Mikayla Fischler c487b22fe1 cleanup
2024-12-20 20:45:57 -05:00

703 lines
29 KiB
Lua

local util = require("scada-common.util")
local core = require("graphics.core")
local Div = require("graphics.elements.Div")
local MultiPane = require("graphics.elements.MultiPane")
local TextBox = require("graphics.elements.TextBox")
local Checkbox = require("graphics.elements.controls.Checkbox")
local PushButton = require("graphics.elements.controls.PushButton")
local Radio2D = require("graphics.elements.controls.Radio2D")
local RadioButton = require("graphics.elements.controls.RadioButton")
local NumberField = require("graphics.elements.form.NumberField")
local tri = util.trinary
local cpair = core.cpair
local self = {
tank_fluid_opts = {}, ---@type Radio2D[]
vis_draw = nil, ---@type function
draw_fluid_ops = nil, ---@type function
vis_ftanks = {}, ---@type { line: Div, pipe_conn?: TextBox, pipe_chain?: TextBox, pipe_direct?: TextBox, label?: TextBox }[]
vis_utanks = {} ---@type { line: Div, label: TextBox }[]
}
local facility = {}
-- generate the tank list and tank connections tables
---@param mode integer facility tank mode
---@param defs table facility tank definitions
---@return table tank_list, table tank_conns
function facility.generate_tank_list_and_conns(mode, defs)
local tank_mode = mode
local tank_defs = defs
local tank_list = { table.unpack(tank_defs) }
local tank_conns = { table.unpack(tank_defs) }
local function calc_fdef(start_idx, end_idx)
local first = 4
for i = start_idx, end_idx do
if tank_defs[i] == 2 then
if i < first then first = i end
end
end
return first
end
-- set units using their own tanks as connected to their respective unit tank
for i = 1, #tank_defs do
if tank_defs[i] == 1 then tank_conns[i] = i end
end
if tank_mode == 1 then
-- (1) 1 total facility tank (A A A A)
local first_fdef = calc_fdef(1, #tank_defs)
for i = 1, #tank_defs do
if (i >= first_fdef) and (tank_defs[i] == 2) then
tank_conns[i] = first_fdef
if i > first_fdef then tank_list[i] = 0 end
end
end
elseif tank_mode == 2 then
-- (2) 2 total facility tanks (A A A B)
local first_fdef = calc_fdef(1, math.min(3, #tank_defs))
for i = 1, #tank_defs do
if (i >= first_fdef) and (tank_defs[i] == 2) then
if i == 4 then
tank_conns[i] = 4
else
tank_conns[i] = first_fdef
if i > first_fdef then tank_list[i] = 0 end
end
end
end
elseif tank_mode == 3 then
-- (3) 2 total facility tanks (A A B B)
for _, a in pairs({ 1, 3 }) do
local b = a + 1
if tank_defs[a] == 2 then
tank_conns[a] = a
elseif tank_defs[b] == 2 then
tank_conns[b] = b
end
if (tank_defs[a] == 2) and (tank_defs[b] == 2) then
tank_list[b] = 0
tank_conns[b] = a
end
end
elseif tank_mode == 4 then
-- (4) 2 total facility tanks (A B B B)
local first_fdef = calc_fdef(2, #tank_defs)
for i = 1, #tank_defs do
if tank_defs[i] == 2 then
if i == 1 then
tank_conns[i] = 1
elseif i >= first_fdef then
tank_conns[i] = first_fdef
if i > first_fdef then tank_list[i] = 0 end
end
end
end
elseif tank_mode == 5 then
-- (5) 3 total facility tanks (A A B C)
local first_fdef = calc_fdef(1, math.min(2, #tank_defs))
for i = 1, #tank_defs do
if (i >= first_fdef) and (tank_defs[i] == 2) then
if i == 3 or i == 4 then
tank_conns[i] = i
elseif i >= first_fdef then
tank_conns[i] = first_fdef
if i > first_fdef then tank_list[i] = 0 end
end
end
end
elseif tank_mode == 6 then
-- (6) 3 total facility tanks (A B B C)
local first_fdef = calc_fdef(2, math.min(3, #tank_defs))
for i = 1, #tank_defs do
if tank_defs[i] == 2 then
