectScale:1.0
darknessEffectScale:1.0
glintSpeed:0.5
glintStrength:0.75
prioritizeChunkUpdates:0
fullscreen:false
gamma:0.5
graphicsMode:1
guiScale:0
maxFps:120
mipmapLevels:4
narrator:0
particles:0
reducedDebugInfo:false
renderClouds:"true"
renderDistance:12
simulationDistance:12
screenEffectScale:1.0
soundDevice:""
autoJump:false
operatorItemsTab:false
autoSuggestions:true
chatColors:true
chatLinks:true
chatLinksPrompt:true
discrete_mouse_scroll:false
invertYMouse:false
realmsNotifications:true
showSubtitles:false
directionalAudio:false
touchscreen:false
bobView:true
toggleCrouch:false
toggleSprint:false
darkMojangStudiosBackground:false
hideLightningFlashes:false
hideSplashTexts:false
mouseSensitivity:0.5
damageTiltStrength:1.0
highContrast:false
narratorHotkey:true
resourcePacks:[]
incompatibleResourcePacks:[]
lastServer:
lang:en_us
chatVisibility:0
chatOpacity:1.0
chatLineSpacing:0.0
textBackgroundOpacity:0.5
backgroundForChatOnly:true
hideServerAddress:false
advancedItemTooltips:false
pauseOnLostFocus:true
overrideWidth:0
overrideHeight:0
chatHeightFocused:1.0
chatDelay:0.0
chatHeightUnfocused:0.4375
chatScale:1.0
chatWidth:1.0
notificationDisplayTime:1.0
useNativeTransport:true
mainHand:"right"
attackIndicator:1
tutorialStep:movement
mouseWheelSensitivity:1.0
rawMouseInput:true
glDebugVerbosity:1
skipMultiplayerWarning:false
hideMatchedNames:true
joinedFirstServer:false
hideBundleTutorial:false
syncChunkWrites:true
showAutosaveIndicator:true
allowServerListing:true
onlyShowSecureChat:false
panoramaScrollSpeed:1.0
telemetryOptInExtra:false
onboardAccessibility:false
menuBackgroundBlurriness:5
key_key.attack:key.mouse.left
key_key.use:key.mouse.right
key_key.forward:key.keyboard.w
key_key.left:key.keyboard.a
key_key.back:key.keyboard.s
key_key.right:key.keyboard.d
key_key.jump:key.keyboard.space
key_key.sneak:key.keyboard.left.shift
key_key.sprint:key.keyboard.left.control
key_key.drop:key.keyboard.q
key_key.inventory:key.keyboard.e
key_key.chat:key.keyboard.t
key_key.playerlist:key.keyboard.tab
key_key.pickItem:key.mouse.middle
key_key.command:key.keyboard.slash
key_key.socialInteractions:key.keyboard.p
key_key.screenshot:key.keyboard.f2
key_key.togglePerspective:key.keyboard.f5
key_key.smoothCamera:key.keyboard.unknown
key_key.fullscreen:key.keyboard.f11
key_key.spectatorOutlines:key.keyboard.unknown
key_key.swapOffhand:key.keyboard.f
key_key.saveToolbarActivator:key.keyboard.c
key_key.loadToolbarActivator:key.keyboard.x
key_key.advancements:key.keyboard.l
key_key.hotbar.1:key.keyboard.1
key_key.hotbar.2:key.keyboard.2
key_key.hotbar.3:key.keyboard.3
key_key.hotbar.4:key.keyboard.4
key_key.hotbar.5:key.keyboard.5
key_key.hotbar.6:key.keyboard.6
key_key.hotbar.7:key.keyboard.7
key_key.hotbar.8:key.keyboard.8
key_key.hotbar.9:key.keyboard.9
key_keybind.advancedperipherals.description:key.keyboard.left.control
key_key.integratedterminals.terminal.tab.next:key.keyboard.tab
key_key.integratedterminals.terminal.tab.previous:key.keyboard.tab:SHIFT
key_key.integratedterminals.terminal.craftinggrid.clearplayer:key.keyboard.c:SHIFT
key_key.integratedterminals.terminal.craftinggrid.clearstorage:key.keyboard.c
key_key.integratedterminals.terminal.craftinggrid.balance:key.keyboard.b
key_key.integratedterminals.terminal.portable.open:key.keyboard.c
key_key.immersive_aircraft.fallback_control_left:key.keyboard.unknown
