mirror of
https://github.com/IgorTimofeev/MineOS.git
synced 2026-03-28 10:42:48 +01:00
Долизываем пизду колорлибы и фиксим эту хуйню с GUI.list
This commit is contained in:
@@ -122,7 +122,7 @@ mainContainer.image = mainContainer:addChild(GUI.object(1, 1, 1, 1))
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mainContainer.image.data = {}
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local function onToolTouch(index)
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tool = mainContainer.toolsList.children[index].tool
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tool = mainContainer.toolsList.itemsLayout.children[index].tool
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mainContainer.toolsList:select(index)
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mainContainer.currentToolOverlay:deleteChildren()
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@@ -257,8 +257,8 @@ mainContainer.image.eventHandler = function(mainContainer, object, eventData)
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elseif eventData[4] == 45 then
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swapColors()
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else
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for i = 1, #mainContainer.toolsList.children do
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if eventData[4] == mainContainer.toolsList.children[i].tool.keyCode then
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for i = 1, #mainContainer.toolsList.itemsLayout.children do
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if eventData[4] == mainContainer.toolsList.itemsLayout.children[i].tool.keyCode then
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onToolTouch(i)
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return
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end
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423
lib/GUI.lua
423
lib/GUI.lua
@@ -3935,6 +3935,207 @@ end
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-----------------------------------------------------------------------
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function GUI.addPaletteWindowToContainer(parentContainer, color)
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local palette = parentContainer:addChild(GUI.windowFromContainer(GUI.palette(1, 1, color or 0x9900FF)))
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palette.localX, palette.localY = math.floor(parentContainer.width / 2 - palette.width / 2), math.floor(parentContainer.height / 2 - palette.height / 2)
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return palette
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end
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-----------------------------------------------------------------------
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local function listUpdate(object)
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object.backgroundPanel.width, object.backgroundPanel.height = object.width, object.height
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object.backgroundPanel.colors.background = object.colors.default.background
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object.itemsLayout.width, object.itemsLayout.height = object.width, object.height
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local step, child = false
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for i = 1, #object.itemsLayout.children do
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child = object.itemsLayout.children[i]
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-- Жмяканье пизды
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child.pressed = i == object.selectedItem
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-- Цвет залупы
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if step then
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child.colors.default = object.colors.alternating
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else
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child.colors.default = object.colors.default
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end
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child.colors.pressed, step = object.colors.pressed, not step
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-- Размеры хуйни
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if object.itemsLayout.cells[1][1].direction == GUI.directions.horizontal then
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if object.offsetMode then
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child.width, child.height = object.itemSize * 2 + unicode.len(child.text), object.height
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else
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child.width, child.height = object.itemSize, object.height
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end
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else
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if object.offsetMode then
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child.width, child.height = object.width, object.itemSize * 2 + 1
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else
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child.width, child.height = object.width, object.itemSize
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end
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end
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end
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return list
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end
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local function listSelect(object, index)
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object.selectedItem = index
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object:update()
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return object
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end
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local function listDeselect(object)
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object.selectedItem = nil
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object:update()
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return object
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end
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local function listItemEventHandler(mainContainer, object, eventData)
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if eventData[1] == "touch" or eventData[1] == "drag" then
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object.parent.parent:select(object:indexOf())
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mainContainer:drawOnScreen()
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if object.onTouch then
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object.onTouch(mainContainer, object, eventDat)
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end
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end
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end
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local function listAddItem(object, text)
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local item = object.itemsLayout:addChild(GUI.button(1, 1, 1, 1, 0, 0, 0, 0, text))
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item.switchMode = true
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item.animated = false
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item.eventHandler = listItemEventHandler
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object:update()
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return item
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end
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local function listSetAlignment(object, ...)
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object.itemsLayout:setCellAlignment(1, 1, ...)
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return object
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end
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local function listSetSpacing(object, ...)
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object.itemsLayout:setCellSpacing(1, 1, ...)
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return object
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end
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local function listSetDirection(object, ...)
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object.itemsLayout:setCellDirection(1, 1, ...)