if i == 1 or i == 4 then
tank_conns[i] = i
elseif i >= first_fdef then
tank_conns[i] = first_fdef
if i > first_fdef then tank_list[i] = 0 end
end
end
end
elseif tank_mode == 7 then
-- (7) 3 total facility tanks (A B C C)
local first_fdef = calc_fdef(3, #tank_defs)
for i = 1, #tank_defs do
if tank_defs[i] == 2 then
if i == 1 or i == 2 then
tank_conns[i] = i
elseif i >= first_fdef then
tank_conns[i] = first_fdef
if i > first_fdef then tank_list[i] = 0 end
end
end
end
elseif tank_mode == 8 then
-- (8) 4 total facility tanks (A B C D)
for i = 1, #tank_defs do
if tank_defs[i] == 2 then tank_conns[i] = i end
end
end
return tank_list, tank_conns
end
-- create the facility configuration view
---@param tool_ctl _svr_cfg_tool_ctl
---@param main_pane MultiPane
---@param cfg_sys [ svr_config, svr_config, svr_config, table, function ]
---@param fac_cfg Div
---@param style { [string]: cpair }
---@return MultiPane fac_pane
function facility.create(tool_ctl, main_pane, cfg_sys, fac_cfg, style)
local _, ini_cfg, tmp_cfg, _, _ = cfg_sys[1], cfg_sys[2], cfg_sys[3], cfg_sys[4], cfg_sys[5]
local bw_fg_bg = style.bw_fg_bg
local g_lg_fg_bg = style.g_lg_fg_bg
local nav_fg_bg = style.nav_fg_bg
local btn_act_fg_bg = style.btn_act_fg_bg
--#region Facility
local fac_c_1 = Div{parent=fac_cfg,x=2,y=4,width=49}
local fac_c_2 = Div{parent=fac_cfg,x=2,y=4,width=49}
local fac_c_3 = Div{parent=fac_cfg,x=2,y=4,width=49}
local fac_c_4 = Div{parent=fac_cfg,x=2,y=4,width=49}
local fac_c_5 = Div{parent=fac_cfg,x=2,y=4,width=49}
local fac_c_6 = Div{parent=fac_cfg,x=2,y=4,width=49}
local fac_c_7 = Div{parent=fac_cfg,x=2,y=4,width=49}
local fac_c_8 = Div{parent=fac_cfg,x=2,y=4,width=49}
local fac_pane = MultiPane{parent=fac_cfg,x=1,y=4,panes={fac_c_1,fac_c_2,fac_c_3,fac_c_4,fac_c_5,fac_c_6,fac_c_7, fac_c_8}}
TextBox{parent=fac_cfg,x=1,y=2,text=" Facility Configuration",fg_bg=cpair(colors.black,colors.yellow)}
--#region Unit Count
TextBox{parent=fac_c_1,x=1,y=1,height=3,text="Please enter the number of reactors you have, also referred to as reactor units or 'units' for short. A maximum of 4 is currently supported."}
tool_ctl.num_units = NumberField{parent=fac_c_1,x=1,y=5,width=5,max_chars=2,default=ini_cfg.UnitCount,min=1,max=4,fg_bg=bw_fg_bg}
TextBox{parent=fac_c_1,x=7,y=5,text="reactors"}
TextBox{parent=fac_c_1,x=1,y=7,height=3,text="If you already configured your coordinator, make sure you update the coordinator's configured unit count.",fg_bg=cpair(colors.yellow,colors._INHERIT)}
local nu_error = TextBox{parent=fac_c_1,x=8,y=14,width=35,text="Please set the number of reactors.",fg_bg=cpair(colors.red,colors.lightGray),hidden=true}
local function submit_num_units()
local count = tonumber(tool_ctl.num_units.get_value())
if count ~= nil and count > 0 and count < 5 then
nu_error.hide(true)
tmp_cfg.UnitCount = count
local confs = tool_ctl.cooling_elems
if count >= 2 then confs[2].line.show() else confs[2].line.hide(true) end
if count >= 3 then confs[3].line.show() else confs[3].line.hide(true) end
if count == 4 then confs[4].line.show() else confs[4].line.hide(true) end
fac_pane.set_value(2)
else nu_error.show() end
end
PushButton{parent=fac_c_1,x=1,y=14,text="\x1b Back",callback=function()main_pane.set_value(1)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=fac_c_1,x=44,y=14,text="Next \x1a",callback=submit_num_units,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
--#endregion
--#region Cooling Configuration
