Долизываем пизду колорлибы и фиксим эту хуйню с GUI.list

This commit is contained in:
Igor Timofeev
2018-05-08 13:41:51 +03:00
parent 4e9f545673
commit 90c2fef497
4 changed files with 321 additions and 262 deletions

View File

@@ -122,7 +122,7 @@ mainContainer.image = mainContainer:addChild(GUI.object(1, 1, 1, 1))
mainContainer.image.data = {}
local function onToolTouch(index)
tool = mainContainer.toolsList.children[index].tool
tool = mainContainer.toolsList.itemsLayout.children[index].tool
mainContainer.toolsList:select(index)
mainContainer.currentToolOverlay:deleteChildren()
@@ -257,8 +257,8 @@ mainContainer.image.eventHandler = function(mainContainer, object, eventData)
elseif eventData[4] == 45 then
swapColors()
else
for i = 1, #mainContainer.toolsList.children do
if eventData[4] == mainContainer.toolsList.children[i].tool.keyCode then
for i = 1, #mainContainer.toolsList.itemsLayout.children do
if eventData[4] == mainContainer.toolsList.itemsLayout.children[i].tool.keyCode then
onToolTouch(i)
return
end

View File

@@ -3935,6 +3935,207 @@ end
-----------------------------------------------------------------------
function GUI.addPaletteWindowToContainer(parentContainer, color)
local palette = parentContainer:addChild(GUI.windowFromContainer(GUI.palette(1, 1, color or 0x9900FF)))
palette.localX, palette.localY = math.floor(parentContainer.width / 2 - palette.width / 2), math.floor(parentContainer.height / 2 - palette.height / 2)
return palette
end
-----------------------------------------------------------------------
local function listUpdate(object)
object.backgroundPanel.width, object.backgroundPanel.height = object.width, object.height
object.backgroundPanel.colors.background = object.colors.default.background
object.itemsLayout.width, object.itemsLayout.height = object.width, object.height
local step, child = false
for i = 1, #object.itemsLayout.children do
child = object.itemsLayout.children[i]
-- Жмяканье пизды
child.pressed = i == object.selectedItem
-- Цвет залупы
if step then
child.colors.default = object.colors.alternating
else
child.colors.default = object.colors.default
end
child.colors.pressed, step = object.colors.pressed, not step
-- Размеры хуйни
if object.itemsLayout.cells[1][1].direction == GUI.directions.horizontal then
if object.offsetMode then
child.width, child.height = object.itemSize * 2 + unicode.len(child.text), object.height
else
child.width, child.height = object.itemSize, object.height
end
else
if object.offsetMode then
child.width, child.height = object.width, object.itemSize * 2 + 1
else
child.width, child.height = object.width, object.itemSize
end
end
end
return list
end
local function listSelect(object, index)
object.selectedItem = index
object:update()
return object
end
local function listDeselect(object)
object.selectedItem = nil
object:update()
return object
end
local function listItemEventHandler(mainContainer, object, eventData)
if eventData[1] == "touch" or eventData[1] == "drag" then
object.parent.parent:select(object:indexOf())
mainContainer:drawOnScreen()
if object.onTouch then
object.onTouch(mainContainer, object, eventDat)
end
end
end
local function listAddItem(object, text)
local item = object.itemsLayout:addChild(GUI.button(1, 1, 1, 1, 0, 0, 0, 0, text))
item.switchMode = true
item.animated = false
item.eventHandler = listItemEventHandler
object:update()
return item
end
local function listSetAlignment(object, ...)
object.itemsLayout:setCellAlignment(1, 1, ...)
return object
end
local function listSetSpacing(object, ...)
object.itemsLayout:setCellSpacing(1, 1, ...)
return object
end
local function listSetDirection(object, ...)
object.itemsLayout:setCellDirection(1, 1, ...)
