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https://github.com/IgorTimofeev/MineOS.git
synced 2026-01-06 11:12:40 +01:00
Update Shooting.lua
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parent
147aec6b71
commit
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@ -9,7 +9,7 @@ local xOld, yOld = gpu.getResolution()
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gpu.setResolution(160, 50)
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local xSize, ySize = 160, 50
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local players = {...}
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local players = {}
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local xCenter, yCenter = math.floor(xSize/4 - 15), math.floor(ySize/2)
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local xScore, yScore = 106, 5
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@ -107,12 +107,11 @@ local symbols = {
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}
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}
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--ОБЪЕКТЫ
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--OBJECTS, CYKA
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local obj = {}
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local function newObj(class,name,key,value)
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local function newObj(class, name, ...)
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obj[class] = obj[class] or {}
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obj[class][name] = obj[class][name] or {}
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obj[class][name][key] = value
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obj[class][name] = {...}
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end
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local function SetPixel(x, y, color)
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@ -179,7 +178,7 @@ local function showPlayers(x, y)
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local stro4ka = string.rep(" ", nicknameLimit).."│"..string.rep(" ", width - nicknameLimit)
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ecs.colorTextWithBack(x, y, 0xffffff, ecs.colors.blue, stro4ka)
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gpu.set(x + 1, y, "Имя игрока")
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gpu.set(x + nicknameLimit + 1, y, "Очки")
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gpu.set(x + nicknameLimit + 2, y, "Очки")
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for key, val in pairs(players) do
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local color = 0xffffff
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@ -192,7 +191,7 @@ local function showPlayers(x, y)
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gpu.setBackground(color)
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gpu.set(x, y + counter, stro4ka)
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gpu.set(x + 3, y + counter, ecs.stringLimit("end", key, nicknameLimit - 4))
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gpu.set(x + nicknameLimit + 1, y + counter, tostring(players[key][1]))
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gpu.set(x + nicknameLimit + 2, y + counter, tostring(players[key][1]))
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ecs.colorTextWithBack(x + 1, y + counter, players[key][2], color, "●")
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counter = counter + 1
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@ -232,7 +231,10 @@ local function drawLastScore(x, y, score, color)
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drawKrug(x + 3, y + 3, 3, color)
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drawText(x + 9, y, score, 0xffffff)
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newObj("Buttons", "Выйти", ecs.drawAdaptiveButton(xScore, 37, 14, 1, "Выйти", ecs.colors.blue, 0xffffff))
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local yPos = 33
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newObj("Buttons", "Заново", ecs.drawAdaptiveButton(xScore, yPos, 18, 1, "Заново", ecs.colors.blue, 0xffffff))
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yPos = yPos + 4
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newObj("Buttons", "Выйти ", ecs.drawAdaptiveButton(xScore, yPos, 18, 1, "Выйти ", ecs.colors.blue, 0xffffff))
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end
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@ -246,20 +248,25 @@ local function Tir()
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while true do
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local e = {event.pull()}
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if e[1] == "touch" then
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e[3] = e[3]/2
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if isIn(70, 45, 78, 48, e[3], e[4]) then
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users = {}
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return 0
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for key, val in pairs(obj["Buttons"]) do
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if ecs.clickedAtArea(e[3], e[4], obj["Buttons"][key][1], obj["Buttons"][key][2], obj["Buttons"][key][3], obj["Buttons"][key][4]) then
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ecs.drawAdaptiveButton(obj["Buttons"][key][1], obj["Buttons"][key][2], 18, 1, key, 0xffffff, 0x000000)
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os.sleep(0.5)
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if key == "Выйти " then
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return "exit"
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else
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players = {}
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return 0
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end
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end
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end
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e[3] = e[3]/2
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AddPlayer(e[6])
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AddScore(e[6], GetScore(e[3], e[4]))
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SetPixel(e[3], e[4], players[e[6]][2])
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showPlayers(xScore, yScore)
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drawLastScore(xScore / 2, 22, GetScore(e[3], e[4]),players[e[6]][2])
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elseif e[1] == "key_down" then
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if e[4] == 28 then
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return "exit"
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end
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end
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end
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end
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