TextBox{parent=fac_c_2,x=1,y=1,height=4,text="Please provide the reactor cooling configuration below. This includes the number of turbines, boilers, and if that reactor has a connection to a dynamic tank for emergency coolant."}
TextBox{parent=fac_c_2,x=1,y=6,text="UNIT TURBINES BOILERS HAS TANK CONNECTION?",fg_bg=g_lg_fg_bg}
for i = 1, 4 do
local num_t, num_b, has_t = 1, 0, false
if ini_cfg.CoolingConfig[i] then
local conf = ini_cfg.CoolingConfig[i]
if util.is_int(conf.TurbineCount) then num_t = math.min(3, math.max(1, conf.TurbineCount or 1)) end
if util.is_int(conf.BoilerCount) then num_b = math.min(2, math.max(0, conf.BoilerCount or 0)) end
has_t = conf.TankConnection == true
end
local line = Div{parent=fac_c_2,x=1,y=7+i,height=1}
TextBox{parent=line,text="Unit "..i,width=6}
local turbines = NumberField{parent=line,x=9,y=1,width=5,max_chars=2,default=num_t,min=1,max=3,fg_bg=bw_fg_bg}
local boilers = NumberField{parent=line,x=20,y=1,width=5,max_chars=2,default=num_b,min=0,max=2,fg_bg=bw_fg_bg}
local tank = Checkbox{parent=line,x=30,y=1,label="Is Connected",default=has_t,box_fg_bg=cpair(colors.yellow,colors.black)}
tool_ctl.cooling_elems[i] = { line = line, turbines = turbines, boilers = boilers, tank = tank }
end
local cool_err = TextBox{parent=fac_c_2,x=8,y=14,width=33,text="Please fill out all fields.",fg_bg=cpair(colors.red,colors.lightGray),hidden=true}
local function submit_cooling()
local any_missing = false
for i = 1, tmp_cfg.UnitCount do
local conf = tool_ctl.cooling_elems[i]
any_missing = any_missing or (tonumber(conf.turbines.get_value()) == nil)
any_missing = any_missing or (tonumber(conf.boilers.get_value()) == nil)
end
if any_missing then
cool_err.show()
else
local any_has_tank = false
tmp_cfg.CoolingConfig = {}
for i = 1, tmp_cfg.UnitCount do
local conf = tool_ctl.cooling_elems[i]
-- already verified fields are numbers
tmp_cfg.CoolingConfig[i] = {
TurbineCount = tonumber(conf.turbines.get_value()) --[[@as number]],
BoilerCount = tonumber(conf.boilers.get_value()) --[[@as number]],
TankConnection = conf.tank.get_value()
}
if conf.tank.get_value() then any_has_tank = true end
end
for i = 1, 4 do
local elem = tool_ctl.tank_elems[i]
if i <= tmp_cfg.UnitCount then
elem.div.show()
if tmp_cfg.CoolingConfig[i].TankConnection then
elem.no_tank.hide()
elem.tank_opt.show()
else
elem.tank_opt.hide(true)
elem.no_tank.show()
end
else elem.div.hide(true) end
end
if any_has_tank then fac_pane.set_value(3) else main_pane.set_value(3) end
end
end
PushButton{parent=fac_c_2,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(1)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=fac_c_2,x=44,y=14,text="Next \x1a",callback=submit_cooling,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
--#endregion
--#region Facility Tanks Option
TextBox{parent=fac_c_3,x=1,y=1,height=6,text="You have set one or more of your units to use dynamic tanks for emergency coolant. You have two paths for configuration. The first is to assign dynamic tanks to reactor units; one tank per reactor, only connected to that reactor. RTU configurations must also assign it as such."}
TextBox{parent=fac_c_3,x=1,y=8,height=3,text="Alternatively, you can configure them as facility tanks to connect to multiple reactor units. These can intermingle with unit-specific tanks."}
tool_ctl.en_fac_tanks = Checkbox{parent=fac_c_3,x=1,y=12,label="Use Facility Dynamic Tanks",default=ini_cfg.FacilityTankMode>0,box_fg_bg=cpair(colors.yellow,colors.black)}
local function submit_en_fac_tank()