object:update()
return object
end
local function listGetItem(object, index)
return object.itemsLayout.children[index]
end
function GUI.list(x, y, width, height, itemSize, spacing, backgroundColor, textColor, backgroundAlternatingColor, textAlternatingColor, backgroundSelectedColor, textSelectedColor, offsetMode)
local object = GUI.container(x, y, width, height)
object.colors = {
default = {
background = backgroundColor,
text = textColor
},
alternating = {
background = backgroundAlternatingColor,
text = textAlternatingColor
},
pressed = {
background = backgroundSelectedColor,
text = textSelectedColor
},
}
object.selectedItem = 1
object.select = listSelect
object.deselect = listDeselect
object.offsetMode = offsetMode
object.itemSize = itemSize
object.backgroundPanel = object:addChild(GUI.panel(1, 1, width, height, backgroundColor))
object.itemsLayout = object:addChild(GUI.layout(1, 1, width, height, 1, 1))
object.update = listUpdate
object.addItem = listAddItem
object.getItem = listGetItem
object.setAlignment = listSetAlignment
object.setSpacing = listSetSpacing
object.setDirection = listSetDirection
object:setAlignment(GUI.alignment.horizontal.left, GUI.alignment.vertical.top)
object:setSpacing(spacing)
object:setDirection(GUI.directions.vertical)
return object
end
------------------------------------------------------------------------------------------
function GUI.highlightString(x, y, fromChar, limit, indentationWidth, colorScheme, patterns, s)
fromChar = fromChar or 1
local counter, symbols, colors, stringLength, bufferIndex, newFrameBackgrounds, newFrameForegrounds, newFrameSymbols, searchFrom, starting, ending = indentationWidth, {}, {}, unicode.len(s), buffer.getIndex(x, y), buffer.getNewFrameTables()
local toChar = math.min(stringLength, fromChar + limit - 1)
for i = 1, stringLength do
symbols[i] = unicode.sub(s, i, i)
end
for j = 1, #patterns do
searchFrom = 1
while true do
starting, ending = string.unicodeFind(s, patterns[j][1], searchFrom)
if starting then
for i = starting + patterns[j][3], ending - patterns[j][4] do
colors[i] = colorScheme[patterns[j][2]]
end
else
break
end
searchFrom = ending + 1 - patterns[j][4]
end
end
-- Ебошим индентейшны
for i = fromChar, toChar do
if symbols[i] == " " then
colors[i] = colorScheme.indentation
if counter == indentationWidth then
symbols[i], counter = "", 0
end
counter = counter + 1
else
break
end
end
-- А тута уже сам текст
for i = fromChar, toChar do
newFrameForegrounds[bufferIndex], newFrameSymbols[bufferIndex] = colors[i] or colorScheme.text, symbols[i] or " "
bufferIndex = bufferIndex + 1
end
end
-----------------------------------------------------------------------
function windowDraw(window)
GUI.drawContainerContent(window)
GUI.windowShadow(window.x, window.y, window.width, window.height, GUI.colors.windows.shadowTransparency, true)
@@ -4003,218 +4204,28 @@ function GUI.window(x, y, width, height)
return window
end
-----------------------------------------------------------------------
function GUI.addPaletteWindowToContainer(parentContainer, color)
local palette = parentContainer:addChild(GUI.windowFromContainer(GUI.palette(1, 1, color or 0x9900FF)))
palette.localX, palette.localY = math.floor(parentContainer.width / 2 - palette.width / 2), math.floor(parentContainer.height / 2 - palette.height / 2)
return palette
end
-----------------------------------------------------------------------
local function listUpdate(object)
local step = false
for i = 1, #object.children do
-- Жмяканье пизды
object.children[i].pressed = i == object.selectedItem
-- Цвет залупы
if step then
object.children[i].colors.default = object.colors.alternating
else
object.children[i].colors.default = object.colors.default
end
object.children[i].colors.pressed, step = object.colors.pressed, not step
-- Размеры хуйни
if object.cells[1][1].direction == GUI.directions.horizontal then
if object.offsetMode then
object.children[i].width, object.children[i].height = object.itemSize * 2 + unicode.len(object.children[i].text), object.height
else
object.children[i].width, object.children[i].height = object.itemSize, object.height
end
else
if object.offsetMode then
object.children[i].width, object.children[i].height = object.width, object.itemSize * 2 + 1
else
object.children[i].width, object.children[i].height = object.width, object.itemSize
end
end
end
return list
end
local function listDraw(object)
buffer.square(object.x, object.y, object.width, object.height, object.colors.default.background, object.colors.default.text, " ")
layoutDraw(object)
return object
end
local function listSelect(object, index)
object.selectedItem = index
object:update()
return object
end
local function listDeselect(object)
object.selectedItem = nil
object:update()
return object
end
local function listItemEventHandler(mainContainer, object, eventData)
if eventData[1] == "touch" or eventData[1] == "drag" then
object.parent:select(object:indexOf())
mainContainer:drawOnScreen()
if object.onTouch then
object.onTouch(mainContainer, object, eventDat)
end
end
end
local function listAddItem(object, text)
local item = object:addChild(GUI.button(1, 1, 1, 1, 0, 0, 0, 0, text))
item.switchMode = true
item.animated = false
item.eventHandler = listItemEventHandler
object:update()
return item
end
local function listSetAlignment(object, ...)