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object:update()
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return object
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end
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local function listGetItem(object, index)
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return object.itemsLayout.children[index]
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end
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function GUI.list(x, y, width, height, itemSize, spacing, backgroundColor, textColor, backgroundAlternatingColor, textAlternatingColor, backgroundSelectedColor, textSelectedColor, offsetMode)
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local object = GUI.container(x, y, width, height)
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object.colors = {
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default = {
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background = backgroundColor,
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text = textColor
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},
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alternating = {
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background = backgroundAlternatingColor,
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text = textAlternatingColor
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},
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pressed = {
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background = backgroundSelectedColor,
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text = textSelectedColor
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},
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}
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object.selectedItem = 1
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object.select = listSelect
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object.deselect = listDeselect
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object.offsetMode = offsetMode
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object.itemSize = itemSize
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object.backgroundPanel = object:addChild(GUI.panel(1, 1, width, height, backgroundColor))
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object.itemsLayout = object:addChild(GUI.layout(1, 1, width, height, 1, 1))
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object.update = listUpdate
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object.addItem = listAddItem
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object.getItem = listGetItem
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object.setAlignment = listSetAlignment
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object.setSpacing = listSetSpacing
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object.setDirection = listSetDirection
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object:setAlignment(GUI.alignment.horizontal.left, GUI.alignment.vertical.top)
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object:setSpacing(spacing)
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object:setDirection(GUI.directions.vertical)
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return object
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end
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------------------------------------------------------------------------------------------
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function GUI.highlightString(x, y, fromChar, limit, indentationWidth, colorScheme, patterns, s)
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fromChar = fromChar or 1
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local counter, symbols, colors, stringLength, bufferIndex, newFrameBackgrounds, newFrameForegrounds, newFrameSymbols, searchFrom, starting, ending = indentationWidth, {}, {}, unicode.len(s), buffer.getIndex(x, y), buffer.getNewFrameTables()
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local toChar = math.min(stringLength, fromChar + limit - 1)
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for i = 1, stringLength do
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symbols[i] = unicode.sub(s, i, i)
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end
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for j = 1, #patterns do
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searchFrom = 1
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while true do
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starting, ending = string.unicodeFind(s, patterns[j][1], searchFrom)
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if starting then
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for i = starting + patterns[j][3], ending - patterns[j][4] do
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colors[i] = colorScheme[patterns[j][2]]
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end
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else
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break
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end
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searchFrom = ending + 1 - patterns[j][4]
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end
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end
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-- Ебошим индентейшны
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for i = fromChar, toChar do
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if symbols[i] == " " then
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colors[i] = colorScheme.indentation
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if counter == indentationWidth then
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symbols[i], counter = "│", 0
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end
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counter = counter + 1
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else
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break
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end