if tool_ctl.en_fac_tanks.get_value() then
fac_pane.set_value(4)
tmp_cfg.FacilityTankMode = tri(tmp_cfg.FacilityTankMode == 0, 1, math.min(8, math.max(1, ini_cfg.FacilityTankMode)))
else
tmp_cfg.FacilityTankMode = 0
tmp_cfg.FacilityTankDefs = {}
-- on facility tank mode 0, setup tank defs to match unit tank option
for i = 1, tmp_cfg.UnitCount do
tmp_cfg.FacilityTankDefs[i] = tri(tmp_cfg.CoolingConfig[i].TankConnection, 1, 0)
end
tmp_cfg.FacilityTankList, tmp_cfg.FacilityTankConns = facility.generate_tank_list_and_conns(tmp_cfg.FacilityTankMode, tmp_cfg.FacilityTankDefs)
self.draw_fluid_ops()
fac_pane.set_value(7)
end
end
PushButton{parent=fac_c_3,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(2)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=fac_c_3,x=44,y=14,text="Next \x1a",callback=submit_en_fac_tank,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
--#endregion
--#region Facility Tank Connections
TextBox{parent=fac_c_4,x=1,y=1,height=4,text="Please set unit connections to dynamic tanks, selecting at least one facility tank. The layout for facility tanks will be configured next."}
for i = 1, 4 do
local val = math.max(1, ini_cfg.FacilityTankDefs[i] or 2)
local div = Div{parent=fac_c_4,x=1,y=3+(2*i),height=2}
TextBox{parent=div,x=1,y=1,width=33,text="Unit "..i.." will be connected to..."}
TextBox{parent=div,x=6,y=2,width=3,text="..."}
local tank_opt = Radio2D{parent=div,x=9,y=2,rows=1,columns=2,default=val,options={"its own Unit Tank","a Facility Tank"},radio_colors=cpair(colors.lightGray,colors.black),select_color=colors.yellow,disable_color=colors.gray,disable_fg_bg=g_lg_fg_bg}
local no_tank = TextBox{parent=div,x=9,y=2,width=34,text="no tank (as you set two steps ago)",fg_bg=cpair(colors.gray,colors.lightGray),hidden=true}
tool_ctl.tank_elems[i] = { div = div, tank_opt = tank_opt, no_tank = no_tank }
end
local tank_err = TextBox{parent=fac_c_4,x=8,y=14,width=33,text="You selected no facility tanks.",fg_bg=cpair(colors.red,colors.lightGray),hidden=true}
local function hide_fconn(i)
if i > 1 then self.vis_ftanks[i].pipe_conn.hide(true)
else self.vis_ftanks[i].line.hide(true) end
end
local function submit_tank_defs()
local any_fac = false
tmp_cfg.FacilityTankDefs = {}
for i = 1, tmp_cfg.UnitCount do
local def
if tmp_cfg.CoolingConfig[i].TankConnection then
def = tool_ctl.tank_elems[i].tank_opt.get_value()
any_fac = any_fac or (def == 2)
else def = 0 end
if def == 1 then
self.vis_utanks[i].line.show()
self.vis_utanks[i].label.set_value("Tank U" .. i)
hide_fconn(i)
else
if def == 2 then
if i > 1 then self.vis_ftanks[i].pipe_conn.show()
else self.vis_ftanks[i].line.show() end
else hide_fconn(i) end
self.vis_utanks[i].line.hide(true)
end
tmp_cfg.FacilityTankDefs[i] = def
end
for i = tmp_cfg.UnitCount + 1, 4 do
self.vis_utanks[i].line.hide(true)
end
self.vis_draw(tmp_cfg.FacilityTankMode)
if any_fac then
tank_err.hide(true)
fac_pane.set_value(5)
else tank_err.show() end
end
PushButton{parent=fac_c_4,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(3)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=fac_c_4,x=44,y=14,text="Next \x1a",callback=submit_tank_defs,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
--#endregion
--#region Facility Tank Mode
TextBox{parent=fac_c_5,x=1,y=1,text="Please select your dynamic tank layout."}
TextBox{parent=fac_c_5,x=12,y=3,text="Facility Tanks Unit Tanks",fg_bg=g_lg_fg_bg}
--#region Tank Layout Visualizer
local pipe_cpair = cpair(colors.blue,colors.lightGray)