key_key.immersive_aircraft.fallback_control_right:key.keyboard.unknown
key_key.immersive_aircraft.fallback_control_forward:key.keyboard.unknown
key_key.immersive_aircraft.fallback_control_backward:key.keyboard.unknown
key_key.immersive_aircraft.fallback_control_up:key.keyboard.unknown
key_key.immersive_aircraft.fallback_control_down:key.keyboard.unknown
key_key.immersive_aircraft.fallback_control_pull:key.keyboard.unknown
key_key.immersive_aircraft.fallback_control_push:key.keyboard.unknown
key_key.immersive_aircraft.fallback_use:key.keyboard.unknown
key_key.immersive_aircraft.dismount:key.keyboard.r
key_key.immersive_aircraft.boost:key.keyboard.b
key_key.sophisticatedcore.sort:key.mouse.middle
key_placebo.toggleTrails:key.keyboard.keypad.9
key_placebo.toggleWings:key.keyboard.keypad.8
key_key.modernfix.config:key.keyboard.unknown
key_iris.keybind.reload:key.keyboard.r
key_iris.keybind.toggleShaders:key.keyboard.k
key_iris.keybind.shaderPackSelection:key.keyboard.o
key_iris.keybind.wireframe:key.keyboard.unknown
key_key.sophisticatedbackpacks.open_backpack:key.keyboard.b
key_key.sophisticatedbackpacks.inventory_interaction:key.keyboard.c
key_key.sophisticatedbackpacks.tool_swap:key.keyboard.unknown
key_key.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown
key_key.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown
key_key.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
key_key.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
key_key.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown
key_key.industrialforegoing.backpack.desc:key.keyboard.unknown
key_key.tempad.shortcut:key.keyboard.unknown
key_key.tempad.macro:key.keyboard.unknown
key_key.tempad.new_location:key.keyboard.unknown
key_key.tempad.travel_timeline:key.keyboard.unknown
key_key.hostilenetworks.open_deep_learner:key.keyboard.u
key_key.mekanism_weaponry.reload:key.keyboard.r
key_key.curios.open.desc:key.keyboard.g
key_key.ftbteams.open_gui:key.keyboard.unknown
key_key.ftbchunks.map:key.keyboard.m
key_key.ftbchunks.toggle_minimap:key.keyboard.unknown
key_key.ftbchunks.claim_manager:key.keyboard.unknown
key_key.ftbchunks.minimap.zoomIn:key.keyboard.equal
key_key.ftbchunks.minimap.zoomOut:key.keyboard.minus
key_key.ftbchunks.add_waypoint:key.keyboard.unknown
key_key.ftbchunks.waypoint_manager:key.keyboard.unknown
key_cos.key.opencosarmorinventory:key.keyboard.unknown
key_keyinfo.copycats.fill_copycat:key.keyboard.left.alt
key_key.journeymap.minimap_preset:key.keyboard.backslash
key_key.journeymap.toggle_entity_names:key.keyboard.g
key_key.journeymap.toggle_render_waypoints_map:key.keyboard.unknown
key_key.journeymap.fullscreen.south:key.keyboard.down
key_key.journeymap.zoom_in:key.keyboard.equal
key_key.journeymap.fullscreen.north:key.keyboard.up
key_key.journeymap.fullscreen_waypoints:key.keyboard.n
key_key.journeymap.toggle_render_waypoints_world:key.keyboard.unknown
key_key.journeymap.fullscreen.east:key.keyboard.right
key_key.journeymap.zoom_out:key.keyboard.minus
key_key.journeymap.create_waypoint:key.keyboard.b
key_key.journeymap.fullscreen.disable_buttons:key.keyboard.unknown
key_key.journeymap.minimap_type:key.keyboard.left.bracket
key_key.journeymap.fullscreen_create_waypoint:key.keyboard.b
key_key.journeymap.fullscreen.west:key.keyboard.left
key_key.journeymap.toggle_waypoints:key.keyboard.unknown
key_key.journeymap.fullscreen_chat_position:key.keyboard.c