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end
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-- А тута уже сам текст
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for i = fromChar, toChar do
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newFrameForegrounds[bufferIndex], newFrameSymbols[bufferIndex] = colors[i] or colorScheme.text, symbols[i] or " "
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bufferIndex = bufferIndex + 1
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end
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end
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-----------------------------------------------------------------------
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function windowDraw(window)
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GUI.drawContainerContent(window)
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GUI.windowShadow(window.x, window.y, window.width, window.height, GUI.colors.windows.shadowTransparency, true)
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@@ -4003,218 +4204,28 @@ function GUI.window(x, y, width, height)
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return window
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end
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-----------------------------------------------------------------------
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function GUI.addPaletteWindowToContainer(parentContainer, color)
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local palette = parentContainer:addChild(GUI.windowFromContainer(GUI.palette(1, 1, color or 0x9900FF)))
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palette.localX, palette.localY = math.floor(parentContainer.width / 2 - palette.width / 2), math.floor(parentContainer.height / 2 - palette.height / 2)
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return palette
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end
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-----------------------------------------------------------------------
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local function listUpdate(object)
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local step = false
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for i = 1, #object.children do
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-- Жмяканье пизды
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object.children[i].pressed = i == object.selectedItem
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-- Цвет залупы
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if step then
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object.children[i].colors.default = object.colors.alternating
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else
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object.children[i].colors.default = object.colors.default
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end
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object.children[i].colors.pressed, step = object.colors.pressed, not step
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-- Размеры хуйни
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if object.cells[1][1].direction == GUI.directions.horizontal then
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if object.offsetMode then
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object.children[i].width, object.children[i].height = object.itemSize * 2 + unicode.len(object.children[i].text), object.height
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else
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object.children[i].width, object.children[i].height = object.itemSize, object.height
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end
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else
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if object.offsetMode then
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object.children[i].width, object.children[i].height = object.width, object.itemSize * 2 + 1
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else
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object.children[i].width, object.children[i].height = object.width, object.itemSize
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end
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end
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end
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return list
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end
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local function listDraw(object)
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buffer.square(object.x, object.y, object.width, object.height, object.colors.default.background, object.colors.default.text, " ")
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layoutDraw(object)
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return object
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end
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local function listSelect(object, index)
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object.selectedItem = index
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object:update()
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return object
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end
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local function listDeselect(object)
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object.selectedItem = nil
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object:update()
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return object
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end
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local function listItemEventHandler(mainContainer, object, eventData)
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if eventData[1] == "touch" or eventData[1] == "drag" then
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object.parent:select(object:indexOf())
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mainContainer:drawOnScreen()
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if object.onTouch then