local vis = Div{parent=fac_c_5,x=14,y=5,height=7}
local vis_unit_list = TextBox{parent=vis,x=15,y=1,width=6,height=7,text="Unit 1\n\nUnit 2\n\nUnit 3\n\nUnit 4"}
-- draw unit tanks and their pipes
for i = 1, 4 do
local line = Div{parent=vis,x=22,y=(i*2)-1,width=13,height=1}
TextBox{parent=line,width=5,text=string.rep("\x8c",5),fg_bg=pipe_cpair}
local label = TextBox{parent=line,x=7,y=1,width=7,text="Tank ?"}
self.vis_utanks[i] = { line = line, label = label }
end
-- draw facility tank connections
local ftank_1 = Div{parent=vis,x=1,y=1,width=13,height=1}
TextBox{parent=ftank_1,width=7,text="Tank F1"}
self.vis_ftanks[1] = {
line = ftank_1, pipe_direct = TextBox{parent=ftank_1,x=9,y=1,width=5,text=string.rep("\x8c",5),fg_bg=pipe_cpair}
}
for i = 2, 4 do
local line = Div{parent=vis,x=1,y=(i-1)*2,width=13,height=2}
local pipe_conn = TextBox{parent=line,x=13,y=2,width=1,text="\x8c",fg_bg=pipe_cpair}
local pipe_chain = TextBox{parent=line,x=12,y=1,width=1,height=2,text="\x95\n\x8d",fg_bg=pipe_cpair}
local pipe_direct = TextBox{parent=line,x=9,y=2,width=4,text="\x8c\x8c\x8c\x8c",fg_bg=pipe_cpair}
local label = TextBox{parent=line,x=1,y=2,width=7,text=""}
self.vis_ftanks[i] = { line = line, pipe_conn = pipe_conn, pipe_chain = pipe_chain, pipe_direct = pipe_direct, label = label }
end
-- draw the pipe visualization
---@param mode integer pipe mode
function self.vis_draw(mode)
-- is a facility tank connected to this unit
---@param i integer unit 1 - 4
---@return boolean connected
local function is_ft(i) return tmp_cfg.FacilityTankDefs[i] == 2 end
local u_text = ""
for i = 1, tmp_cfg.UnitCount do
u_text = u_text .. "Unit " .. i .. "\n\n"
end
vis_unit_list.set_value(u_text)
local vis_ftanks = self.vis_ftanks
local next_idx = 1
if is_ft(1) then
next_idx = 2
if (mode == 1 and (is_ft(2) or is_ft(3) or is_ft(4))) or (mode == 2 and (is_ft(2) or is_ft(3))) or ((mode == 3 or mode == 5) and is_ft(2)) then
vis_ftanks[1].pipe_direct.set_value("\x8c\x8c\x8c\x9c\x8c")
else
vis_ftanks[1].pipe_direct.set_value(string.rep("\x8c",5))
end
end
local _2_12_need_passt = (mode == 1 and (is_ft(3) or is_ft(4))) or (mode == 2 and is_ft(3))
local _2_46_need_chain = (mode == 4 and (is_ft(3) or is_ft(4))) or (mode == 6 and is_ft(3))
if is_ft(2) then
vis_ftanks[2].label.set_value("Tank F" .. next_idx)
if (mode < 4 or mode == 5) and is_ft(1) then
vis_ftanks[2].label.hide(true)
vis_ftanks[2].pipe_direct.hide(true)
if _2_12_need_passt then
vis_ftanks[2].pipe_chain.set_value("\x95\n\x9d")
else
vis_ftanks[2].pipe_chain.set_value("\x95\n\x8d")
end
vis_ftanks[2].pipe_chain.show()
else
vis_ftanks[2].label.show()
next_idx = next_idx + 1
vis_ftanks[2].pipe_chain.hide(true)
if _2_12_need_passt or _2_46_need_chain then
vis_ftanks[2].pipe_direct.set_value("\x8c\x8c\x8c\x9c")
else
vis_ftanks[2].pipe_direct.set_value("\x8c\x8c\x8c\x8c")
end
vis_ftanks[2].pipe_direct.show()
end
vis_ftanks[2].line.show()
elseif is_ft(1) and _2_12_need_passt then
vis_ftanks[2].label.hide(true)
vis_ftanks[2].pipe_direct.hide(true)
vis_ftanks[2].pipe_chain.set_value("\x95\n\x95")
vis_ftanks[2].pipe_chain.show()
vis_ftanks[2].line.show()
else
vis_ftanks[2].line.hide(true)
end
if is_ft(3) then
vis_ftanks[3].label.set_value("Tank F" .. next_idx)
if (mode < 3 and (is_ft(1) or is_ft(2))) or ((mode == 4 or mode == 6) and is_ft(2)) then
vis_ftanks[3].label.hide(true)
vis_ftanks[3].pipe_direct.hide(true)
if (mode == 1 or mode == 4) and is_ft(4) then
vis_ftanks[3].pipe_chain.set_value("\x95\n\x9d")