key_key.journeymap.map_toggle_alt:key.keyboard.j
key_key.journeymap.toggle_render_waypoints:key.keyboard.unknown
key_key.journeymap.minimap_toggle_alt:key.keyboard.j:CONTROL
key_key.journeymap.fullscreen_options:key.keyboard.o
key_key.journeymap.fullscreen_follow_player:key.keyboard.f
key_powergrid.keyinfo.rotate_component:key.keyboard.r
key_powergrid.keyinfo.place_trace:key.keyboard.t
key_powergrid.keyinfo.delete_area:key.keyboard.d
key_powergrid.keyinfo.pick_component:key.keyboard.s
key_powergrid.keyinfo.switch_layer:key.keyboard.x
key_pneumaticcraft.armor.options:key.keyboard.u
key_pneumaticcraft.helmet.hack:key.keyboard.h
key_pneumaticcraft.helmet.debugging.drone:key.keyboard.y
key_pneumaticcraft.boots.kick:key.keyboard.x:CONTROL
key_pneumaticcraft.chestplate.launcher:key.keyboard.c:CONTROL
key_pneumaticcraft.boots.jet_boots:key.keyboard.space
key_key.openManual:key.keyboard.f1
key_key.nextDestination:key.keyboard.right.bracket
key_key.prevDestination:key.keyboard.left.bracket
key_key.guideme.guide:key.keyboard.g
key_key.ars_nouveau.open_book:key.keyboard.c
key_key.ars_nouveau.selection_hud:key.keyboard.v
key_key.ars_nouveau.next_slot:key.keyboard.x
key_key.ars_nouveau.previous_slot:key.keyboard.z
key_key.ars_nouveau.head_curio_hotkey:key.keyboard.g
key_key.ars_nouveau.open_documentation:key.keyboard.left.control
key_key.ars_nouveau.qc1:key.keyboard.unknown
key_key.ars_nouveau.qc2:key.keyboard.unknown
key_key.ars_nouveau.qc3:key.keyboard.unknown
key_key.ars_nouveau.qc4:key.keyboard.unknown
key_key.ars_nouveau.qc5:key.keyboard.unknown
key_key.ars_nouveau.qc6:key.keyboard.unknown
key_key.ars_nouveau.qc7:key.keyboard.unknown
key_key.ars_nouveau.qc8:key.keyboard.unknown
key_key.ars_nouveau.qc9:key.keyboard.unknown
key_key.ars_nouveau.qc10:key.keyboard.unknown
key_key.ars_nouveau.familiar_toggle:key.keyboard.unknown
key_tfmg.keyinfo.transmission_shift_up:key.keyboard.v
key_tfmg.keyinfo.transmission_shift_down:key.keyboard.c
key_tfmg.keyinfo.custom_button:key.keyboard.b
key_tfmg.keyinfo.engine_start:key.keyboard.i
key_key.mekanism.mode:key.keyboard.n
key_key.mekanism.head_mode:key.keyboard.v
key_key.mekanism.chest_mode:key.keyboard.g
key_key.mekanism.legs_mode:key.keyboard.j
key_key.mekanism.feet_mode:key.keyboard.b
key_key.mekanism.details:key.keyboard.left.shift
key_key.mekanism.description:key.keyboard.n:SHIFT
key_key.mekanism.module_tweaker:key.keyboard.backslash
key_key.mekanism.key_boost:key.keyboard.left.control
key_key.mekanism.key_hud:key.keyboard.h
key_key.mekanismadditions.voice:key.keyboard.u
key_key.mekanismcurios.protableqio:key.keyboard.y
key_key.mekanismcurios.portableteleporter:key.keyboard.u
key_key.mekanismcurios.quickteleport:key.keyboard.i
key_key.push_to_talk:key.keyboard.unknown
key_key.whisper:key.keyboard.unknown
key_key.mute_microphone:key.keyboard.m
key_key.disable_voice_chat:key.keyboard.n
key_key.hide_icons:key.keyboard.h
key_key.voice_chat:key.keyboard.v
key_key.voice_chat_settings:key.keyboard.unknown
key_key.voice_chat_group:key.keyboard.g
key_key.voice_chat_toggle_recording:key.keyboard.unknown
key_key.voice_chat_adjust_volumes:key.keyboard.unknown
key_key.immersiveengineering.magnetEquip:key.keyboard.s
key_key.immersiveengineering.railgunZoom:key.mouse.middle
key_key.immersiveengineering.chemthrowerSwitch:key.keyboard.unknown
key_key.immersivepetroleum.projector.flip:key.keyboard.m