object:setCellAlignment(1, 1, ...)
return object
end
local function listSetSpacing(object, ...)
object:setCellSpacing(1, 1, ...)
return object
end
local function listSetDirection(object, ...)
object:setCellDirection(1, 1, ...)
object:update()
return object
end
local function listGetItem(object, index)
return object.children[index]
end
function GUI.list(x, y, width, height, itemSize, spacing, backgroundColor, textColor, backgroundAlternatingColor, textAlternatingColor, backgroundSelectedColor, textSelectedColor, offsetMode)
local object = GUI.layout(x, y, width, height, 1, 1)
object.colors = {
default = {
background = backgroundColor,
text = textColor
},
alternating = {
background = backgroundAlternatingColor,
text = textAlternatingColor
},
pressed = {
background = backgroundSelectedColor,
text = textSelectedColor
},
}
object.selectedItem = 1
object.select = listSelect
object.deselect = listDeselect
object.offsetMode = offsetMode
object.itemSize = itemSize
object.update = listUpdate
object.addItem = listAddItem
object.getItem = listGetItem
object.setAlignment = listSetAlignment
object.setSpacing = listSetSpacing
object.setDirection = listSetDirection
object.draw = listDraw
object:setAlignment(GUI.alignment.horizontal.left, GUI.alignment.vertical.top)
object:setSpacing(spacing)
object:setDirection(GUI.directions.vertical)
return object
end
------------------------------------------------------------------------------------------
function GUI.highlightString(x, y, fromChar, limit, indentationWidth, colorScheme, patterns, s)
fromChar = fromChar or 1
local counter, symbols, colors, stringLength, bufferIndex, newFrameBackgrounds, newFrameForegrounds, newFrameSymbols, searchFrom, starting, ending = indentationWidth, {}, {}, unicode.len(s), buffer.getIndex(x, y), buffer.getNewFrameTables()
local toChar = math.min(stringLength, fromChar + limit - 1)
for i = 1, stringLength do
symbols[i] = unicode.sub(s, i, i)
end
for j = 1, #patterns do
searchFrom = 1
while true do
starting, ending = string.unicodeFind(s, patterns[j][1], searchFrom)
if starting then
for i = starting + patterns[j][3], ending - patterns[j][4] do
colors[i] = colorScheme[patterns[j][2]]
end
else
break
end
searchFrom = ending + 1 - patterns[j][4]
end
end
-- Ебошим индентейшны
for i = fromChar, toChar do
if symbols[i] == " " then
colors[i] = colorScheme.indentation
if counter == indentationWidth then
symbols[i], counter = "", 0
end
counter = counter + 1
else
break
end
end
-- А тута уже сам текст
for i = fromChar, toChar do
newFrameForegrounds[bufferIndex], newFrameSymbols[bufferIndex] = colors[i] or colorScheme.text, symbols[i] or " "