else
vis_ftanks[3].pipe_chain.set_value("\x95\n\x8d")
end
vis_ftanks[3].pipe_chain.show()
else
vis_ftanks[3].label.show()
next_idx = next_idx + 1
vis_ftanks[3].pipe_chain.hide(true)
if (mode == 1 or mode == 3 or mode == 4 or mode == 7) and is_ft(4) then
vis_ftanks[3].pipe_direct.set_value("\x8c\x8c\x8c\x9c")
else
vis_ftanks[3].pipe_direct.set_value("\x8c\x8c\x8c\x8c")
end
vis_ftanks[3].pipe_direct.show()
end
vis_ftanks[3].line.show()
elseif (mode == 1 and is_ft(4) and (is_ft(1) or is_ft(2))) or (mode == 4 and is_ft(2) and is_ft(4)) then
vis_ftanks[3].label.hide(true)
vis_ftanks[3].pipe_direct.hide(true)
vis_ftanks[3].pipe_chain.set_value("\x95\n\x95")
vis_ftanks[3].pipe_chain.show()
vis_ftanks[3].line.show()
else
vis_ftanks[3].line.hide(true)
end
if is_ft(4) then
vis_ftanks[4].label.set_value("Tank F" .. next_idx)
if (mode == 1 and (is_ft(1) or is_ft(2) or is_ft(3))) or ((mode == 3 or mode == 7) and is_ft(3)) or (mode == 4 and (is_ft(2) or is_ft(3))) then
vis_ftanks[4].label.hide(true)
vis_ftanks[4].pipe_direct.hide(true)
vis_ftanks[4].pipe_chain.show()
else
vis_ftanks[4].label.show()
vis_ftanks[4].pipe_chain.hide(true)
vis_ftanks[4].pipe_direct.show()
end
vis_ftanks[4].line.show()
else
vis_ftanks[4].line.hide(true)
end
end
local function change_mode(mode)
tmp_cfg.FacilityTankMode = mode
self.vis_draw(mode)
end
local tank_modes = { "Mode 1", "Mode 2", "Mode 3", "Mode 4", "Mode 5", "Mode 6", "Mode 7", "Mode 8" }
tool_ctl.tank_mode = RadioButton{parent=fac_c_5,x=1,y=4,callback=change_mode,default=math.max(1,ini_cfg.FacilityTankMode),options=tank_modes,radio_colors=cpair(colors.lightGray,colors.black),select_color=colors.yellow}
--#endregion
local function next_from_tank_mode()
-- determine tank list and connections
tmp_cfg.FacilityTankList, tmp_cfg.FacilityTankConns = facility.generate_tank_list_and_conns(tmp_cfg.FacilityTankMode, tmp_cfg.FacilityTankDefs)
self.draw_fluid_ops()
fac_pane.set_value(7)
end
PushButton{parent=fac_c_5,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(4)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=fac_c_5,x=44,y=14,text="Next \x1a",callback=next_from_tank_mode,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=fac_c_5,x=8,y=14,min_width=7,text="About",callback=function()fac_pane.set_value(6)end,fg_bg=cpair(colors.black,colors.lightBlue),active_fg_bg=btn_act_fg_bg}
--#endregion
--#region Facility Tank Mode About
TextBox{parent=fac_c_6,height=3,text="This visualization tool shows the pipe connections required for a particular dynamic tank configuration you have selected."}
TextBox{parent=fac_c_6,y=5,height=4,text="Examples: A U2 tank should be configured on an RTU as the dynamic tank for unit #2. An F3 tank should be configured on an RTU as the #3 dynamic tank for the facility."}
TextBox{parent=fac_c_6,y=10,height=3,text="Some modes may look the same if you are not using 4 total reactor units. The wiki has details. Modes that look the same will function the same.",fg_bg=g_lg_fg_bg}
PushButton{parent=fac_c_6,x=1,y=14,text="\x1b Back",callback=function()fac_pane.set_value(5)end,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
--#endregion
--#region Dynamic Tank Fluid Types
TextBox{parent=fac_c_7,height=3,text="Specify each tank's coolant type, for display use only. Water is the only option if one or more of the connected units is water cooled."}
local tank_fluid_list = Div{parent=fac_c_7,x=1,y=5,height=8}
function self.draw_fluid_ops()
tank_fluid_list.remove_all()