key_key.jade.config:key.keyboard.keypad.0
key_key.jade.show_overlay:key.keyboard.keypad.1
key_key.jade.toggle_liquid:key.keyboard.keypad.2
key_key.jade.narrate:key.keyboard.keypad.5
key_key.jade.show_details:key.keyboard.left.shift
key_key.ae2.mouse_wheel_item_modifier:key.keyboard.left.shift
key_key.ae2.part_placement_opposite:key.keyboard.left.control
key_key.ae2.wireless_requester_terminal:key.keyboard.unknown
key_key.ae2.wireless_pattern_access_terminal:key.keyboard.unknown
key_key.ae2.ae2wtlib_restock:key.keyboard.unknown
key_key.ae2.ae2wtlib_magnet:key.keyboard.unknown
key_key.ae2.portable_item_cell:key.keyboard.unknown
key_key.ae2.ae2wtlib_stow:key.keyboard.unknown
key_key.ae2.portable_fluid_cell:key.keyboard.unknown
key_key.ae2.wireless_pattern_encoding_terminal:key.keyboard.unknown
key_key.ae2.wireless_terminal:key.keyboard.unknown
key_key.extendedae.viewpattern:key.keyboard.p
key_key.extendedae.set_amount:key.mouse.middle
key_key.modern_industrialization.toggle_3x3:key.keyboard.y
key_key.modern_industrialization.toggle_flight:key.keyboard.v
key_key.unmountVehicle:key.keyboard.backslash
key_key.ponder.ponder:key.keyboard.w
key_create.keyinfo.toolmenu:key.keyboard.left.alt
key_create.keyinfo.toolbelt:key.keyboard.left.alt
key_create.keyinfo.rotate_menu:key.keyboard.unknown
key_dndesires.keyinfo.saw_active:key.keyboard.left.alt
key_dndesires.keyinfo.drill_active:key.keyboard.left.alt
key_key.integrateddynamics.logic_programmer_focus_search:key.keyboard.f:ALT
key_key.integrateddynamics.logic_programmer_open_rename:key.keyboard.r:ALT
key_key.create_sa.flying:key.keyboard.space
key_key.create_sa.increase_reach:key.keyboard.up
key_key.create_sa.decrease_reach:key.keyboard.down
key_key.irons_spellbooks.spell_wheel:key.keyboard.r
key_key.irons_spellbooks.spell_wheel_toggle:key.keyboard.unknown
key_key.irons_spellbooks.spellbook_cast:key.keyboard.v
key_key.irons_spellbooks.spell_bar_modifier:key.keyboard.left.alt
key_key.irons_spellbooks.spell_quick_cast_1:key.keyboard.unknown
key_key.irons_spellbooks.spell_quick_cast_2:key.keyboard.unknown
key_key.irons_spellbooks.spell_quick_cast_3:key.keyboard.unknown
key_key.irons_spellbooks.spell_quick_cast_4:key.keyboard.unknown
key_key.irons_spellbooks.spell_quick_cast_5:key.keyboard.unknown
key_key.irons_spellbooks.spell_quick_cast_6:key.keyboard.unknown
key_key.irons_spellbooks.spell_quick_cast_7:key.keyboard.unknown
key_key.irons_spellbooks.spell_quick_cast_8:key.keyboard.unknown
key_key.irons_spellbooks.spell_quick_cast_9:key.keyboard.unknown
key_key.irons_spellbooks.spell_quick_cast_10:key.keyboard.unknown
key_key.irons_spellbooks.spell_quick_cast_11:key.keyboard.unknown
key_key.irons_spellbooks.spell_quick_cast_12:key.keyboard.unknown
key_key.irons_spellbooks.spell_quick_cast_13:key.keyboard.unknown
key_key.irons_spellbooks.spell_quick_cast_14:key.keyboard.unknown
key_key.irons_spellbooks.spell_quick_cast_15:key.keyboard.unknown
key_key.occultism.backpack:key.keyboard.b
key_key.occultism.ender_bag:key.keyboard.v
key_key.occultism.storage_remote:key.keyboard.n
key_key.occultism.familiar.greedy_familiar:key.keyboard.unknown
key_key.occultism.familiar.otherworld_bird:key.keyboard.unknown
key_key.occultism.familiar.bat_familiar:key.keyboard.unknown
key_key.occultism.familiar.deer_familiar:key.keyboard.unknown
key_key.occultism.familiar.cthulhu_familiar:key.keyboard.unknown