bufferIndex = bufferIndex + 1
end
end
------------------------------------------------------------------------------------------
-- buffer.flush()
-- local mainContainer = GUI.fullScreenContainer()
-- mainContainer:addChild(GUI.panel(1, 1, mainContainer.width, mainContainer.height, 0x2D2D2D))
-- local codeView = mainContainer:addChild(GUI.codeView(2, 2, 130, 30, {}, 1, 1, 1, {}, {}, true, 2))
-- local file = io.open("/lib/color.lua", "r")
-- for line in file:lines() do
-- line = line:gsub("\t", " "):gsub("\r\n", "\n")
-- table.insert(codeView.lines, line)
-- codeView.maximumLineLength = math.max(codeView.maximumLineLength, unicode.len(line))
-- -- Создаем вертикально ориентированный список
-- local verticalList = mainContainer:addChild(GUI.list(3, 2, 25, 30, 3, 0, 0xE1E1E1, 0x4B4B4B, 0xD2D2D2, 0x4B4B4B, 0x3366CC, 0xFFFFFF, false))
-- verticalList:addItem("Hello world")
-- verticalList:addItem("This is test").onTouch = function()
-- GUI.error("Selected item: " .. verticalList.selectedItem)
-- end
-- file:close()
-- verticalList:addItem("Beautiful")
-- verticalList:addItem("Like a shit")
-- -- Создаем горизонтально ориентированный список
-- local horizontalList = mainContainer:addChild(GUI.list(34, 2, 100, 3, 2, 0, 0xE1E1E1, 0x4B4B4B, 0xE1E1E1, 0x4B4B4B, 0x696969, 0xFFFFFF, true))
-- horizontalList:setDirection(GUI.directions.horizontal)
-- horizontalList:setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top)
-- horizontalList:addItem("Applications")
-- horizontalList:addItem("Libraries")
-- horizontalList:addItem("Scripts")
-- horizontalList:addItem("Wallpapers")
-- mainContainer:drawOnScreen(true)
-- mainContainer:startEventHandling()

View File

@@ -1121,13 +1121,6 @@ end
----------------------------------------- Windows patterns -----------------------------------------
local function windowResize(window, width, height)
window.width, window.height = width, height
if window.onResize then window.onResize(width, height) end
return window
end
function MineOSInterface.addWindow(window, preserveCoordinates)
-- Чекаем коорды
if not preserveCoordinates then
@@ -1187,7 +1180,6 @@ function MineOSInterface.addWindow(window, preserveCoordinates)
window.localX, window.localY = MineOSInterface.mainContainer.windowsContainer.children[lastIndex].localX + 4, MineOSInterface.mainContainer.windowsContainer.children[lastIndex].localY + 2
end
window.resize = windowResize
window.close = function(window)
local sameIconExists = false
for i = 1, #MineOSInterface.mainContainer.dockContainer.children do
@@ -1455,7 +1447,7 @@ function MineOSInterface.showErrorWindow(path, line, traceback)
end
lineCounter = lineCounter + 1