local tank_list = tmp_cfg.FacilityTankList
local tank_conns = tmp_cfg.FacilityTankConns
local next_f = 1
for i = 1, #tank_list do
local type = tmp_cfg.TankFluidTypes[i]
if type == 0 then type = 1 end
self.tank_fluid_opts[i] = nil
if tank_list[i] == 1 then
local row = Div{parent=tank_fluid_list,height=2}
TextBox{parent=row,width=11,text="Unit Tank "..i}
TextBox{parent=row,text="Connected to: Unit "..i,fg_bg=cpair(colors.gray,colors.lightGray)}
local tank_fluid = Radio2D{parent=row,x=34,y=1,rows=1,columns=2,default=type,options={"Water","Sodium"},radio_colors=cpair(colors.lightGray,colors.black),select_color=colors.yellow,disable_color=colors.gray,disable_fg_bg=g_lg_fg_bg}
if tmp_cfg.CoolingConfig[i].BoilerCount == 0 then
tank_fluid.set_value(1)
tank_fluid.disable()
end
self.tank_fluid_opts[i] = tank_fluid
elseif tank_list[i] == 2 then
local row = Div{parent=tank_fluid_list,height=2}
TextBox{parent=row,width=15,text="Facility Tank "..next_f}
local conns = ""
local any_bwr = false
for u = 1, #tank_conns do
if tank_conns[u] == i then
conns = conns .. tri(conns == "", "", ", ") .. "Unit " .. u
any_bwr = any_bwr or (tmp_cfg.CoolingConfig[u].BoilerCount == 0)
end
end
TextBox{parent=row,text="Connected to: "..conns,fg_bg=cpair(colors.gray,colors.lightGray)}
local tank_fluid = Radio2D{parent=row,x=34,y=1,rows=1,columns=2,default=type,options={"Water","Sodium"},radio_colors=cpair(colors.lightGray,colors.black),select_color=colors.yellow,disable_color=colors.gray,disable_fg_bg=g_lg_fg_bg}
if any_bwr then
tank_fluid.set_value(1)
tank_fluid.disable()
end
self.tank_fluid_opts[i] = tank_fluid
next_f = next_f + 1
end
end
end
local function back_from_fluids()
fac_pane.set_value(tri(tmp_cfg.FacilityTankMode == 0, 3, 5))
end
local function submit_tank_fluids()
tmp_cfg.TankFluidTypes = {}
for i = 1, #tmp_cfg.FacilityTankList do
if self.tank_fluid_opts[i] ~= nil then
tmp_cfg.TankFluidTypes[i] = self.tank_fluid_opts[i].get_value()
else
tmp_cfg.TankFluidTypes[i] = 0
end
end
fac_pane.set_value(8)
end
PushButton{parent=fac_c_7,x=1,y=14,text="\x1b Back",callback=back_from_fluids,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=fac_c_7,x=44,y=14,text="Next \x1a",callback=submit_tank_fluids,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
--#endregion
--#region Extended Idling
TextBox{parent=fac_c_8,height=6,text="Charge control provides automatic control to maintain an induction matrix charge level. In order to have smoother control, reactors that were activated will be held on at 0.01 mB/t for a short period before allowing them to turn off. This minimizes overshooting the charge target."}
TextBox{parent=fac_c_8,y=8,height=3,text="You can extend this to a full minute to minimize reactors flickering on/off, but there may be more overshoot of the target."}
local ext_idling = Checkbox{parent=fac_c_8,x=1,y=12,label="Enable Extended Idling",default=ini_cfg.ExtChargeIdling,box_fg_bg=cpair(colors.yellow,colors.black)}
local function back_from_idling()
fac_pane.set_value(tri(tmp_cfg.FacilityTankMode == 0, 3, 7))
end
local function submit_idling()
tmp_cfg.ExtChargeIdling = ext_idling.get_value()
main_pane.set_value(3)
end
PushButton{parent=fac_c_8,x=1,y=14,text="\x1b Back",callback=back_from_idling,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
PushButton{parent=fac_c_8,x=44,y=14,text="Next \x1a",callback=submit_idling,fg_bg=nav_fg_bg,active_fg_bg=btn_act_fg_bg}
--#endregion
--#endregion
return fac_pane
end
return facility