key_key.occultism.familiar.devil_familiar:key.keyboard.unknown
key_key.occultism.familiar.dragon_familiar:key.keyboard.unknown
key_key.occultism.familiar.blacksmith_familiar:key.keyboard.unknown
key_key.occultism.familiar.guardian_familiar:key.keyboard.unknown
key_key.occultism.familiar.headless_familiar:key.keyboard.unknown
key_key.occultism.familiar.chimera_familiar:key.keyboard.unknown
key_key.occultism.familiar.goat_familiar:key.keyboard.unknown
key_key.occultism.familiar.shub_niggurath_familiar:key.keyboard.unknown
key_key.occultism.familiar.beholder_familiar:key.keyboard.unknown
key_key.occultism.familiar.fairy_familiar:key.keyboard.unknown
key_key.occultism.familiar.mummy_familiar:key.keyboard.unknown
key_key.occultism.familiar.beaver_familiar:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.fall_protection:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.jet_boots.module.hover:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.air_conditioning:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.stomp:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.jet_boots.module.flight_stabilizers:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.block_tracker:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.jump_boost:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.charging:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.step_assist:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.coordinate_tracker:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.entity_tracker:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.run_speed:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.block_tracker.module.spawner:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.ender_visor:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.night_vision:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.reach_distance:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.magnet:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.jet_boots:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.block_tracker.module.energy:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.block_tracker.module.fluids:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.block_tracker.module.inventories:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.core_components:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.elytra:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.search:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.block_tracker.module.misc:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.jet_boots.module.smart_hover:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.block_tracker.module.hackables:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.scuba:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.jet_boots.module.builder_mode:key.keyboard.unknown
key_pneumaticcraft.armor.upgrade.block_tracker.module.end_portal:key.keyboard.unknown
soundCategory_master:1.0
soundCategory_music:0.0
soundCategory_record:1.0
soundCategory_weather:1.0
soundCategory_block:1.0
soundCategory_hostile:1.0
soundCategory_neutral:1.0
soundCategory_player:1.0
soundCategory_ambient:1.0
soundCategory_voice:1.0
modelPart_cape:true
modelPart_jacket:true
modelPart_left_sleeve:true
modelPart_right_sleeve:true
modelPart_left_pants_leg:true
modelPart_right_pants_leg:true
modelPart_hat:true