if lineCounter % 200 == 0 then
os.sleep(0.1)
computer.pullSignal(0)
end
end

View File

@@ -3,9 +3,9 @@ local computer = require("computer")
--------------------------------------------------------------------------------
local palette = { 0x000000, 0x000040, 0x000080, 0x0000BF, 0x0000FF, 0x002400, 0x002440, 0x002480, 0x0024BF, 0x0024FF, 0x004900, 0x004940, 0x004980, 0x0049BF, 0x0049FF, 0x006D00, 0x006D40, 0x006D80, 0x006DBF, 0x006DFF, 0x009200, 0x009240, 0x009280, 0x0092BF, 0x0092FF, 0x00B600, 0x00B640, 0x00B680, 0x00B6BF, 0x00B6FF, 0x00DB00, 0x00DB40, 0x00DB80, 0x00DBBF, 0x00DBFF, 0x00FF00, 0x00FF40, 0x00FF80, 0x00FFBF, 0x00FFFF, 0x0F0F0F, 0x1E1E1E, 0x2D2D2D, 0x330000, 0x330040, 0x330080, 0x3300BF, 0x3300FF, 0x332400, 0x332440, 0x332480, 0x3324BF, 0x3324FF, 0x334900, 0x334940, 0x334980, 0x3349BF, 0x3349FF, 0x336D00, 0x336D40, 0x336D80, 0x336DBF, 0x336DFF, 0x339200, 0x339240, 0x339280, 0x3392BF, 0x3392FF, 0x33B600, 0x33B640, 0x33B680, 0x33B6BF, 0x33B6FF, 0x33DB00, 0x33DB40, 0x33DB80, 0x33DBBF, 0x33DBFF, 0x33FF00, 0x33FF40, 0x33FF80, 0x33FFBF, 0x33FFFF, 0x3C3C3C, 0x4B4B4B, 0x5A5A5A, 0x660000, 0x660040, 0x660080, 0x6600BF, 0x6600FF, 0x662400, 0x662440, 0x662480, 0x6624BF, 0x6624FF, 0x664900, 0x664940, 0x664980, 0x6649BF, 0x6649FF, 0x666D00, 0x666D40, 0x666D80, 0x666DBF, 0x666DFF, 0x669200, 0x669240, 0x669280, 0x6692BF, 0x6692FF, 0x66B600, 0x66B640, 0x66B680, 0x66B6BF, 0x66B6FF, 0x66DB00, 0x66DB40, 0x66DB80, 0x66DBBF, 0x66DBFF, 0x66FF00, 0x66FF40, 0x66FF80, 0x66FFBF, 0x66FFFF, 0x696969, 0x787878, 0x878787, 0x969696, 0x990000, 0x990040, 0x990080, 0x9900BF, 0x9900FF, 0x992400, 0x992440, 0x992480, 0x9924BF, 0x9924FF, 0x994900, 0x994940, 0x994980, 0x9949BF, 0x9949FF, 0x996D00, 0x996D40, 0x996D80, 0x996DBF, 0x996DFF, 0x999200, 0x999240, 0x999280, 0x9992BF, 0x9992FF, 0x99B600, 0x99B640, 0x99B680, 0x99B6BF, 0x99B6FF, 0x99DB00, 0x99DB40, 0x99DB80, 0x99DBBF, 0x99DBFF, 0x99FF00, 0x99FF40, 0x99FF80, 0x99FFBF, 0x99FFFF, 0xA5A5A5, 0xB4B4B4, 0xC3C3C3, 0xCC0000, 0xCC0040, 0xCC0080, 0xCC00BF, 0xCC00FF, 0xCC2400, 0xCC2440, 0xCC2480, 0xCC24BF, 0xCC24FF, 0xCC4900, 0xCC4940, 0xCC4980, 0xCC49BF, 0xCC49FF, 0xCC6D00, 0xCC6D40, 0xCC6D80, 0xCC6DBF, 0xCC6DFF, 0xCC9200, 0xCC9240, 0xCC9280, 0xCC92BF, 0xCC92FF, 0xCCB600, 0xCCB640, 0xCCB680, 0xCCB6BF, 0xCCB6FF, 0xCCDB00, 0xCCDB40, 0xCCDB80, 0xCCDBBF, 0xCCDBFF, 0xCCFF00, 0xCCFF40, 0xCCFF80, 0xCCFFBF, 0xCCFFFF, 0xD2D2D2, 0xE1E1E1, 0xF0F0F0, 0xFF0000, 0xFF0040, 0xFF0080, 0xFF00BF, 0xFF00FF, 0xFF2400, 0xFF2440, 0xFF2480, 0xFF24BF, 0xFF24FF, 0xFF4900, 0xFF4940, 0xFF4980, 0xFF49BF, 0xFF49FF, 0xFF6D00, 0xFF6D40, 0xFF6D80, 0xFF6DBF, 0xFF6DFF, 0xFF9200, 0xFF9240, 0xFF9280, 0xFF92BF, 0xFF92FF, 0xFFB600, 0xFFB640, 0xFFB680, 0xFFB6BF, 0xFFB6FF, 0xFFDB00, 0xFFDB40, 0xFFDB80, 0xFFDBBF, 0xFFDBFF, 0xFFFF00, 0xFFFF40, 0xFFFF80, 0xFFFFBF, 0xFFFFFF }