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object.onTouch(mainContainer, object, eventDat)
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end
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end
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end
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local function listAddItem(object, text)
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local item = object:addChild(GUI.button(1, 1, 1, 1, 0, 0, 0, 0, text))
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item.switchMode = true
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item.animated = false
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item.eventHandler = listItemEventHandler
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object:update()
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return item
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end
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local function listSetAlignment(object, ...)
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object:setCellAlignment(1, 1, ...)
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return object
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end
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local function listSetSpacing(object, ...)
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object:setCellSpacing(1, 1, ...)
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return object
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end
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local function listSetDirection(object, ...)
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object:setCellDirection(1, 1, ...)
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object:update()
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return object
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end
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local function listGetItem(object, index)
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return object.children[index]
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end
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function GUI.list(x, y, width, height, itemSize, spacing, backgroundColor, textColor, backgroundAlternatingColor, textAlternatingColor, backgroundSelectedColor, textSelectedColor, offsetMode)
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local object = GUI.layout(x, y, width, height, 1, 1)
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object.colors = {
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default = {
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background = backgroundColor,
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text = textColor
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},
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alternating = {
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background = backgroundAlternatingColor,
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text = textAlternatingColor
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},
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pressed = {
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background = backgroundSelectedColor,
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text = textSelectedColor
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},
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}
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object.selectedItem = 1
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object.select = listSelect
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object.deselect = listDeselect
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object.offsetMode = offsetMode
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object.itemSize = itemSize
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object.update = listUpdate
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object.addItem = listAddItem
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object.getItem = listGetItem
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object.setAlignment = listSetAlignment
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object.setSpacing = listSetSpacing
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object.setDirection = listSetDirection
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object.draw = listDraw
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object:setAlignment(GUI.alignment.horizontal.left, GUI.alignment.vertical.top)
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object:setSpacing(spacing)
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object:setDirection(GUI.directions.vertical)
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return object
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end
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------------------------------------------------------------------------------------------
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function GUI.highlightString(x, y, fromChar, limit, indentationWidth, colorScheme, patterns, s)
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fromChar = fromChar or 1
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local counter, symbols, colors, stringLength, bufferIndex, newFrameBackgrounds, newFrameForegrounds, newFrameSymbols, searchFrom, starting, ending = indentationWidth, {}, {}, unicode.len(s), buffer.getIndex(x, y), buffer.getNewFrameTables()
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local toChar = math.min(stringLength, fromChar + limit - 1)
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for i = 1, stringLength do
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symbols[i] = unicode.sub(s, i, i)
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end
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for j = 1, #patterns do
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searchFrom = 1
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while true do
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starting, ending = string.unicodeFind(s, patterns[j][1], searchFrom)
