mirror of
https://github.com/IgorTimofeev/MineOS.git
synced 2026-03-25 09:12:46 +01:00
Багфикс палитры и рейволка
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@@ -679,7 +679,7 @@
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type="Application",
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icon="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Icon.pic",
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createShortcut="desktop",
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version=1.53,
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version=1.54,
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resources={
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{
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name="Localization/Russian.lang",
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@@ -810,7 +810,7 @@
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type="Application",
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icon="IgorTimofeev/OpenComputers/master/Applications/Palette/Icon.pic",
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createShortcut="desktop",
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version=1.01,
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version=1.02,
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},
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{
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name="MineOS/Applications/Stargate",
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BIN
Applications/.DS_Store
vendored
BIN
Applications/.DS_Store
vendored
Binary file not shown.
@@ -1,5 +1,5 @@
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package.loaded.doubleHeight, package.loaded.rayEngine, package.loaded.GUI, package.loaded.windows, _G.doubleHeight, _G.rayEngine, _G.GUI, _G.windows = nil, nil, nil, nil, nil, nil, nil, nil
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package.loaded.rayEngine, package.loaded.GUI, package.loaded.windows, _G.rayEngine, _G.GUI, _G.windows = nil, nil, nil, nil, nil, nil, nil, nil
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local libraries = {
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component = "component",
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@@ -19,7 +19,7 @@ for library in pairs(libraries) do if not _G[library] then _G[library] = require
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local applicationResourcesDirectory = MineOSCore.getCurrentApplicationResourcesDirectory()
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local localization = MineOSCore.getLocalization(applicationResourcesDirectory .. "Localization/")
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local worldsPath = applicationResourcesDirectory .. "Worlds/"
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local rayWalkVersion = "RayWalk Tech Demo v3.3"
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local rayWalkVersion = "RayWalk Tech Demo v3.4"
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----------------------------------------------------------------------------------------------------------------------------------
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@@ -47,17 +47,61 @@ local function settings()
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resolutionTextBoxWidth.onInputFinished = onAnyResolutionTextBoxInputFinished
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resolutionTextBoxHeight.onInputFinished = onAnyResolutionTextBoxInputFinished
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window:addHorizontalSlider("drawDistanceSlider", x, y, sliderWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xDDDDDD, 100, 5000, rayEngine.properties.drawDistance, true, localization.drawDistance).onValueChanged = function(object) rayEngine.properties.drawDistance = object.value; window:draw(); buffer:draw() end; y = y + 4
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window:addHorizontalSlider("shadingDistanceSlider", x, y, sliderWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xDDDDDD, 100, 3000, rayEngine.properties.shadingDistance, true, localization.shadingDistance).onValueChanged = function(object) rayEngine.properties.shadingDistance = object.value; window:draw(); buffer:draw(); window:draw(); buffer:draw() end; y = y + 4
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window:addHorizontalSlider("shadingCascadesSlider", x, y, sliderWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xDDDDDD, 2, 48, rayEngine.properties.shadingCascades, true, localization.shadingCascades).onValueChanged = function(object) rayEngine.properties.shadingCascades = object.value; window:draw(); buffer:draw() end; y = y + 4
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window:addHorizontalSlider("raycastQualitySlider", x, y, sliderWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xDDDDDD, 0.5, 32, rayEngine.properties.raycastQuality, true, localization.raycastQuality).onValueChanged = function(object) rayEngine.properties.raycastQuality = object.value; window:draw(); buffer:draw() end; y = y + 4
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window:addHorizontalSlider("currentTimeSlider", x, y, sliderWidth, rayEngine.world.colors.sky.current, 0x000000, rayEngine.world.colors.sky.current, 0xDDDDDD, 0, rayEngine.world.dayNightCycle.length, rayEngine.world.dayNightCycle.currentTime, true, localization.dayNightCycle, localization.seconds).onValueChanged = function(object) rayEngine.world.dayNightCycle.currentTime = object.value; rayEngine.refreshTimeDependentColors(); object.colors.active = rayEngine.world.colors.sky.current; object.colors.pipe = rayEngine.world.colors.sky.current; window:draw(); buffer:draw() end; y = y + 4
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local drawDistanceSlider = window:addHorizontalSlider("drawDistanceSlider", x, y, sliderWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xDDDDDD, 100, 5000, rayEngine.properties.drawDistance, true, localization.drawDistance)
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drawDistanceSlider.onValueChanged = function()
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rayEngine.properties.drawDistance = drawDistanceSlider.value
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window:draw()
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buffer:draw()
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end; y = y + 4
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local shadingDistanceSlider = window:addHorizontalSlider("shadingDistanceSlider", x, y, sliderWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xDDDDDD, 100, 3000, rayEngine.properties.shadingDistance, true, localization.shadingDistance)
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shadingDistanceSlider.onValueChanged = function()
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rayEngine.properties.shadingDistance = shadingDistanceSlider.value
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window:draw()
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buffer:draw()
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end; y = y + 4
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local shadingCascadesSlider = window:addHorizontalSlider("shadingCascadesSlider", x, y, sliderWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xDDDDDD, 2, 48, rayEngine.properties.shadingCascades, true, localization.shadingCascades)