local mathFloor, mathMax, mathMin, mathHuge, mathModf = math.floor, math.max, math.min, math.huge, math.modf
local integerToRGB, RGBToInteger, blend, transition
local palette = {0x000000, 0x000040, 0x000080, 0x0000BF, 0x0000FF, 0x002400, 0x002440, 0x002480, 0x0024BF, 0x0024FF, 0x004900, 0x004940, 0x004980, 0x0049BF, 0x0049FF, 0x006D00, 0x006D40, 0x006D80, 0x006DBF, 0x006DFF, 0x009200, 0x009240, 0x009280, 0x0092BF, 0x0092FF, 0x00B600, 0x00B640, 0x00B680, 0x00B6BF, 0x00B6FF, 0x00DB00, 0x00DB40, 0x00DB80, 0x00DBBF, 0x00DBFF, 0x00FF00, 0x00FF40, 0x00FF80, 0x00FFBF, 0x00FFFF, 0x0F0F0F, 0x1E1E1E, 0x2D2D2D, 0x330000, 0x330040, 0x330080, 0x3300BF, 0x3300FF, 0x332400, 0x332440, 0x332480, 0x3324BF, 0x3324FF, 0x334900, 0x334940, 0x334980, 0x3349BF, 0x3349FF, 0x336D00, 0x336D40, 0x336D80, 0x336DBF, 0x336DFF, 0x339200, 0x339240, 0x339280, 0x3392BF, 0x3392FF, 0x33B600, 0x33B640, 0x33B680, 0x33B6BF, 0x33B6FF, 0x33DB00, 0x33DB40, 0x33DB80, 0x33DBBF, 0x33DBFF, 0x33FF00, 0x33FF40, 0x33FF80, 0x33FFBF, 0x33FFFF, 0x3C3C3C, 0x4B4B4B, 0x5A5A5A, 0x660000, 0x660040, 0x660080, 0x6600BF, 0x6600FF, 0x662400, 0x662440, 0x662480, 0x6624BF, 0x6624FF, 0x664900, 0x664940, 0x664980, 0x6649BF, 0x6649FF, 0x666D00, 0x666D40, 0x666D80, 0x666DBF, 0x666DFF, 0x669200, 0x669240, 0x669280, 0x6692BF, 0x6692FF, 0x66B600, 0x66B640, 0x66B680, 0x66B6BF, 0x66B6FF, 0x66DB00, 0x66DB40, 0x66DB80, 0x66DBBF, 0x66DBFF, 0x66FF00, 0x66FF40, 0x66FF80, 0x66FFBF, 0x66FFFF, 0x696969, 0x787878, 0x878787, 0x969696, 0x990000, 0x990040, 0x990080, 0x9900BF, 0x9900FF, 0x992400, 0x992440, 0x992480, 0x9924BF, 0x9924FF, 0x994900, 0x994940, 0x994980, 0x9949BF, 0x9949FF, 0x996D00, 0x996D40, 0x996D80, 0x996DBF, 0x996DFF, 0x999200, 0x999240, 0x999280, 0x9992BF, 0x9992FF, 0x99B600, 0x99B640, 0x99B680, 0x99B6BF, 0x99B6FF, 0x99DB00, 0x99DB40, 0x99DB80, 0x99DBBF, 0x99DBFF, 0x99FF00, 0x99FF40, 0x99FF80, 0x99FFBF, 0x99FFFF, 0xA5A5A5, 0xB4B4B4, 0xC3C3C3, 0xCC0000, 0xCC0040, 0xCC0080, 0xCC00BF, 0xCC00FF, 0xCC2400, 0xCC2440, 0xCC2480, 0xCC24BF, 0xCC24FF, 0xCC4900, 0xCC4940, 0xCC4980, 0xCC49BF, 0xCC49FF, 0xCC6D00, 0xCC6D40, 0xCC6D80, 0xCC6DBF, 0xCC6DFF, 0xCC9200, 0xCC9240, 0xCC9280, 0xCC92BF, 0xCC92FF, 0xCCB600, 0xCCB640, 0xCCB680, 0xCCB6BF, 0xCCB6FF, 0xCCDB00, 0xCCDB40, 0xCCDB80, 0xCCDBBF, 0xCCDBFF, 0xCCFF00, 0xCCFF40, 0xCCFF80, 0xCCFFBF, 0xCCFFFF, 0xD2D2D2, 0xE1E1E1, 0xF0F0F0, 0xFF0000, 0xFF0040, 0xFF0080, 0xFF00BF, 0xFF00FF, 0xFF2400, 0xFF2440, 0xFF2480, 0xFF24BF, 0xFF24FF, 0xFF4900, 0xFF4940, 0xFF4980, 0xFF49BF, 0xFF49FF, 0xFF6D00, 0xFF6D40, 0xFF6D80, 0xFF6DBF, 0xFF6DFF, 0xFF9200, 0xFF9240, 0xFF9280, 0xFF92BF, 0xFF92FF, 0xFFB600, 0xFFB640, 0xFFB680, 0xFFB6BF, 0xFFB6FF, 0xFFDB00, 0xFFDB40, 0xFFDB80, 0xFFDBBF, 0xFFDBFF, 0xFFFF00, 0xFFFF40, 0xFFFF80, 0xFFFFBF, 0xFFFFFF}