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if starting then
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for i = starting + patterns[j][3], ending - patterns[j][4] do
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colors[i] = colorScheme[patterns[j][2]]
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end
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else
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break
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end
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searchFrom = ending + 1 - patterns[j][4]
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end
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end
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-- Ебошим индентейшны
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for i = fromChar, toChar do
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if symbols[i] == " " then
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colors[i] = colorScheme.indentation
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if counter == indentationWidth then
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symbols[i], counter = "│", 0
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end
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counter = counter + 1
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else
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break
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end
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end
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-- А тута уже сам текст
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for i = fromChar, toChar do
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newFrameForegrounds[bufferIndex], newFrameSymbols[bufferIndex] = colors[i] or colorScheme.text, symbols[i] or " "
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bufferIndex = bufferIndex + 1
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end
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end
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------------------------------------------------------------------------------------------
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-- buffer.flush()
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-- local mainContainer = GUI.fullScreenContainer()
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-- mainContainer:addChild(GUI.panel(1, 1, mainContainer.width, mainContainer.height, 0x2D2D2D))
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-- local codeView = mainContainer:addChild(GUI.codeView(2, 2, 130, 30, {}, 1, 1, 1, {}, {}, true, 2))
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-- local file = io.open("/lib/color.lua", "r")
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-- for line in file:lines() do
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-- line = line:gsub("\t", " "):gsub("\r\n", "\n")
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-- table.insert(codeView.lines, line)
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-- codeView.maximumLineLength = math.max(codeView.maximumLineLength, unicode.len(line))
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-- -- Создаем вертикально ориентированный список
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-- local verticalList = mainContainer:addChild(GUI.list(3, 2, 25, 30, 3, 0, 0xE1E1E1, 0x4B4B4B, 0xD2D2D2, 0x4B4B4B, 0x3366CC, 0xFFFFFF, false))
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-- verticalList:addItem("Hello world")
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-- verticalList:addItem("This is test").onTouch = function()
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-- GUI.error("Selected item: " .. verticalList.selectedItem)
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-- end
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-- file:close()
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-- verticalList:addItem("Beautiful")
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-- verticalList:addItem("Like a shit")
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-- -- Создаем горизонтально ориентированный список
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-- local horizontalList = mainContainer:addChild(GUI.list(34, 2, 100, 3, 2, 0, 0xE1E1E1, 0x4B4B4B, 0xE1E1E1, 0x4B4B4B, 0x696969, 0xFFFFFF, true))
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-- horizontalList:setDirection(GUI.directions.horizontal)
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-- horizontalList:setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top)
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-- horizontalList:addItem("Applications")
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-- horizontalList:addItem("Libraries")
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-- horizontalList:addItem("Scripts")
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-- horizontalList:addItem("Wallpapers")
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-- mainContainer:drawOnScreen(true)
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-- mainContainer:startEventHandling()
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@@ -1121,13 +1121,6 @@ end
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----------------------------------------- Windows patterns -----------------------------------------
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local function windowResize(window, width, height)
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window.width, window.height = width, height
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if window.onResize then window.onResize(width, height) end
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return window
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end
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function MineOSInterface.addWindow(window, preserveCoordinates)
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-- Чекаем коорды
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if not preserveCoordinates then