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shadingCascadesSlider.onValueChanged = function()
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rayEngine.properties.shadingCascades = shadingCascadesSlider.value
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window:draw()
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buffer:draw()
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end; y = y + 4
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local raycastQualitySlider = window:addHorizontalSlider("raycastQualitySlider", x, y, sliderWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xDDDDDD, 0.5, 32, rayEngine.properties.raycastQuality, true, localization.raycastQuality)
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raycastQualitySlider.onValueChanged = function()
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rayEngine.properties.raycastQuality = raycastQualitySlider.value
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window:draw()
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buffer:draw()
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end; y = y + 4
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local currentTimeSlider = window:addHorizontalSlider("currentTimeSlider", x, y, sliderWidth, rayEngine.world.colors.sky.current, 0x000000, rayEngine.world.colors.sky.current, 0xDDDDDD, 0, rayEngine.world.dayNightCycle.length, rayEngine.world.dayNightCycle.currentTime, true, localization.dayNightCycle, localization.seconds)
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currentTimeSlider.onValueChanged = function()
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rayEngine.world.dayNightCycle.currentTime = currentTimeSlider.value
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rayEngine.refreshTimeDependentColors()
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currentTimeSlider.colors.active = rayEngine.world.colors.sky.current
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currentTimeSlider.colors.pipe = rayEngine.world.colors.sky.current
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window:draw()
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buffer:draw()
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end; y = y + 4
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window:addLabel("graphonLabel", x, y, sliderWidth, 1, 0xDDDDDD, localization.enableSemipixelRenderer)
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window:addSwitch("graphonSwitch", x + sliderWidth - 8, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, not rayEngine.properties.useSimpleRenderer).onStateChanged = function(object) rayEngine.properties.useSimpleRenderer = not object.state; window:draw(); buffer:draw() end; y = y + 3
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local graphonSwitch = window:addSwitch("graphonSwitch", x + sliderWidth - 8, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, not rayEngine.properties.useSimpleRenderer)
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graphonSwitch.onStateChanged = function()
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rayEngine.properties.useSimpleRenderer = not graphonSwith.state
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window:draw()
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buffer:draw()
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end; y = y + 3
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window:addLabel("lockTimeLabel", x, y, sliderWidth, 1, 0xDDDDDD, localization.enableDayNightCycle)
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window:addSwitch("lockTimeSwitch", x + sliderWidth - 8, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, rayEngine.world.dayNightCycle.enabled).onStateChanged = function(object) rayEngine.world.dayNightCycle.enabled = object.state; window:draw(); buffer:draw() end; y = y + 3
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local lockTimeSwitch = window:addSwitch("lockTimeSwitch", x + sliderWidth - 8, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, rayEngine.world.dayNightCycle.enabled)
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lockTimeSwitch.onStateChanged = function()
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rayEngine.world.dayNightCycle.enabled = lockTimeSwitch.state
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window:draw()
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buffer:draw()
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end; y = y + 3
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window:addButton("resumeButton", x, y, sliderWidth, 3, 0xEEEEEE, 0x262626, 0xBBBBBB, 0x262626, localization.continue).onTouch = function() window:close(); table.toFile(applicationResourcesDirectory .. "RayEngine.cfg", rayEngine.properties, true) end
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@@ -185,8 +185,15 @@ local function createInputs(x, y)
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end
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local function createFavourites()
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local function onFavouriteClicked(button) switchColorFromHex(button.colors.default.background); refreshRainbows(); createCrestsCoordinates(); drawAll() end
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for i = 1, #favourites do favouritesContainer:addButton("favourite" .. i, i * 2 - 1, 1, 2, 1, favourites[i], 0x0, 0x0, 0x0, " ").onTouch = onFavouriteClicked end
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for i = 1, #favourites do
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local button = favouritesContainer:addButton("favourite" .. i, i * 2 - 1, 1, 2, 1, favourites[i], 0x0, 0x0, 0x0, " ")
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button.onTouch = function()
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switchColorFromHex(button.colors.default.background)
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refreshRainbows()
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createCrestsCoordinates()
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drawAll()
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end
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end
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end
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local function createWindow(x, y)
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@@ -267,10 +274,6 @@ function palette.show(x, y, startColor)
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createWindow(x, y)
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createCrestsCoordinates()
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--Поддержка внебуферных систем
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buffer.square(window.x, window.y, window.width, window.height, 0xEEEEEE)
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buffer.draw()
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refreshRainbows()
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window.drawShadow = true
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drawAll()
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