local mathFloor, mathMax, mathMin, mathModf = math.floor, math.max, math.min, math.modf
local integerToRGB, RGBToInteger, blend, transition, to8Bit
local color = {}
@@ -13,7 +13,10 @@ local color = {}
-- Optimized Lua 5.3 bitwise support
if computer.getArchitecture and computer.getArchitecture() == "Lua 5.3" then
integerToRGB, RGBToInteger, blend, transition = load([[
integerToRGB, RGBToInteger, blend, transition, to8Bit = load([[
local palette = select(1, ...)
local mathHuge = math.huge
return
function(integerColor)
return integerColor >> 16, integerColor >> 8 & 0xFF, integerColor & 0xFF
@@ -23,8 +26,8 @@ if computer.getArchitecture and computer.getArchitecture() == "Lua 5.3" then
return r << 16 | g << 8 | b
end,
function(firstColor, secondColor, transparency)
local invertedTransparency, r1, g1, b1, r2, g2, b2 = 1 - transparency, firstColor >> 16, firstColor >> 8 & 0xFF, firstColor & 0xFF, secondColor >> 16, secondColor >> 8 & 0xFF, secondColor & 0xFF
function(color1, color2, transparency)
local invertedTransparency, r1, g1, b1, r2, g2, b2 = 1 - transparency, color1 >> 16, color1 >> 8 & 0xFF, color1 & 0xFF, color2 >> 16, color2 >> 8 & 0xFF, color2 & 0xFF
return
(r2 * invertedTransparency + r1 * transparency) // 1 << 16 |
@@ -39,29 +42,62 @@ if computer.getArchitecture and computer.getArchitecture() == "Lua 5.3" then
(r1 + (r2 - r1) * position) // 1 << 16 |
(g1 + (g2 - g1) * position) // 1 << 8 |
(b1 + (b2 - b1) * position) // 1
end
]])()
else
integerToRGB, RGBToInteger, blend, transition = load([[
local function integerToRGB(integerColor)
local r = integerColor / 65536
r = r - r % 1
local g = (integerColor - r * 65536) / 256
g = g - g % 1
end,
function(color24Bit)
local r, g, b, closestDelta, closestIndex, delta, paletteColor, paletteR, paletteG, paletteB = color24Bit >> 16, color24Bit >> 8 & 0xFF, color24Bit & 0xFF, mathHuge, 1
for i = 1, #palette do
paletteColor = palette[i]
if color24Bit == paletteColor then
return i - 1
else
paletteR, paletteG, paletteB = paletteColor >> 16, paletteColor >> 8 & 0xFF, paletteColor & 0xFF
delta = (paletteR - r) ^ 2 + (paletteG - g) ^ 2 + (paletteB - b) ^ 2
if delta < closestDelta then
closestDelta, closestIndex = delta, i
end
end
end
return closestIndex - 1
end
]])(palette)
else
integerToRGB, RGBToInteger, blend, transition, to8Bit = load([[
local palette = select(1, ...)