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@@ -1187,7 +1180,6 @@ function MineOSInterface.addWindow(window, preserveCoordinates)
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window.localX, window.localY = MineOSInterface.mainContainer.windowsContainer.children[lastIndex].localX + 4, MineOSInterface.mainContainer.windowsContainer.children[lastIndex].localY + 2
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end
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window.resize = windowResize
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window.close = function(window)
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local sameIconExists = false
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for i = 1, #MineOSInterface.mainContainer.dockContainer.children do
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@@ -1455,7 +1447,7 @@ function MineOSInterface.showErrorWindow(path, line, traceback)
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end
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lineCounter = lineCounter + 1
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if lineCounter % 200 == 0 then
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os.sleep(0.1)
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computer.pullSignal(0)
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end
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end
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144
lib/color.lua
144
lib/color.lua
@@ -3,9 +3,9 @@ local computer = require("computer")
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--------------------------------------------------------------------------------
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local palette = { 0x000000, 0x000040, 0x000080, 0x0000BF, 0x0000FF, 0x002400, 0x002440, 0x002480, 0x0024BF, 0x0024FF, 0x004900, 0x004940, 0x004980, 0x0049BF, 0x0049FF, 0x006D00, 0x006D40, 0x006D80, 0x006DBF, 0x006DFF, 0x009200, 0x009240, 0x009280, 0x0092BF, 0x0092FF, 0x00B600, 0x00B640, 0x00B680, 0x00B6BF, 0x00B6FF, 0x00DB00, 0x00DB40, 0x00DB80, 0x00DBBF, 0x00DBFF, 0x00FF00, 0x00FF40, 0x00FF80, 0x00FFBF, 0x00FFFF, 0x0F0F0F, 0x1E1E1E, 0x2D2D2D, 0x330000, 0x330040, 0x330080, 0x3300BF, 0x3300FF, 0x332400, 0x332440, 0x332480, 0x3324BF, 0x3324FF, 0x334900, 0x334940, 0x334980, 0x3349BF, 0x3349FF, 0x336D00, 0x336D40, 0x336D80, 0x336DBF, 0x336DFF, 0x339200, 0x339240, 0x339280, 0x3392BF, 0x3392FF, 0x33B600, 0x33B640, 0x33B680, 0x33B6BF, 0x33B6FF, 0x33DB00, 0x33DB40, 0x33DB80, 0x33DBBF, 0x33DBFF, 0x33FF00, 0x33FF40, 0x33FF80, 0x33FFBF, 0x33FFFF, 0x3C3C3C, 0x4B4B4B, 0x5A5A5A, 0x660000, 0x660040, 0x660080, 0x6600BF, 0x6600FF, 0x662400, 0x662440, 0x662480, 0x6624BF, 0x6624FF, 0x664900, 0x664940, 0x664980, 0x6649BF, 0x6649FF, 0x666D00, 0x666D40, 0x666D80, 0x666DBF, 0x666DFF, 0x669200, 0x669240, 0x669280, 0x6692BF, 0x6692FF, 0x66B600, 0x66B640, 0x66B680, 0x66B6BF, 0x66B6FF, 0x66DB00, 0x66DB40, 0x66DB80, 0x66DBBF, 0x66DBFF, 0x66FF00, 0x66FF40, 0x66FF80, 0x66FFBF, 0x66FFFF, 0x696969, 0x787878, 0x878787, 0x969696, 0x990000, 0x990040, 0x990080, 0x9900BF, 0x9900FF, 0x992400, 0x992440, 0x992480, 0x9924BF, 0x9924FF, 0x994900, 0x994940, 0x994980, 0x9949BF, 0x9949FF, 0x996D00, 0x996D40, 0x996D80, 0x996DBF, 0x996DFF, 0x999200, 0x999240, 0x999280, 0x9992BF, 0x9992FF, 0x99B600, 0x99B640, 0x99B680, 0x99B6BF, 0x99B6FF, 0x99DB00, 0x99DB40, 0x99DB80, 0x99DBBF, 0x99DBFF, 0x99FF00, 0x99FF40, 0x99FF80, 0x99FFBF, 0x99FFFF, 0xA5A5A5, 0xB4B4B4, 0xC3C3C3, 0xCC0000, 0xCC0040, 0xCC0080, 0xCC00BF, 0xCC00FF, 0xCC2400, 0xCC2440, 0xCC2480, 0xCC24BF, 0xCC24FF, 0xCC4900, 0xCC4940, 0xCC4980, 0xCC49BF, 0xCC49FF, 0xCC6D00, 0xCC6D40, 0xCC6D80, 0xCC6DBF, 0xCC6DFF, 0xCC9200, 0xCC9240, 0xCC9280, 0xCC92BF, 0xCC92FF, 0xCCB600, 0xCCB640, 0xCCB680, 0xCCB6BF, 0xCCB6FF, 0xCCDB00, 0xCCDB40, 0xCCDB80, 0xCCDBBF, 0xCCDBFF, 0xCCFF00, 0xCCFF40, 0xCCFF80, 0xCCFFBF, 0xCCFFFF, 0xD2D2D2, 0xE1E1E1, 0xF0F0F0, 0xFF0000, 0xFF0040, 0xFF0080, 0xFF00BF, 0xFF00FF, 0xFF2400, 0xFF2440, 0xFF2480, 0xFF24BF, 0xFF24FF, 0xFF4900, 0xFF4940, 0xFF4980, 0xFF49BF, 0xFF49FF, 0xFF6D00, 0xFF6D40, 0xFF6D80, 0xFF6DBF, 0xFF6DFF, 0xFF9200, 0xFF9240, 0xFF9280, 0xFF92BF, 0xFF92FF, 0xFFB600, 0xFFB640, 0xFFB680, 0xFFB6BF, 0xFFB6FF, 0xFFDB00, 0xFFDB40, 0xFFDB80, 0xFFDBBF, 0xFFDBFF, 0xFFFF00, 0xFFFF40, 0xFFFF80, 0xFFFFBF, 0xFFFFFF }
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local mathFloor, mathMax, mathMin, mathHuge, mathModf = math.floor, math.max, math.min, math.huge, math.modf
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local integerToRGB, RGBToInteger, blend, transition
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local palette = {0x000000, 0x000040, 0x000080, 0x0000BF, 0x0000FF, 0x002400, 0x002440, 0x002480, 0x0024BF, 0x0024FF, 0x004900, 0x004940, 0x004980, 0x0049BF, 0x0049FF, 0x006D00, 0x006D40, 0x006D80, 0x006DBF, 0x006DFF, 0x009200, 0x009240, 0x009280, 0x0092BF, 0x0092FF, 0x00B600, 0x00B640, 0x00B680, 0x00B6BF, 0x00B6FF, 0x00DB00, 0x00DB40, 0x00DB80, 0x00DBBF, 0x00DBFF, 0x00FF00, 0x00FF40, 0x00FF80, 0x00FFBF, 0x00FFFF, 0x0F0F0F, 0x1E1E1E, 0x2D2D2D, 0x330000, 0x330040, 0x330080, 0x3300BF, 0x3300FF, 0x332400, 0x332440, 0x332480, 0x3324BF, 0x3324FF, 0x334900, 0x334940, 0x334980, 0x3349BF, 0x3349FF, 0x336D00, 0x336D40, 0x336D80, 0x336DBF, 0x336DFF, 0x339200, 0x339240, 0x339280, 0x3392BF, 0x3392FF, 0x33B600, 0x33B640, 0x33B680, 0x33B6BF, 0x33B6FF, 0x33DB00, 0x33DB40, 0x33DB80, 0x33DBBF, 0x33DBFF, 0x33FF00, 0x33FF40, 0x33FF80, 0x33FFBF, 0x33FFFF, 0x3C3C3C, 0x4B4B4B, 0x5A5A5A, 0x660000, 0x660040, 0x660080, 0x6600BF, 0x6600FF, 0x662400, 0x662440, 0x662480, 0x6624BF, 0x6624FF, 0x664900, 0x664940, 0x664980, 0x6649BF, 0x6649FF, 0x666D00, 0x666D40, 0x666D80, 0x666DBF, 0x666DFF, 0x669200, 0x669240, 0x669280, 0x6692BF, 0x6692FF, 0x66B600, 0x66B640, 0x66B680, 0x66B6BF, 0x66B6FF, 0x66DB00, 0x66DB40, 0x66DB80, 0x66DBBF, 0x66DBFF, 0x66FF00, 0x66FF40, 0x66FF80, 0x66FFBF, 0x66FFFF, 0x696969, 0x787878, 0x878787, 0x969696, 0x990000, 0x990040, 0x990080, 0x9900BF, 0x9900FF, 0x992400, 0x992440, 0x992480, 0x9924BF, 0x9924FF, 0x994900, 0x994940, 0x994980, 0x9949BF, 0x9949FF, 0x996D00, 0x996D40, 0x996D80, 0x996DBF, 0x996DFF, 0x999200, 0x999240, 0x999280, 0x9992BF, 0x9992FF, 0x99B600, 0x99B640, 0x99B680, 0x99B6BF, 0x99B6FF, 0x99DB00, 0x99DB40, 0x99DB80, 0x99DBBF, 0x99DBFF, 0x99FF00, 0x99FF40, 0x99FF80, 0x99FFBF, 0x99FFFF, 0xA5A5A5, 0xB4B4B4, 0xC3C3C3, 0xCC0000, 0xCC0040, 0xCC0080, 0xCC00BF, 0xCC00FF, 0xCC2400, 0xCC2440, 0xCC2480, 0xCC24BF, 0xCC24FF, 0xCC4900, 0xCC4940, 0xCC4980, 0xCC49BF, 0xCC49FF, 0xCC6D00, 0xCC6D40, 0xCC6D80, 0xCC6DBF, 0xCC6DFF, 0xCC9200, 0xCC9240, 0xCC9280, 0xCC92BF, 0xCC92FF, 0xCCB600, 0xCCB640, 0xCCB680, 0xCCB6BF, 0xCCB6FF, 0xCCDB00, 0xCCDB40, 0xCCDB80, 0xCCDBBF, 0xCCDBFF, 0xCCFF00, 0xCCFF40, 0xCCFF80, 0xCCFFBF, 0xCCFFFF, 0xD2D2D2, 0xE1E1E1, 0xF0F0F0, 0xFF0000, 0xFF0040, 0xFF0080, 0xFF00BF, 0xFF00FF, 0xFF2400, 0xFF2440, 0xFF2480, 0xFF24BF, 0xFF24FF, 0xFF4900, 0xFF4940, 0xFF4980, 0xFF49BF, 0xFF49FF, 0xFF6D00, 0xFF6D40, 0xFF6D80, 0xFF6DBF, 0xFF6DFF, 0xFF9200, 0xFF9240, 0xFF9280, 0xFF92BF, 0xFF92FF, 0xFFB600, 0xFFB640, 0xFFB680, 0xFFB6BF, 0xFFB6FF, 0xFFDB00, 0xFFDB40, 0xFFDB80, 0xFFDBBF, 0xFFDBFF, 0xFFFF00, 0xFFFF40, 0xFFFF80, 0xFFFFBF, 0xFFFFFF}
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local mathFloor, mathMax, mathMin, mathModf = math.floor, math.max, math.min, math.modf
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local integerToRGB, RGBToInteger, blend, transition, to8Bit
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local color = {}
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@@ -13,7 +13,10 @@ local color = {}
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-- Optimized Lua 5.3 bitwise support
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if computer.getArchitecture and computer.getArchitecture() == "Lua 5.3" then
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integerToRGB, RGBToInteger, blend, transition = load([[
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integerToRGB, RGBToInteger, blend, transition, to8Bit = load([[
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local palette = select(1, ...)
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local mathHuge = math.huge
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return
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function(integerColor)
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return integerColor >> 16, integerColor >> 8 & 0xFF, integerColor & 0xFF
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@@ -23,8 +26,8 @@ if computer.getArchitecture and computer.getArchitecture() == "Lua 5.3" then
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return r << 16 | g << 8 | b
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end,
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function(firstColor, secondColor, transparency)
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local invertedTransparency, r1, g1, b1, r2, g2, b2 = 1 - transparency, firstColor >> 16, firstColor >> 8 & 0xFF, firstColor & 0xFF, secondColor >> 16, secondColor >> 8 & 0xFF, secondColor & 0xFF
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function(color1, color2, transparency)
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local invertedTransparency, r1, g1, b1, r2, g2, b2 = 1 - transparency, color1 >> 16, color1 >> 8 & 0xFF, color1 & 0xFF, color2 >> 16, color2 >> 8 & 0xFF, color2 & 0xFF
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return
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(r2 * invertedTransparency + r1 * transparency) // 1 << 16 |
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@@ -39,29 +42,62 @@ if computer.getArchitecture and computer.getArchitecture() == "Lua 5.3" then
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(r1 + (r2 - r1) * position) // 1 << 16 |
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(g1 + (g2 - g1) * position) // 1 << 8 |
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(b1 + (b2 - b1) * position) // 1
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end
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]])()
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else
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integerToRGB, RGBToInteger, blend, transition = load([[
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local function integerToRGB(integerColor)
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local r = integerColor / 65536
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r = r - r % 1
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local g = (integerColor - r * 65536) / 256
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g = g - g % 1
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end,
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function(color24Bit)
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local r, g, b, closestDelta, closestIndex, delta, paletteColor, paletteR, paletteG, paletteB = color24Bit >> 16, color24Bit >> 8 & 0xFF, color24Bit & 0xFF, mathHuge, 1
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for i = 1, #palette do
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paletteColor = palette[i]
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if color24Bit == paletteColor then
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return i - 1
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else
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paletteR, paletteG, paletteB = paletteColor >> 16, paletteColor >> 8 & 0xFF, paletteColor & 0xFF
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delta = (paletteR - r) ^ 2 + (paletteG - g) ^ 2 + (paletteB - b) ^ 2
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if delta < closestDelta then
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closestDelta, closestIndex = delta, i
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end
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end
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end
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return closestIndex - 1
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end
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]])(palette)
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else
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integerToRGB, RGBToInteger, blend, transition, to8Bit = load([[
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local palette = select(1, ...)