local mathHuge = math.huge
return r, g, integerColor - r * 65536 - g * 256
end
return
integerToRGB,
function(integerColor)
local r = integerColor / 65536
r = r - r % 1
local g = (integerColor - r * 65536) / 256
g = g - g % 1
return r, g, integerColor - r * 65536 - g * 256
end,
function(r, g, b)
return r * 65536 + g * 256 + b
end,
function(firstColor, secondColor, transparency)
local invertedTransparency, r1, g1, b1 = 1 - transparency, integerToRGB(firstColor)
local r2, g2, b2 = integerToRGB(secondColor)
function(color1, color2, transparency)
local invertedTransparency = 1 - transparency
local r1 = color1 / 65536
r1 = r1 - r1 % 1
local g1 = (color1 - r1 * 65536) / 256
g1 = g1 - g1 % 1
local b1 = color1 - r1 * 65536 - g1 * 256
local r2 = color2 / 65536
r2 = r2 - r2 % 1
local g2 = (color2 - r2 * 65536) / 256
g2 = g2 - g2 % 1
local b2 = color2 - r2 * 65536 - g2 * 256
local r, g, b =
r2 * invertedTransparency + r1 * transparency,
@@ -75,8 +111,17 @@ else
end,
function(color1, color2, position)
local r1, g1, b1 = integerToRGB(color1)
local r2, g2, b2 = integerToRGB(color2)
local r1 = color1 / 65536
r1 = r1 - r1 % 1
local g1 = (color1 - r1 * 65536) / 256
g1 = g1 - g1 % 1
local b1 = color1 - r1 * 65536 - g1 * 256
local r2 = color2 / 65536
r2 = r2 - r2 % 1
local g2 = (color2 - r2 * 65536) / 256
g2 = g2 - g2 % 1
local b2 = color2 - r2 * 65536 - g2 * 256
local r, g, b =
r1 + (r2 - r1) * position,
@@ -87,8 +132,38 @@ else
(r - r % 1) * 65536 +
(g - g % 1) * 256 +
(b - b % 1)
end,
function(color24Bit)
local closestDelta, closestIndex, delta, paletteColor, paletteR, paletteG, paletteB = mathHuge, 1
local r = color24Bit / 65536
r = r - r % 1
local g = (color24Bit - r * 65536) / 256
g = g - g % 1
local b = color24Bit - r * 65536 - g * 256
for index = 1, #palette do
paletteColor = palette[index]
if color24Bit == paletteColor then
return index - 1
else
paletteR = color24Bit / 65536
paletteR = paletteR - paletteR % 1
paletteG = (color24Bit - paletteR * 65536) / 256
paletteG = paletteG - paletteG % 1
paletteB = color24Bit - paletteR * 65536 - paletteG * 256
delta = (paletteR - r) ^ 2 + (paletteG - g) ^ 2 + (paletteB - b) ^ 2
if delta < closestDelta then
closestDelta, closestIndex = delta, index
end
end
end
return closestIndex - 1
end
]])()
]])(palette)
end
--------------------------------------------------------------------------------
@@ -140,25 +215,6 @@ end
--------------------------------------------------------------------------------
local function to8Bit(color24Bit)
local closestDelta, r, g, b, closestIndex, delta, paletteR, paletteG, paletteB = mathHuge, integerToRGB(color24Bit)
for index = 1, #palette do
if color24Bit == palette[index] then
return index - 1
else
paletteR, paletteG, paletteB = integerToRGB(palette[index])
delta = (paletteR - r) ^ 2 + (paletteG - g) ^ 2 + (paletteB - b) ^ 2
if delta < closestDelta then
closestDelta, closestIndex = delta, index
end
end
end
return closestIndex - 1
end
local function to24Bit(color8Bit)
return palette[color8Bit + 1]
end