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local mathHuge = math.huge
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return r, g, integerColor - r * 65536 - g * 256
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end
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return
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integerToRGB,
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function(integerColor)
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local r = integerColor / 65536
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r = r - r % 1
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local g = (integerColor - r * 65536) / 256
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g = g - g % 1
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return r, g, integerColor - r * 65536 - g * 256
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end,
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function(r, g, b)
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return r * 65536 + g * 256 + b
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end,
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function(firstColor, secondColor, transparency)
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local invertedTransparency, r1, g1, b1 = 1 - transparency, integerToRGB(firstColor)
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local r2, g2, b2 = integerToRGB(secondColor)
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function(color1, color2, transparency)
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local invertedTransparency = 1 - transparency
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local r1 = color1 / 65536
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r1 = r1 - r1 % 1
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local g1 = (color1 - r1 * 65536) / 256
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g1 = g1 - g1 % 1
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local b1 = color1 - r1 * 65536 - g1 * 256
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local r2 = color2 / 65536
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r2 = r2 - r2 % 1
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local g2 = (color2 - r2 * 65536) / 256
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g2 = g2 - g2 % 1
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local b2 = color2 - r2 * 65536 - g2 * 256
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local r, g, b =
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r2 * invertedTransparency + r1 * transparency,
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@@ -75,8 +111,17 @@ else
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end,
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function(color1, color2, position)
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local r1, g1, b1 = integerToRGB(color1)
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local r2, g2, b2 = integerToRGB(color2)
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local r1 = color1 / 65536
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r1 = r1 - r1 % 1
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local g1 = (color1 - r1 * 65536) / 256
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g1 = g1 - g1 % 1
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local b1 = color1 - r1 * 65536 - g1 * 256
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local r2 = color2 / 65536
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r2 = r2 - r2 % 1
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local g2 = (color2 - r2 * 65536) / 256
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g2 = g2 - g2 % 1
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local b2 = color2 - r2 * 65536 - g2 * 256
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local r, g, b =
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r1 + (r2 - r1) * position,
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@@ -87,8 +132,38 @@ else
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(r - r % 1) * 65536 +
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(g - g % 1) * 256 +
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(b - b % 1)
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end,
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function(color24Bit)
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local closestDelta, closestIndex, delta, paletteColor, paletteR, paletteG, paletteB = mathHuge, 1
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local r = color24Bit / 65536
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r = r - r % 1
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local g = (color24Bit - r * 65536) / 256
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g = g - g % 1
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local b = color24Bit - r * 65536 - g * 256
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for index = 1, #palette do
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paletteColor = palette[index]
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if color24Bit == paletteColor then
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return index - 1
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else
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paletteR = color24Bit / 65536
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paletteR = paletteR - paletteR % 1
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paletteG = (color24Bit - paletteR * 65536) / 256
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paletteG = paletteG - paletteG % 1
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paletteB = color24Bit - paletteR * 65536 - paletteG * 256
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delta = (paletteR - r) ^ 2 + (paletteG - g) ^ 2 + (paletteB - b) ^ 2
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if delta < closestDelta then
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closestDelta, closestIndex = delta, index
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end
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end
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end
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return closestIndex - 1
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end
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]])()
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]])(palette)
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end
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--------------------------------------------------------------------------------
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@@ -140,25 +215,6 @@ end
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--------------------------------------------------------------------------------
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local function to8Bit(color24Bit)
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local closestDelta, r, g, b, closestIndex, delta, paletteR, paletteG, paletteB = mathHuge, integerToRGB(color24Bit)
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for index = 1, #palette do
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if color24Bit == palette[index] then
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return index - 1
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else
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paletteR, paletteG, paletteB = integerToRGB(palette[index])
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delta = (paletteR - r) ^ 2 + (paletteG - g) ^ 2 + (paletteB - b) ^ 2
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if delta < closestDelta then
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closestDelta, closestIndex = delta, index
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end
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end
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end
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return closestIndex - 1
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end
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local function to24Bit(color8Bit)
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return palette[color8Bit + 1]
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end
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Reference in New Issue
Block a user